Original prompt: PLEASE IMPLEMENT THIS PLAN: Arcade Top 10 Scores With Isolated Neon DB (v1.15.0)
- Started implementation on
main; repo was clean except untracked.claude/. - Using isolated Arcade persistence through
ARCADE_DATABASE_URL, not coreDATABASE_URL. - Added shared high-score validation/types, isolated Neon store, public
/api/arcade/high-scores,schema.arcade.sql, shared leaderboard UI, and initial tests. - Added focused store, API, component, and page integration tests for ranking, validation, rate limiting, DB unavailable behavior, multilingual initials, and all three Arcade pages.
- Validation completed with
npm test,npm run lint,npm run build,git diff --check, and browser spot-checks of the Arcade routes. - Follow-up v1.15.1 change: Day of the Dead remains in the codebase, but it is
hidden from the Arcade menu and production
/arcade/zombie-attackrequests redirect to/arcade.
- Keep
.claude/untouched. - Fixed the prior full-lint blocker in
tests/state-manager-db.test.ts.
Original prompt: "Next, let's enhance the color story of the Arcade to more closely align with the St Johns Food Share branding. I've attached a pair of mockups for what I have in mind."
- Kept the change within the isolated Arcade route/style boundary.
- Added St. Johns light/dark
--arcade-*profile overrides while preserving the existing unqualified William Temple House palette. - Tokenized previously embedded menu/banner/grid/game-chrome decorative colors so deployment profiles do not leak the default blue/pink/yellow treatment.
- Added brand-profile regression coverage and updated branding/design docs.
- Validation complete: focused branding tests, ESLint, the full 648-test suite, light/dark web-game client screenshots, computed-style checks, and in-app browser console review all passed. The first full-suite run reproduced the documented RTL worker-pool flake; its file passed alone and the unchanged full suite passed on the required rerun.