Skip to content

Suggestion: add a tile entity whitelist for "lockOnlyChests" configuration #8

@RisingInIris2017

Description

@RisingInIris2017

In the latest version of LostSouls 1.1.4, if lockOnlyChests is enabled, all tile entities will be locked until a building is cleared.
This is a useful function to prevent players from getting valuable functional blocks such as brewing stands and enchanting tables easily.
But my modpack adds GraveStone Mod, and if lockOnlyChests is enabled, after a player die, his grave will be locked too, which is annoying.
My suggestion is to add a whitelist for lockOnlyChests configurations. If a type of tile entity is whitelisted, such kind of tile entity can be opened or broken by players regardless of whether the building is cleared or not.
Look forward your reply!
Thanks in advance!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions