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Procedural iris texture #2

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@MickaelOnTheWave

Create an algorithm that generates a good enough iris texture for usage in the Eye model.
The Iris texture should :

  • Be of acceptable size to render correctly in the Eye model (half sphere)
  • Provide enough detail to be acceptable / visually interesting
  • Have an easily parametrized iris color
  • Ideally have several components of a real iris (two layers and some "holes")

The ImageProcessor tool is probably the best to be used to develop this algorithm.

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