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script.js
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89 lines (76 loc) · 2.51 KB
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"use strict";
//selecting elements
const score0 = document.querySelector("#score--0");
const score1 = document.getElementById("score--1");
const player0 = document.querySelector(".player--0");
const player1 = document.querySelector(".player--1");
const currentScore0 = document.getElementById("current--0");
const currentScore1 = document.getElementById("current--1");
const dice1 = document.querySelector(".dice");
const btnNew = document.querySelector(".btn--new");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
let scores, currentScore, activePlayer, playing;
const newGame = function () {
playing = true;
currentScore = 0;
activePlayer = 0;
scores = [0, 0];
//on screen
score0.textContent = scores[0];
score1.textContent = scores[1];
currentScore0.textContent = currentScore;
currentScore1.textContent = currentScore;
dice1.classList.add("hidden");
player0.classList.add("player--active");
player1.classList.remove("player--active");
player0.classList.remove("player--winner");
player1.classList.remove("player--winner");
};
newGame();
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore = 0;
player0.classList.toggle("player--active");
player1.classList.toggle("player--active");
};
btnRoll.addEventListener("click", function () {
if (playing) {
//generating a random diceroll
const diceRoll = Math.trunc(Math.random() * 6) + 1;
console.log(diceRoll);
//displaying the dice
dice1.classList.remove("hidden");
dice1.src = `dice-${diceRoll}.png`;
//checking if diceroll is 1
if (diceRoll !== 1) {
currentScore += diceRoll;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
//switch to next player
switchPlayer();
}
}
});
btnHold.addEventListener("click", function () {
if (playing) {
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
if (scores[activePlayer] >= 100) {
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--active");
playing = false;
dice1.classList.add("hidden");
} else {
switchPlayer();
}
}
});
btnNew.addEventListener("click", newGame);