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main.cpp
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101 lines (81 loc) · 3.02 KB
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#include <iostream>
#include <algorithm>
#include "SDL.h"
#undef main
#include "src/view/Rendering.h"
#include "src/algebra/Transform.h"
#include "src/Model/World.h"
#define SCREEN_WIDTH 1200
#define SCREEN_HEIGHT 1000
bool quit = false;
void switchViewPort(SDL_Renderer* SDL, const SDL_Rect* viewport){
SDL_RenderSetViewport( SDL, viewport);
//put border around viewport;
SDL_SetRenderDrawColor(SDL, 200, 200, 200, 255);
SDL_RenderDrawRect(SDL, NULL);
}
SDL_Window* launch_window(){
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
std::cout << "SDL could not be initialized!" << std::endl
<< "SDL_Error: " << SDL_GetError() << std::endl;
return 0;
}
SDL_Window *window = SDL_CreateWindow("Bethesda presents Starfield™ ALPHA RELEASE DO NOT LEAK!!!",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
if(!window)
{
std::cout << "Window could not be created!" << std::endl
<< "SDL_Error: " << SDL_GetError() << std::endl;
}
return window;
}
SDL_Renderer* launch_renderer(SDL_Window* window) {
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
std::cout << "Renderer could not be created!" << std::endl
<< "SDL_Error: " << SDL_GetError() << std::endl;
}
return renderer;
}
int main(int argc, char *args[])
{
SDL_Window *window = launch_window();
SDL_Renderer* SDL = launch_renderer(window);
std::shared_ptr<Rendering> renderer = std::make_shared<Rendering>(SDL);
renderer->setCenter({SCREEN_WIDTH / 4, SCREEN_HEIGHT / 4, SCREEN_WIDTH / 4});
World world {renderer};
static const SDL_Rect topLeftViewport {0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2};
static const SDL_Rect topRightViewport {SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2};
static const SDL_Rect bottomViewport {0, SCREEN_HEIGHT/2, SCREEN_WIDTH, SCREEN_HEIGHT /2};
while(!quit)
{
SDL_Delay(10);
Input::getInstance().update();
world.onUpdate();
SDL_SetRenderDrawColor(SDL, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(SDL);
Transform t;
renderer->setPerspective(Rendering::Perspective::FRONT);
// switchViewPort(SDL, &bottomViewport);
world.RenderObjects();
// renderer->setPerspective(Rendering::Perspective::TOP);
// switchViewPort(SDL, &topRightViewport);
// world.RenderObjects();
//
// renderer->setPerspective(Rendering::Perspective::SIDE);
// switchViewPort(SDL, &topLeftViewport);
// world.RenderObjects();
SDL_RenderPresent(SDL);
// SDL_Event event;
// SDL_PollEvent(&event);
// if(event.type == SDL_QUIT) quit = true;
}
SDL_DestroyRenderer(SDL);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}