Describe the bug
In fast respawn server, the SuicideC4 is overpowered.
So in code I decide to let ppl who use SuicideC4 10x down time and respawn time.
But the thing is if you put in OnAPlayerDownedAnotherPlayer
args.Victim.Modifications.RespawnTime = 20f;
args.Victim.Modifications.DownTimeGiveUpTime = 180f;
if someone just suicide.
and put in OnSpawned
Modifications.DownTimeGiveUpTime = 15.0f;
Modifications.RespawnTime = 2.0f;
it will NOT change anything this player's real DownTimeGiveUpTime and RespawnTime
To Reproduce
Steps to reproduce the behavior:
Set the same thing discribed.
Player's DownTimeGiveUpTime bar is 15/180s, not 180/180s, and RespawnTime is 2s not 20s.
Expected behavior
If you suicide, you should have 180s DownTimeGiveUpTime and 20s RespawnTime
Screenshots

Additional context
N/A
Describe the bug
In fast respawn server, the SuicideC4 is overpowered.
So in code I decide to let ppl who use SuicideC4 10x down time and respawn time.
But the thing is if you put in
OnAPlayerDownedAnotherPlayerif someone just suicide.
and put in
OnSpawnedit will NOT change anything this player's real
DownTimeGiveUpTimeandRespawnTimeTo Reproduce
Steps to reproduce the behavior:
Set the same thing discribed.
Player's DownTimeGiveUpTime bar is 15/180s, not 180/180s, and RespawnTime is 2s not 20s.
Expected behavior
If you suicide, you should have 180s DownTimeGiveUpTime and 20s RespawnTime
Screenshots

Additional context
N/A