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Casting in vr when scaled using Pekhui results in not being able to properly draw patterns because the grid doesnt scale with the player! It would be cool if it stayed relative to your current scale
Casting in vr when scaled using Pekhui results in not being able to properly draw patterns because the grid doesnt scale with the player! It would be cool if it stayed relative to your current scale
(I wanna be able to cast while tiny x3)