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Anisotropic filtering isn't enabled on the web build #367

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@Calinou

On https://play.neverball.org as of July 2024, anisotropic filtering isn't enabled, which leads to blurry textures when viewed at an angle.

image

I'm not sure if gl4es has a way to enable anisotropic filtering, but it's definitely possible to enable it in WebGL 1.0 in general (WebGL 2.0 isn't required for this).

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