-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathUVToggle.py
More file actions
54 lines (43 loc) · 1.52 KB
/
UVToggle.py
File metadata and controls
54 lines (43 loc) · 1.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
#!BPY
"""
Name: 'UVTexture Toggler'
Blender: 246
Group: 'Misc'
Tooltip: 'Toggles all meshes between their UV Textures'
"""
__author__ = ["Glen Rickey"]
__url__ = ("Director's Cut Modding Foundry","http://www.dcmodding.com")
__version__ = "1.00 11-22-2008"
__bpydoc__ = """\
UV Texture Toggler
This script will toggle all meshes between their UVTex and lightmap textures.
"""
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Mark S Andrews
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
# Import modules
import Blender
for m in Blender.Mesh.Get():
if 'LightMap' in m.getUVLayerNames():
if m.activeUVLayer == 'UVTex':
m.activeUVLayer = 'LightMap'
else:
m.activeUVLayer = 'UVTex'
m.update()