-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTarget.cs
More file actions
64 lines (49 loc) · 1.1 KB
/
Target.cs
File metadata and controls
64 lines (49 loc) · 1.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Target : MonoBehaviour
{
public GameObject OriginalOB;
public GameObject ChangeOB;
public Animator ANI;
public float health = 100f;
public bool animate;
public bool replace;
public bool destroy;
public void TakeDamage(float amount)
{
health -= amount;
if(health <= 0f && animate)
{
Animate();
}
if (health <= 0f && replace)
{
Replace();
}
if (health <= 0f && destroy)
{
Destroy();
}
if(OriginalOB.tag == "chest"){
changeBool();
}
}
void Animate()
{
ANI.SetBool("open", true);
}
void Replace()
{
OriginalOB.SetActive(false);
ChangeOB.SetActive(true);
}
void Destroy()
{
Destroy(gameObject);
}
void changeBool(){
OriginalOB.GetComponent<OpenBoxScript>().isOpen = true;
OriginalOB.GetComponent<OpenBoxScript>().boxOB.SetBool("open", true);
}
}