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[Bug/漏洞] AcceleratedRendering gui_item_batching break HaloBakedModel #352

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@HowXu

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  • I confirm that I have searched for existing issues / pull requests before reporting to avoid duplicate reporting./我确认在报告之前我已经搜索了现有的问题或者拉取请求,以避免重复报告。
  • I confirm that I followed the Docs and read the Changelog, but this problem still exists./我确认我按照文档配置并阅读了Changelog,但这个问题仍然存在。
  • I confirm that I noted that if I don't follow the instructions, the issue may be closed directly./我确认我已经检查,如果我不按照说明进行操作,该问题可能会被直接关闭。

Java Version / Java版本

17.0.6

Minecraft Version / Minecraft版本

1.20.1

Avaritia-Reforge Version / Avaritia-Reforge版本

forge/1.20.1 branch - 014049f commit

Description / 描述

Game load with AcceleratedRendering 1.0.10.1-1.20.1-alpha, the HaloBakedModel and it's render will perform as pure black, when you drag items, it will perform rightly. When turn off gui_item_batching = "DISABLED", it will perform correctly.

Image Image

It's a bug of AcceleratedRendering, It shouldn't take over a item having custom item renderer, which always contains shaders buffers and so on. In Avaritia it will take a long way to refactor.

may have something similar with #315

To Reproduce / 重现

Just Load Re-Avaritia with AcceleratedRendering 1.0.10.1-1.20.1-alpha

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