Customization would be cool, and should be relatively straight-forward. Only problem I foresee is saving the user's choices when the editor closes / user changes scenes. PlayerPrefs might work unless it is exclusively for variables during runtime, saving options to a JSON at a persistent path might be a better option.
Customization would be cool, and should be relatively straight-forward. Only problem I foresee is saving the user's choices when the editor closes / user changes scenes. PlayerPrefs might work unless it is exclusively for variables during runtime, saving options to a JSON at a persistent path might be a better option.