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Copy pathPlugin.cs
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54 lines (50 loc) · 2.05 KB
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using PluginManager.Core;
using Sandbox;
using System;
using System.IO;
using VRage.Plugins;
using PluginManager.Utilities;
namespace PluginManager
{
public class Plugin : IPlugin
{
public void Init(object gameInstance)
{
Settings.Instance.Load();
if (Settings.Instance.AutomaticPluginsSearch)
{
Utilities.Log.WriteLineAndConsole($"Search plugins in the root directory: {Environment.CurrentDirectory}");
DirectoryInfo directory = new DirectoryInfo(Environment.CurrentDirectory);
var files = directory.GetFiles("*.dll");
string filename;
foreach (var file in files)
{
filename = Path.GetFileNameWithoutExtension(file.Name);
if (!Settings.Instance.SkipList.Exists((e) => string.Equals(e, filename, StringComparison.InvariantCultureIgnoreCase))
&& !Settings.Instance.WatchList.Exists((e) => string.Equals(e.Name, filename, StringComparison.InvariantCultureIgnoreCase)))
{
if (ExtendedPlugins.LibraryHasInterface<IPlugin>(filename))
{
Utilities.Log.WriteLineAndConsole($"Add assembly in WatchList: {filename}");
Settings.Instance.WatchList.Add(new Settings.Library(filename));
}
else
{
Utilities.Log.WriteLineAndConsole($"Add assembly in SkipList: {filename}");
Settings.Instance.SkipList.Add(filename);
}
}
}
}
ExtendedPlugins.Register();
ExtendedPlugins.CheckPluginsUpdates();
ExtendedPlugins.Init(gameInstance);
}
public void Update() => ExtendedPlugins.Update();
public void Dispose()
{
Settings.Instance.Save();
ExtendedPlugins.Unload();
}
}
}