diff --git a/docs/_data/user-reference/scene-objects/geometry/RdlCurveGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/RdlCurveGeometry.yml
index 37e2127aa..35c4b840a 100644
--- a/docs/_data/user-reference/scene-objects/geometry/RdlCurveGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/RdlCurveGeometry.yml
@@ -1,2 +1,9 @@
---
overview: overviews/RdlCurveGeometryOverview.md
+image_path: /assets/images/user-reference/scene-objects/geometry
+
+attributes:
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/geometry/RdlInstancerGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/RdlInstancerGeometry.yml
index 94d22ec16..ced4a4e06 100644
--- a/docs/_data/user-reference/scene-objects/geometry/RdlInstancerGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/RdlInstancerGeometry.yml
@@ -1,2 +1,9 @@
---
overview: overviews/RdlInstancerGeometryOverview.md
+image_path: /assets/images/user-reference/scene-objects/geometry
+
+attributes:
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/geometry/RdlMeshGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/RdlMeshGeometry.yml
index 7f563778c..6a7fef087 100644
--- a/docs/_data/user-reference/scene-objects/geometry/RdlMeshGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/RdlMeshGeometry.yml
@@ -1,2 +1,9 @@
---
overview: overviews/RdlMeshGeometryOverview.md
+image_path: /assets/images/user-reference/scene-objects/geometry
+
+attributes:
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/geometry/RdlPointGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/RdlPointGeometry.yml
index 3d671acdb..596951373 100644
--- a/docs/_data/user-reference/scene-objects/geometry/RdlPointGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/RdlPointGeometry.yml
@@ -1,2 +1,9 @@
---
overview: overviews/RdlPointGeometryOverview.md
+image_path: /assets/images/user-reference/scene-objects/geometry
+
+attributes:
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/geometry/SphereGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/SphereGeometry.yml
index 7a72f3772..76fa265ab 100644
--- a/docs/_data/user-reference/scene-objects/geometry/SphereGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/SphereGeometry.yml
@@ -11,3 +11,7 @@ attributes:
phi_max:
videos:
- video: phi_max.mp4
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: ../sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/geometry/UsdGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/UsdGeometry.yml
index 6f8c4be09..b87006a7b 100644
--- a/docs/_data/user-reference/scene-objects/geometry/UsdGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/UsdGeometry.yml
@@ -1,2 +1,9 @@
---
overview: overviews/UsdGeometryOverview.md
+image_path: /assets/images/user-reference/scene-objects/geometry
+
+attributes:
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/geometry/UsdInstanceGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/UsdInstanceGeometry.yml
index 37f83b2dc..1486411b3 100644
--- a/docs/_data/user-reference/scene-objects/geometry/UsdInstanceGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/UsdInstanceGeometry.yml
@@ -1,2 +1,9 @@
---
overview: overviews/UsdInstanceGeometryOverview.md
+image_path: /assets/images/user-reference/scene-objects/geometry
+
+attributes:
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/geometry/VdbGeometry.yml b/docs/_data/user-reference/scene-objects/geometry/VdbGeometry.yml
index 060b14226..bccd04821 100644
--- a/docs/_data/user-reference/scene-objects/geometry/VdbGeometry.yml
+++ b/docs/_data/user-reference/scene-objects/geometry/VdbGeometry.yml
@@ -1,2 +1,9 @@
---
overview: overviews/VdbGeometryOverview.md
+image_path: /assets/images/user-reference/scene-objects/geometry
+
+attributes:
+ shadow_ray_epsilon_falloff:
+ videos:
+ - video: sreFalloffWedge.mp4
+ text: "shadow_ray_epsilon_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/CylinderLight.yml b/docs/_data/user-reference/scene-objects/lights/CylinderLight.yml
index 8846ccc91..48fefee6e 100644
--- a/docs/_data/user-reference/scene-objects/lights/CylinderLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/CylinderLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/CylinderLight
gallery:
- image: CylinderLight.png
text: CylinderLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/DiskLight.yml b/docs/_data/user-reference/scene-objects/lights/DiskLight.yml
index 099a3289c..9e1d2faec 100644
--- a/docs/_data/user-reference/scene-objects/lights/DiskLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/DiskLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/DiskLight
gallery:
- image: DiskLight.png
text: DiskLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/DistantLight.yml b/docs/_data/user-reference/scene-objects/lights/DistantLight.yml
index 0562e8d78..570cd57ac 100644
--- a/docs/_data/user-reference/scene-objects/lights/DistantLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/DistantLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/DistantLight
gallery:
- image: DistantLight.png
text: DistantLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/EnvLight.yml b/docs/_data/user-reference/scene-objects/lights/EnvLight.yml
index 48d64823d..ce4c8ad1c 100644
--- a/docs/_data/user-reference/scene-objects/lights/EnvLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/EnvLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/EnvLight
gallery:
- image: EnvLight.png
text: EnvLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/MeshLight.yml b/docs/_data/user-reference/scene-objects/lights/MeshLight.yml
index f8c8e237a..703a4e94b 100644
--- a/docs/_data/user-reference/scene-objects/lights/MeshLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/MeshLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/MeshLight
gallery:
- image: MeshLight.png
text: MeshLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/RectLight.yml b/docs/_data/user-reference/scene-objects/lights/RectLight.yml
index 10c826408..172c75fbf 100644
--- a/docs/_data/user-reference/scene-objects/lights/RectLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/RectLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/RectLight
gallery:
- image: RectLight.png
text: RectLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/SphereLight.yml b/docs/_data/user-reference/scene-objects/lights/SphereLight.yml
index c490fe89d..d1f2b8edd 100644
--- a/docs/_data/user-reference/scene-objects/lights/SphereLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/SphereLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/SphereLight
gallery:
- image: SphereLight.png
text: SphereLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/_data/user-reference/scene-objects/lights/SpotLight.yml b/docs/_data/user-reference/scene-objects/lights/SpotLight.yml
index 848faa94e..f8c18b39f 100644
--- a/docs/_data/user-reference/scene-objects/lights/SpotLight.yml
+++ b/docs/_data/user-reference/scene-objects/lights/SpotLight.yml
@@ -5,3 +5,17 @@ image_path: /assets/images/user-reference/scene-objects/lights/SpotLight
gallery:
- image: SpotLight.png
text: SpotLight example
+
+attributes:
+ min_shadow_distance_falloff:
+ videos:
+ - video: ../minSDFalloffWedge.mp4
+ text: "min_shadow_distance_falloff [0, 1]"
+ max_shadow_distance_falloff:
+ videos:
+ - video: ../maxSDFalloffWedge.mp4
+ text: "max_shadow_distance_falloff [0, 1]"
+ clear_radius_falloff:
+ videos:
+ - video: ../clearRadFalloffWedge.mp4
+ text: "clear_radius_falloff [0, 1]"
\ No newline at end of file
diff --git a/docs/assets/images/user-reference/scene-objects/geometry/sreFalloff.mp4 b/docs/assets/images/user-reference/scene-objects/geometry/sreFalloff.mp4
new file mode 100644
index 000000000..95e530f69
--- /dev/null
+++ b/docs/assets/images/user-reference/scene-objects/geometry/sreFalloff.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:5c93f4a775653036660795b755a97fad84c0d6265a4854f4a2c1034bbd0bac1b
+size 80742
diff --git a/docs/assets/images/user-reference/scene-objects/lights/clearRadFalloff.mp4 b/docs/assets/images/user-reference/scene-objects/lights/clearRadFalloff.mp4
new file mode 100644
index 000000000..9d7b7aa05
--- /dev/null
+++ b/docs/assets/images/user-reference/scene-objects/lights/clearRadFalloff.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:fa19767beb403969e2d01af3c2f7817037232c41b7644a9f1a6bf0026a901051
+size 82818
diff --git a/docs/assets/images/user-reference/scene-objects/lights/maxSDFalloff.mp4 b/docs/assets/images/user-reference/scene-objects/lights/maxSDFalloff.mp4
new file mode 100644
index 000000000..53ca2bca2
--- /dev/null
+++ b/docs/assets/images/user-reference/scene-objects/lights/maxSDFalloff.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:6099ab3410b9f48b2efdfd866cd8faad61b3c3ecb17281c5f11ee1f2cbba448a
+size 77596
diff --git a/docs/assets/images/user-reference/scene-objects/lights/minSDFalloff.mp4 b/docs/assets/images/user-reference/scene-objects/lights/minSDFalloff.mp4
new file mode 100644
index 000000000..64102a7d2
--- /dev/null
+++ b/docs/assets/images/user-reference/scene-objects/lights/minSDFalloff.mp4
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:9d24aa3b56b548ae3d52947f5e7d8d0716cce5bbccd58baa1d62aa3b3dabbbc4
+size 81172
diff --git a/docs/user-reference/how-to-guides/shadow-controls.md b/docs/user-reference/how-to-guides/shadow-controls.md
deleted file mode 100644
index 4d0d7fec2..000000000
--- a/docs/user-reference/how-to-guides/shadow-controls.md
+++ /dev/null
@@ -1,38 +0,0 @@
----
-title: Shadow Controls
----
-# Shadow Controls
-
-Two light attributes, `max_shadow_distance` and `clear_radius`, define constraints on how shadows can be cast from the
-associated light. Both of these attributes work in tandem to define the region where shadows cast by the light can appear.
-
-## Max Shadow Distance
-Limits shadows cast by the associated light to *max_shadow_distance* away from the shadow caster. In the example below,
-the shadow's distance from the shadow caster (the plane) ranges from 5.7 to 6.4.
-
-
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlPointGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlPointGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlPointGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlPointGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlPointGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.SphereGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.SphereGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.SphereGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.SphereGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.SphereGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.UsdGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.UsdGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.UsdGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.UsdGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.UsdGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.VdbGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.VdbGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.VdbGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.VdbGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.VdbGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff.links heading=4-%}@@ -276,6 +263,16 @@ title: CylinderLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -296,6 +293,16 @@ title: CylinderLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/DiskLight.md b/docs/user-reference/scene-objects/lights/DiskLight.md index a5e85ba09..8666aae00 100644 --- a/docs/user-reference/scene-objects/lights/DiskLight.md +++ b/docs/user-reference/scene-objects/lights/DiskLight.md @@ -193,28 +193,15 @@ title: DiskLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff.links heading=4-%}@@ -266,6 +253,16 @@ title: DiskLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -286,6 +283,16 @@ title: DiskLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/DistantLight.md b/docs/user-reference/scene-objects/lights/DistantLight.md index cd5072c97..d582f7cf7 100644 --- a/docs/user-reference/scene-objects/lights/DistantLight.md +++ b/docs/user-reference/scene-objects/lights/DistantLight.md @@ -233,6 +233,16 @@ title: DistantLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -253,6 +263,16 @@ title: DistantLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/EnvLight.md b/docs/user-reference/scene-objects/lights/EnvLight.md index c62aaea80..34dbae63c 100644 --- a/docs/user-reference/scene-objects/lights/EnvLight.md +++ b/docs/user-reference/scene-objects/lights/EnvLight.md @@ -233,6 +233,16 @@ title: EnvLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -253,6 +263,16 @@ title: EnvLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/MeshLight.md b/docs/user-reference/scene-objects/lights/MeshLight.md index f461cd28d..c449917db 100644 --- a/docs/user-reference/scene-objects/lights/MeshLight.md +++ b/docs/user-reference/scene-objects/lights/MeshLight.md @@ -193,28 +193,15 @@ title: MeshLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff.links heading=4-%}@@ -286,6 +273,16 @@ title: MeshLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -306,6 +303,16 @@ title: MeshLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/RectLight.md b/docs/user-reference/scene-objects/lights/RectLight.md index 3d547e52f..f03245b1b 100644 --- a/docs/user-reference/scene-objects/lights/RectLight.md +++ b/docs/user-reference/scene-objects/lights/RectLight.md @@ -193,28 +193,15 @@ title: RectLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff.links heading=4-%}@@ -276,6 +263,16 @@ title: RectLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -296,6 +293,16 @@ title: RectLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/SphereLight.md b/docs/user-reference/scene-objects/lights/SphereLight.md index 233bf84db..2df1184c3 100644 --- a/docs/user-reference/scene-objects/lights/SphereLight.md +++ b/docs/user-reference/scene-objects/lights/SphereLight.md @@ -193,28 +193,15 @@ title: SphereLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff.links heading=4-%}@@ -266,6 +253,16 @@ title: SphereLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -286,6 +283,16 @@ title: SphereLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/SpotLight.md b/docs/user-reference/scene-objects/lights/SpotLight.md index 03e14e031..c67e81d0c 100644 --- a/docs/user-reference/scene-objects/lights/SpotLight.md +++ b/docs/user-reference/scene-objects/lights/SpotLight.md @@ -277,28 +277,15 @@ title: SpotLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff.links heading=4-%}@@ -350,6 +337,16 @@ title: SpotLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -370,6 +367,16 @@ title: SpotLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool