From 08e113e53ad69a75a0f2931f3c5874103bfa62ff Mon Sep 17 00:00:00 2001
From: Ashley Lee
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlCurveGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlInstancerGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlMeshGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.RdlPointGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.RdlPointGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.RdlPointGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.RdlPointGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.RdlPointGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.SphereGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.SphereGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.SphereGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.SphereGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.SphereGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.UsdGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.UsdGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.UsdGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.UsdGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.UsdGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.UsdInstanceGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the shadow_ray_epsilon terminator, where 0 means no falloff and 1 means full linear falloff from shadow_ray_epsilon to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.geometry.VdbGeometry.attributes.shadow_ray_epsilon_falloff.images data=site.data.user-reference.scene-objects.geometry.VdbGeometry-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.geometry.VdbGeometry.attributes.shadow_ray_epsilon_falloff.videos data=site.data.user-reference.scene-objects.geometry.VdbGeometry-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.geometry.VdbGeometry.attributes.shadow_ray_epsilon_falloff.links heading=4-%} +
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.clear_radius_falloff.links heading=4-%}@@ -276,6 +263,16 @@ title: CylinderLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -296,6 +293,16 @@ title: CylinderLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.CylinderLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.CylinderLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/DiskLight.md b/docs/user-reference/scene-objects/lights/DiskLight.md index a5e85ba09..8666aae00 100644 --- a/docs/user-reference/scene-objects/lights/DiskLight.md +++ b/docs/user-reference/scene-objects/lights/DiskLight.md @@ -193,28 +193,15 @@ title: DiskLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.clear_radius_falloff.links heading=4-%}@@ -266,6 +253,16 @@ title: DiskLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -286,6 +283,16 @@ title: DiskLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DiskLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DiskLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/DistantLight.md b/docs/user-reference/scene-objects/lights/DistantLight.md index cd5072c97..d582f7cf7 100644 --- a/docs/user-reference/scene-objects/lights/DistantLight.md +++ b/docs/user-reference/scene-objects/lights/DistantLight.md @@ -233,6 +233,16 @@ title: DistantLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -253,6 +263,16 @@ title: DistantLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.DistantLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.DistantLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/EnvLight.md b/docs/user-reference/scene-objects/lights/EnvLight.md index c62aaea80..34dbae63c 100644 --- a/docs/user-reference/scene-objects/lights/EnvLight.md +++ b/docs/user-reference/scene-objects/lights/EnvLight.md @@ -233,6 +233,16 @@ title: EnvLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -253,6 +263,16 @@ title: EnvLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.EnvLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.EnvLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/MeshLight.md b/docs/user-reference/scene-objects/lights/MeshLight.md index f461cd28d..c449917db 100644 --- a/docs/user-reference/scene-objects/lights/MeshLight.md +++ b/docs/user-reference/scene-objects/lights/MeshLight.md @@ -193,28 +193,15 @@ title: MeshLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.clear_radius_falloff.links heading=4-%}@@ -286,6 +273,16 @@ title: MeshLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -306,6 +303,16 @@ title: MeshLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.MeshLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.MeshLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/RectLight.md b/docs/user-reference/scene-objects/lights/RectLight.md index 3d547e52f..f03245b1b 100644 --- a/docs/user-reference/scene-objects/lights/RectLight.md +++ b/docs/user-reference/scene-objects/lights/RectLight.md @@ -193,28 +193,15 @@ title: RectLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.clear_radius_falloff.links heading=4-%}@@ -276,6 +263,16 @@ title: RectLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -296,6 +293,16 @@ title: RectLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.RectLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.RectLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/SphereLight.md b/docs/user-reference/scene-objects/lights/SphereLight.md index 233bf84db..2df1184c3 100644 --- a/docs/user-reference/scene-objects/lights/SphereLight.md +++ b/docs/user-reference/scene-objects/lights/SphereLight.md @@ -193,28 +193,15 @@ title: SphereLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.clear_radius_falloff.links heading=4-%}@@ -266,6 +253,16 @@ title: SphereLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -286,6 +283,16 @@ title: SphereLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SphereLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SphereLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool diff --git a/docs/user-reference/scene-objects/lights/SpotLight.md b/docs/user-reference/scene-objects/lights/SpotLight.md index 03e14e031..c67e81d0c 100644 --- a/docs/user-reference/scene-objects/lights/SpotLight.md +++ b/docs/user-reference/scene-objects/lights/SpotLight.md @@ -277,28 +277,15 @@ title: SpotLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius.links heading=4-%}
-
Float
default: 0.0
-
Distance over which the shadows fall off. Shadows are fully visible at a distance clear_radius + clear_radius_falloff_distance from the light, and fully invisble at a distance clear_radius from the light.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff_distance.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff_distance.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff_distance.links heading=4-%} - -
- Int enum
-
- 0 = “linear” (default)
- 1 = “exponential_up”
- 2 = “exponential_down”
- 3 = “smoothstep”
-
Interpolation type to use for the clear radius shadow falloff.
- {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_interpolation_type.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_interpolation_type.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} - {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_interpolation_type.links heading=4-%} +Value [0, 1] that controls the softness of the clear_radius terminator, where 0 means no falloff and 1 means full linear falloff from clear_radius to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.clear_radius_falloff.links heading=4-%}@@ -350,6 +337,16 @@ title: SpotLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the max_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from max_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.max_shadow_distance_falloff.links heading=4-%} +Bool @@ -370,6 +367,16 @@ title: SpotLight {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance.links heading=4-%}
+
+ Float
+
+ default: 0.0
+
Value [0, 1] that controls the softness of the min_shadow_distance terminator, where 0 means no falloff and 1 means full linear falloff from min_shadow_distance to 0.
+ {%-include image-gallery.html images=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance_falloff.images data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include video-gallery.html videos=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance_falloff.videos data=site.data.user-reference.scene-objects.lights.SpotLight-%} + {%-include see-also.html links=site.data.user-reference.scene-objects.lights.SpotLight.attributes.min_shadow_distance_falloff.links heading=4-%} +Bool