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Design the first guided learning experience #6

Description

@Oryke

Summary

Explore how StayWithMe can guide users through a simple smartphone task using clear, supportive, step-by-step instructions.

Why?

This issue marks the transition from research into experience design by focusing on how users will actually learn with StayWithMe.

Possible Tasks

  • Select a beginner-friendly smartphone task.
  • Break the task into simple steps.
  • Design a supportive learning flow.
  • Consider accessibility and encouraging language throughout the experience.

Success Criteria

  • A complete guided learning flow has been documented.
  • The flow aligns with the project's design principles and user needs.

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