Summary
Explore how StayWithMe can guide users through a simple smartphone task using clear, supportive, step-by-step instructions.
Why?
This issue marks the transition from research into experience design by focusing on how users will actually learn with StayWithMe.
Possible Tasks
- Select a beginner-friendly smartphone task.
- Break the task into simple steps.
- Design a supportive learning flow.
- Consider accessibility and encouraging language throughout the experience.
Success Criteria
- A complete guided learning flow has been documented.
- The flow aligns with the project's design principles and user needs.
Summary
Explore how StayWithMe can guide users through a simple smartphone task using clear, supportive, step-by-step instructions.
Why?
This issue marks the transition from research into experience design by focusing on how users will actually learn with StayWithMe.
Possible Tasks
Success Criteria