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PaperPlayer.cs
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208 lines (148 loc) · 7.26 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.DataStructures;
using Terraria.Graphics.Shaders;
using Terraria.ModLoader.IO;
using PaperMod.Necro;
using static Terraria.ModLoader.ModContent;
namespace PaperMod
{
public class PaperPlayer : ModPlayer
{
public static int necroMinions;
public const int maxSoulCrystalsUsed = 2;
public int soulCrystalsUsed;
public const int maxLifeEssenceCrystalsUsed = 10;
public int lifeEssenceCrystalsUsed;
public override void ResetEffects()
{
//Main.LocalPlayer.GetModPlayer<NecroDamagePlayer>().soulsMax2 += soulCrystalsUsed;
//Main.LocalPlayer.GetModPlayer<NecroDamagePlayer>().lifeEssenceMax2 += lifeEssenceCrystalsUsed;
}
public override void SyncPlayer(int toWho, int fromWho, bool newPlayer)
{
ModPacket packet = mod.GetPacket();
packet.Write((byte)player.whoAmI);
packet.Write(soulCrystalsUsed);
packet.Write(lifeEssenceCrystalsUsed);
packet.Send(toWho, fromWho);
}
public override TagCompound Save()
{
return new TagCompound
{
{"soulCrystalsUsed", soulCrystalsUsed},
{"lifeEssenceCrystalsUsed", lifeEssenceCrystalsUsed}
};
}
public override void Load(TagCompound tag)
{
soulCrystalsUsed = tag.GetInt("soulCrystalsUsed");
soulCrystalsUsed = tag.GetInt("lifeEssenceCrystalsUsed");
}
public static readonly PlayerLayer WornGoggles = new PlayerLayer("PaperMod", "WornGoggles", PlayerLayer.FaceAcc, delegate (PlayerDrawInfo drawInfo)
{
if (drawInfo.shadow != 0f || drawInfo.drawPlayer.dead)
{
return;
}
Player drawPlayer = drawInfo.drawPlayer;
Mod mod = ModLoader.GetMod("PaperMod");
/*if (drawPlayer.face != mod.GetAccessorySlot("AccGoggles", EquipType.Face))
{
return;
}*/
Texture2D texture = mod.GetTexture("Items/Accessories/AccGoggles");
float drawX = (int)drawInfo.position.X + drawPlayer.width / 2;
float drawY = (int)drawInfo.position.Y + drawPlayer.height - drawPlayer.headFrame.Height / 2 + 4f;
Vector2 origin = drawInfo.headOrigin;
Vector2 position = new Vector2(drawX, drawY) + drawPlayer.headPosition - Main.screenPosition;
float alpha = (255 - drawPlayer.immuneAlpha) / 255f;
Color color = Color.White;
Rectangle frame = drawPlayer.headFrame;
float rotation = drawPlayer.headRotation;
SpriteEffects spriteEffects = drawInfo.spriteEffects;
DrawData drawData = new DrawData(texture, position, frame, color * alpha, rotation, origin, 1f, SpriteEffects.FlipHorizontally, 0);
drawData.shader = drawInfo.faceShader;
Main.playerDrawData.Add(drawData);
});
/*public static readonly PlayerLayer RobeGlow = new PlayerLayer("PaperMod", "RobeGlow", PlayerLayer.Body, delegate (PlayerDrawInfo drawInfo)
{
if (drawInfo.shadow != 0f || drawInfo.drawPlayer.dead)
{
return;
}
Player drawPlayer = drawInfo.drawPlayer;
Mod mod = ModLoader.GetMod("PaperMod");
if (drawPlayer.body != mod.GetEquipSlot("ScalemailRobe", EquipType.Body))
{
return;
}
Texture2D texture = mod.GetTexture("Items/Armor/ScalemailRobe_Body");
float drawX = (int)drawInfo.position.X + drawPlayer.width / 2;
float drawY = (int)drawInfo.position.Y + drawPlayer.height - drawPlayer.bodyFrame.Height / 2 + 4f;
Vector2 origin = drawInfo.bodyOrigin;
Vector2 position = new Vector2(drawX, drawY) + drawPlayer.bodyPosition - Main.screenPosition;
float alpha = (255 - drawPlayer.immuneAlpha) / 255f;
Color color = Color.White;
Rectangle frame = drawPlayer.bodyFrame;
float rotation = drawPlayer.bodyRotation;
SpriteEffects spriteEffects = drawInfo.spriteEffects;
DrawData drawData = new DrawData(texture, position, frame, color * alpha, rotation, origin, 1f, spriteEffects, 0);
drawData.shader = drawInfo.bodyArmorShader;
Main.playerDrawData.Add(drawData);
if (Main.rand.NextFloat() < 0.1f)
{
int index = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 14, drawPlayer.velocity.X * 0.5f, drawPlayer.velocity.Y * 0.5f, 160, new Color(255, 255, 255), 1.3f);
Dust dust = Main.dust[index];
dust.shader = GameShaders.Armor.GetSecondaryShader(drawInfo.bodyArmorShader, drawPlayer);
Main.playerDrawDust.Add(index);
}
});*/
public Vector3[,] soul = new Vector3[10, Main.player.Length];
public static readonly PlayerLayer necroSoul = new PlayerLayer("PaperMod", "necroSoul", PlayerLayer.Body, delegate (PlayerDrawInfo drawInfo)
{
if (drawInfo.shadow != 0f || drawInfo.drawPlayer.dead)
{
return;
}
Player drawPlayer = drawInfo.drawPlayer;
PaperPlayer modPlayer = drawInfo.drawPlayer.GetModPlayer<PaperPlayer>();
Mod mod = ModLoader.GetMod("Papermod");
Texture2D texture = mod.GetTexture("Necro/NecroSoul");
int drawX = (int)(drawPlayer.position.X - Main.screenPosition.X);
int drawY = (int)(drawPlayer.position.Y - Main.screenPosition.Y);
Vector2 position = drawPlayer.Center;
position.X += (float)Math.Sin(modPlayer.soul[1, drawPlayer.whoAmI].Y) * 50;
position.Y += (float)Math.Sin(modPlayer.soul[1, drawPlayer.whoAmI].Y) * 50;
Vector2 origin = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.5f);
//pos.Y -= drawPlayer.mount.PlayerOffset;
DrawData data = new DrawData(texture, position, new Rectangle(0, (int)modPlayer.soul[1, drawPlayer.whoAmI].Z * texture.Height / 4, texture.Width, texture.Height / 4), Color.White, 0, origin, 1f, drawPlayer.direction == 1 ? SpriteEffects.None : SpriteEffects.FlipHorizontally, 0);
data.shader = drawInfo.bodyArmorShader;
Main.playerDrawData.Add(data);
});
public override void ModifyDrawLayers(List<PlayerLayer> layers)
{
//int bodyLayer = layers.FindIndex(l => l == PlayerLayer.Body);
/*if (bodyLayer > -1)
{
layers.Insert(bodyLayer + 1, RobeGlow);
}*/
int effectFrontLayer = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("MiscEffectsFront"));
if (effectFrontLayer != -1)
{
necroSoul.visible = true;
layers.Insert(effectFrontLayer + 1, WornGoggles);
layers.Insert(effectFrontLayer + 1, necroSoul);
}
}
}
}