Create a "stickiness" factor by allowing real-time collaboration and local discovery.
Technical Implementation: * Groups: Use WebSockets (Socket.io) for real-time itinerary updates and group chat. Implement CRDTs (Conflict-free Replicated Data Types) or a locking mechanism to prevent two users from editing the same trip segment simultaneously.Open to Connect: Use Geospatial Indexing (PostGIS or MongoDB 2dsphere) to query users within a specific radius.
Implement a TTL (Time-To-Live) cache for "Open" statuses so they expire when a user goes offline.
What is Not Accepted: Exposing precise GPS coordinates (use a "fuzzy" radius for privacy). High battery drain on the mobile side due to frequent polling instead of WebSockets. Groups with no permission layers (any member deleting the whole trip).
Create a "stickiness" factor by allowing real-time collaboration and local discovery.
Technical Implementation: * Groups: Use WebSockets (Socket.io) for real-time itinerary updates and group chat. Implement CRDTs (Conflict-free Replicated Data Types) or a locking mechanism to prevent two users from editing the same trip segment simultaneously.Open to Connect: Use Geospatial Indexing (PostGIS or MongoDB 2dsphere) to query users within a specific radius.
Implement a TTL (Time-To-Live) cache for "Open" statuses so they expire when a user goes offline.
What is Not Accepted: Exposing precise GPS coordinates (use a "fuzzy" radius for privacy). High battery drain on the mobile side due to frequent polling instead of WebSockets. Groups with no permission layers (any member deleting the whole trip).