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Copy pathapp.py
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120 lines (92 loc) · 3.58 KB
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from flask import Flask, request, render_template, redirect, url_for
from arena import Arena
from classes import unit_classes, Unit
from equipment import Equired
from unit import Player, Enemy
heroes = {
"player": Player,
"enemy": Enemy,
}
app = Flask(__name__)
arena = Arena()
@app.route("/")
def main_page():
return render_template("index.html")
@app.route("/choose-hero/", methods=['post', 'get'])
def choose_hero():
equipment = Equired()
weapons = equipment.get_weapon_names()
armors = equipment.get_armors_names()
classes = unit_classes
if request.method == "GET":
result = {
'header': "Выберите героя",
'classes': classes,
'weapons': weapons,
'armors': armors
}
return render_template('hero_choosing.html', result=result)
elif request.method == 'POST':
name = request.form['name']
armor_name = request.form['armor']
weapon_name = request.form['weapon']
unit_class = request.form['unit_class']
class_person: Unit = unit_classes[unit_class]
player = Player(nickname=name, class_person=class_person, armor=equipment.get_armor(armor_name),
weapon=equipment.get_weapon(weapon_name), health_point=class_person.max_health,
stamina_point=class_person.max_stamina, attack=class_person.attack)
heroes['player'] = player
return redirect(url_for('choose_enemy'))
@app.route("/choose-enemy/", methods=['post', 'get'])
def choose_enemy():
equipment = Equired()
weapons = equipment.get_weapon_names()
armors = equipment.get_armors_names()
classes = unit_classes
if request.method == "GET":
result = {
'header': "Выберите противника",
'classes': classes,
'weapons': weapons,
'armors': armors
}
return render_template('hero_choosing.html', result=result)
elif request.method == 'POST':
name = request.form['name']
armor_name = request.form['armor']
weapon_name = request.form['weapon']
unit_class = request.form['unit_class']
class_person: Unit = unit_classes[unit_class]
enemy = Enemy(nickname=name, class_person=class_person, armor=equipment.get_armor(armor_name),
weapon=equipment.get_weapon(weapon_name), health_point=class_person.max_health,
stamina_point=class_person.max_stamina, attack=class_person.attack)
heroes['enemy'] = enemy
return redirect(url_for('start_game'))
@app.route("/fight/")
def start_game():
arena.start(heroes["player"], heroes["enemy"])
return render_template("fight.html", heroes=heroes)
@app.route("/fight/hit")
def deal_damage():
if arena.match_start:
result = arena.hit_player()
else:
result = arena.battle_result
return render_template("fight.html", heroes=arena, result=result, battle_result=arena.battle_result)
@app.route("/fight/use-skill")
def skill_use():
if arena.match_start:
result = arena.use_skill()
else:
result = arena.battle_result
return render_template("fight.html", heroes=arena, result=result, battle_result=arena.battle_result)
@app.route("/fight/pass-turn")
def pass_turn():
if arena.match_start:
result = arena.next_round()
else:
result = arena.battle_result
return render_template("fight.html", heroes=arena, result=result, battle_result=arena.battle_result)
@app.route("/fight/end-fight")
def end_game():
return render_template("index.html")