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63 lines (42 loc) · 1.83 KB
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from abc import abstractmethod, ABC
from dataclasses import dataclass
@dataclass
class SkillData:
name: str
damage: float
required_stamina: float
user = None
target = None
class Skill(ABC, SkillData):
@abstractmethod
def skill_effect(self) -> str:
pass
def use(self, user, target) -> str:
self.user = user
self.target = target
if user.stamina_point >= self.required_stamina:
return self.skill_effect()
return f"{self.user.nickname} попытался использовать {self.name}, но у него не хватило выносливости."
class PierceThrough(Skill, ABC):
def skill_effect(self) -> str:
self.target.damage_received(self.damage)
self.user.stamina_point -= self.required_stamina
return f"{self.user.nickname} использует {self.name} и наносит {self.damage} урона сопернику."
class StealingLife(Skill):
def skill_effect(self) -> str:
self.target.damage_received(self.damage)
self.user.stamina_point -= self.required_stamina
return f"{self.user.nickname} использует {self.name} и наносит {self.damage} урона сопернику."
class HitBack(Skill):
def skill_effect(self) -> str:
self.target.damage_received(self.damage)
self.user.stamina_point -= self.required_stamina
return f"{self.user.nickname} использует {self.name} и наносит {self.damage} урона сопернику."
Warriorskill = PierceThrough("Пронзающий клинок", 15, 2)
Warlockkill = StealingLife("Похищение жизни", 30, 6)
Thiefskill = HitBack("Удар в спину", 20, 3)
skills = {
Warriorskill.name: Warriorskill,
Warlockkill.name: Warlockkill,
Thiefskill.name: Thiefskill
}