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SHP vehicles do not play Firing Animations when using Secondary weapon. #2006

@ChrisLv-CN

Description

@ChrisLv-CN

Description

SHP vehicles do not play Firing Animations when using Secondary weapon.
There have a trick that will use this feature, using blank frames as attack frames, and then putting the actual frames into the weapon animation, which can achieve different attack animations for multiple weapons. This modification makes this trick ineffective.

Image

Phobos Version

B48

Conditions to reproduce

No response

INI code

Steps to reproduce

  1. make a SHP vehicle.
  2. set a secondry weapon.
  3. fire it.

Expected behaviour

check 0x736f61, UnitClass_UpdateFiring_FireUp.

Actual behaviour

Image

Additional context

No response

Checklist

  • The issue happens on the latest official version of Phobos and wasn't fixed yet.
  • I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • I added a very descriptive title to this issue.
  • I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).

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