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Description
Description
SHP vehicles do not play Firing Animations when using Secondary weapon.
There have a trick that will use this feature, using blank frames as attack frames, and then putting the actual frames into the weapon animation, which can achieve different attack animations for multiple weapons. This modification makes this trick ineffective.
Phobos Version
B48
Conditions to reproduce
No response
INI code
Steps to reproduce
- make a SHP vehicle.
- set a secondry weapon.
- fire it.
Expected behaviour
check 0x736f61, UnitClass_UpdateFiring_FireUp.
Actual behaviour
Additional context
No response
Checklist
- The issue happens on the latest official version of Phobos and wasn't fixed yet.
- I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
- I added a very descriptive title to this issue.
- I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
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