-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathLevelManager.cs
More file actions
41 lines (35 loc) · 982 Bytes
/
LevelManager.cs
File metadata and controls
41 lines (35 loc) · 982 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
using UnityEngine;
public class LevelManager : MonoBehaviour
{
public static LevelManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
public void UnlockNextLevel(int currentLevelIndex, string key)
{
int highestUnlocked = GetHighestUnlockedLevel(key);
if (currentLevelIndex >= highestUnlocked)
{
Debug.Log("Unlock next level!");
PlayerPrefs.SetInt(key, currentLevelIndex + 1);
PlayerPrefs.Save();
}
}
public int GetHighestUnlockedLevel(string key)
{
return PlayerPrefs.GetInt(key, 1);
}
public bool IsLevelUnlocked(int levelIndex, string key)
{
return levelIndex <= GetHighestUnlockedLevel(key);
}
}