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TotemScript.cs
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59 lines (52 loc) · 1.65 KB
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using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class TotemScript : MonoBehaviour
{
private BalanceManager balance;
[SerializeField] private Button buyButton;
[SerializeField] private GameObject sideNotePrefab;
public enum TotemType
{
Power,
Accuracy,
Money,
}
public TotemType totemType = TotemType.Power;
public float price = 25f;
public bool isPurhased = false;
private void Start()
{
balance = FindObjectOfType<BalanceManager>();
buyButton.onClick.AddListener(() => PurchaseTotem());
if (PlayerPrefs.GetInt($"isPurchased{totemType.ToString()}", 0) == 1)
{
isPurhased = true;
buyButton.interactable = false;
Debug.Log($"{totemType} Totem purchased: {isPurhased}");
}
else
{
isPurhased = false;
buyButton.interactable = true;
Debug.Log($"{totemType} Totem purchased: {isPurhased}");
}
}
public void PurchaseTotem()
{
if(!isPurhased && balance.isSufficient(-price))
{
balance.AddBalance(-price);
isPurhased = true;
buyButton.interactable = false;
SoundManager.PlaySound(SoundType.WIN);
UIManager.Instance.SideNotePopUp(sideNotePrefab, "Totem bought!");
PlayerPrefs.SetInt($"isPurchased{totemType.ToString()}", 1);
}
else
{
UIManager.Instance.PopUpAnim(balance.insufficientBalancePopUp, Vector3.one);
Debug.Log("Insufficient balance");
}
}
}