Problem
When project A depends on project B, recompiling project B is only possible by first unloading project A manually. This becomes a larger issue if more projects depend on project B.
Proposal
- Add a
c (compile) flag argument to the recompile command that, when set, will automatically recompile direct and indirect dependents.
When a recompile on a project (including dependents) fails, nothing should be unloaded or replaced.
- Add a
r (reload) flag argument to the recompile command that, when set, will automatically unload and load direct and indirect dependents (unload before unloading B and load after loading B).
This could cause incompatibilities if API methods in B change, but this is the responsibility of the programmer.
These solutions allow the programmer to recompile any project with the choice to reload or recompile and reload dependents using a single command, while maintaining availability for players and without missing synchronized events.
Problem
When project
Adepends on projectB, recompiling projectBis only possible by first unloading projectAmanually. This becomes a larger issue if more projects depend on projectB.Proposal
c(compile) flag argument to the recompile command that, when set, will automatically recompile direct and indirect dependents.When a recompile on a project (including dependents) fails, nothing should be unloaded or replaced.
r(reload) flag argument to the recompile command that, when set, will automatically unload and load direct and indirect dependents (unload before unloadingBand load after loadingB).This could cause incompatibilities if API methods in
Bchange, but this is the responsibility of the programmer.These solutions allow the programmer to recompile any project with the choice to reload or recompile and reload dependents using a single command, while maintaining availability for players and without missing synchronized events.