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Copy pathtutorial.py
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63 lines (53 loc) · 2.17 KB
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from upkeep_phase import BaseBuilding
from equipment import Equipment
from combat import HuntingPhase, CombatPhase, UpkeepPhase
from player import Player
from quarry import Quarry # Importing the base Quarry class
class Tutorial:
def __init__(self):
self.players = [] # List of Player objects
self.current_phase = (
None # Could be an instance of CombatPhase, UpkeepPhase, etc.
)
def start_tutorial(self):
print("Welcome to the Tutorial!")
self.print_opening_scene()
# Additional initialization logic here, such as creating Player objects and setting the starting scene
def print_opening_scene(self):
print("------------------------------------------------------")
print("You wake up in a glade, bordering a bayou-like environment.")
print(
"Disoriented, with no memory of who you are, the silence around you is suddenly shattered."
)
print(
"A deep groaning noise fills the air. A gigantic salamander bursts from the water."
)
print(
"In a flash, it grabs one of the newly awakened individuals, pulling them into the depths."
)
print("Screams of panic and pain fill the air.")
print(
"You hear the groaning again, closer this time. You don't want to share that fate."
)
print(
"Frantically, you search the ground for anything to defend yourself with."
)
print("------------------------------------------------------")
# ... rest of the code
def run_combat_phase(self):
print("Entering Combat Phase...")
self.current_phase = CombatPhase()
# Logic for combat phase here
def run_upkeep_phase(self):
print("Entering Upkeep Phase...")
self.current_phase = UpkeepPhase()
# Logic for upkeep phase here
def end_tutorial(self):
print("Tutorial Complete!")
# Logic for ending the tutorial and transitioning to the main game
if __name__ == "__main__":
tutorial = Tutorial()
tutorial.start_tutorial()
tutorial.run_combat_phase()
tutorial.run_upkeep_phase()
tutorial.end_tutorial()