diff --git a/Data/Map003.rxdata.yml b/Data/Map003.rxdata.yml index e030fae4..9810ca14 100644 --- a/Data/Map003.rxdata.yml +++ b/Data/Map003.rxdata.yml @@ -1,5 +1,4 @@ ---- -!ruby/object:RPG::Map +--- !ruby/object:RPG::Map autoplay_bgm: true autoplay_bgs: false bgm: !ruby/object:RPG::AudioFile @@ -7,7 +6,7 @@ bgm: !ruby/object:RPG::AudioFile pitch: 100 volume: 100 bgs: !ruby/object:RPG::AudioFile - name: "" + name: '' pitch: 100 volume: 100 data: !ruby/object:Table @@ -213,459 +212,386 @@ encounter_step: 30 events: 1: !ruby/object:RPG::Event id: 1 - name: !binary |- - wqcgZXhpdCBkb29y + name: Nurse pages: - - !ruby/object:RPG::Event::Page - always_on_top: true - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: fx_Arrow - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Nurse-01 + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - For the Nurse event to work flawlessly, it NEEDS to be + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - the first event of the map, so ID:001. You can check + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - whether it's the case of not by checking at the top-left + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - part of the event. + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - The first non-comment command must also be the + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - Common Event call to the fourth Common Event. + - !ruby/object:RPG::EventCommand + code: 117 + indent: 0 + parameters: + - 4 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - We set the Map Return depending on the Nurse's position, + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - with a +2 to her Y position so that when we black out, we + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - appear directly on the right position. + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 47 + - 47 + - 0 + - 7 + - 0 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 48 + - 48 + - 0 + - 6 + - 5 + - 0 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 49 + - 49 + - 0 + - 6 + - 5 + - 1 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 49 + - 49 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - gp.leave_cycling_state - - !ruby/object:RPG::EventCommand - code: 242 - indent: 0 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: door_exit - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 221 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 12 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &1 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &2 - code: 42 - parameters: - - 0 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *1 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *2 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - We set the Map Return depending on the Nurse's position, - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - with a +2 to her Y position so that when we black out, we - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - appear directly on the right position. - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 47 - - 47 - - 0 - - 7 - - 0 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 48 - - 48 - - 0 - - 6 - - 5 - - 0 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 49 - - 49 - - 0 - - 6 - - 5 - - 1 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 49 - - 49 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This command turns on the self switch on the exterior door to enable the - opening door. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - set_self_switch(true,"A",1,map_id = 19) - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 19 - - 31 - - 31 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 31 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 35 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 39 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 2 - move_type: 0 - step_anime: true - through: false - trigger: 2 - walk_anime: false - x: 28 - y: 48 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 18 + y: 40 10: !ruby/object:RPG::Event id: 10 name: !binary |- wqcgYmFzZW1lbnQgd2FycCByaWdodA== pages: - - !ruby/object:RPG::Event::Page - always_on_top: true - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: zz_blocker - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - gp.leave_cycling_state - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: door_exit - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 221 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 4 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &3 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &4 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &5 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand &6 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand &7 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *3 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *4 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *5 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *6 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *7 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 12 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This command turns on the self switch on the basement to settle the tone - and the followers. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - set_self_switch(true,"A",3,map_id = 17) - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 17 - - 19 - - 29 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + - !ruby/object:RPG::Event::Page + always_on_top: true + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: zz_blocker + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - gp.leave_cycling_state + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: door_exit + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 221 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 4 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 31 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 35 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 39 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 2 - move_type: 0 - step_anime: true - through: false - trigger: 2 - walk_anime: false - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 + - &1 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 + - 2 + - &2 !ruby/object:RPG::MoveCommand + code: 37 + parameters: [] + - &3 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - &4 !ruby/object:RPG::MoveCommand + code: 38 + parameters: [] + - &5 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand + - 3 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *1 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *2 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *3 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *4 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *5 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 12 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This command turns on the self switch on the basement to settle the tone + and the followers. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - set_self_switch(true,"A",3,map_id = 17) + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 17 + - 19 + - 29 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 31 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 35 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 39 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 2 + move_type: 0 + step_anime: true + through: false + trigger: 2 + walk_anime: false + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true x: 29 y: 39 11: !ruby/object:RPG::Event @@ -673,401 +599,401 @@ events: name: !binary |- wqcgUG9rw6liYWxscyByaWdodFtvZmZzZXRfeT0wXQ== pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 51 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: pokeballs on left + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - 'For the information, yes, the switch 51 is also used by ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'another system which disables the Reflection under the ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'map. This hasn''t posed any problem at all in 5 years and ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'is now too ingrained to be changed lightly. Just don''t think ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - about this and use these Nurse events as is. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 13 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 1 + - 28 + - 3 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 1 + parameters: + - 28 + - 28 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Pokemove + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &6 !ruby/object:RPG::MoveCommand + code: 17 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 51 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: pokeballs on left - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - "For the information, yes, the switch 51 is also used by " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - "another system which disables the Reflection under the " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - "map. This hasn't posed any problem at all in 5 years and " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - "is now too ingrained to be changed lightly. Just don't think " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - about this and use these Nurse events as is. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 13 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 1 - - 28 - - 3 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 1 - parameters: - - 28 - - 28 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Pokemove - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &8 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *8 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *6 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 26 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 1 + - 28 + - 3 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 1 + parameters: + - 28 + - 28 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Pokemove + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &7 !ruby/object:RPG::MoveCommand + code: 18 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *7 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 26 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 1 + - 28 + - 3 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 1 + parameters: + - 28 + - 28 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Pokemove + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &8 !ruby/object:RPG::MoveCommand + code: 19 parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 26 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 1 - - 28 - - 3 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 1 - parameters: - - 28 - - 28 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Pokemove - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &9 - code: 18 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *9 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *8 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Enabling the screen animation + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - set_self_switch(true,"A",14) + - !ruby/object:RPG::EventCommand + code: 249 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: Pokemon Healed + pitch: 100 + volume: 100 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 0 + - 5 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &9 !ruby/object:RPG::MoveCommand + code: 33 parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 26 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 1 - - 28 - - 3 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 1 - parameters: - - 28 - - 28 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Pokemove - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &10 - code: 19 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *10 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *9 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 75 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &10 !ruby/object:RPG::MoveCommand + code: 34 parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 + - &11 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - Enabling the screen animation - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - set_self_switch(true,"A",14) - - !ruby/object:RPG::EventCommand - code: 249 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: Pokemon Healed - pitch: 100 - volume: 100 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 0 - - 5 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &11 - code: 33 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *11 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 75 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &12 - code: 34 - parameters: [] - - !ruby/object:RPG::MoveCommand &13 - code: 15 - parameters: - - 4 - - !ruby/object:RPG::MoveCommand &14 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *12 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *13 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *14 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - set_self_switch(false,"A",14) - - !ruby/object:RPG::EventCommand - code: 121 - indent: 1 - parameters: - - 51 - - 51 - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + - 4 + - &12 !ruby/object:RPG::MoveCommand + code: 16 parameters: [] - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 6 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 5 - move_type: 0 - step_anime: false - through: false - trigger: 4 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *10 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *11 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *12 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - set_self_switch(false,"A",14) + - !ruby/object:RPG::EventCommand + code: 121 + indent: 1 + parameters: + - 51 + - 51 + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 6 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 5 + move_type: 0 + step_anime: false + through: false + trigger: 4 + walk_anime: true x: 17 y: 39 12: !ruby/object:RPG::Event @@ -1075,371 +1001,371 @@ events: name: !binary |- wqcgUG9rw6liYWxscyBsZWZ0W29mZnNldF95PTBd pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 51 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: pokeballs on right + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - 'For the information, yes, the switch 51 is also used by ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'another system which disables the Reflection under the ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'map. This hasn''t posed any problem at all in 5 years and ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'is now too ingrained to be changed lightly. Just don''t think ' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - about this and use these Nurse events as is. + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 1 + - 27 + - 3 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 1 + parameters: + - 27 + - 27 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Pokemove + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &13 !ruby/object:RPG::MoveCommand + code: 17 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 51 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: pokeballs on right - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - "For the information, yes, the switch 51 is also used by " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - "another system which disables the Reflection under the " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - "map. This hasn't posed any problem at all in 5 years and " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - "is now too ingrained to be changed lightly. Just don't think " - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - about this and use these Nurse events as is. - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 1 - - 27 - - 3 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 1 - parameters: - - 27 - - 27 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Pokemove - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &15 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *15 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *13 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 26 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 1 + - 27 + - 3 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 1 + parameters: + - 27 + - 27 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Pokemove + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &14 !ruby/object:RPG::MoveCommand + code: 18 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *14 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 26 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 1 + - 27 + - 3 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 1 + parameters: + - 27 + - 27 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Pokemove + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &15 !ruby/object:RPG::MoveCommand + code: 19 parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 26 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 1 - - 27 - - 3 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 1 - parameters: - - 27 - - 27 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Pokemove - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &16 - code: 18 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *16 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *15 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 13 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 0 + - 5 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &16 !ruby/object:RPG::MoveCommand + code: 33 parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 26 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 1 - - 27 - - 3 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 1 - parameters: - - 27 - - 27 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Pokemove - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &17 - code: 19 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *17 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *16 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 75 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &17 !ruby/object:RPG::MoveCommand + code: 34 parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 13 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 0 - - 5 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &18 - code: 33 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *18 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 75 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &19 - code: 34 - parameters: [] - - !ruby/object:RPG::MoveCommand &20 - code: 15 - parameters: - - 4 - - !ruby/object:RPG::MoveCommand &21 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 + - &18 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - *19 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *20 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *21 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 + - 4 + - &19 !ruby/object:RPG::MoveCommand + code: 16 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 6 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 5 - move_type: 0 - step_anime: false - through: false - trigger: 4 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *17 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *18 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *19 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 6 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 5 + move_type: 0 + step_anime: false + through: false + trigger: 4 + walk_anime: true x: 16 y: 39 13: !ruby/object:RPG::Event @@ -1447,221 +1373,221 @@ events: name: !binary |- wqcgQ29tcHV0ZXI= pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: fx_Computer-screen - direction: 4 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &22 - code: 44 - parameters: - - !ruby/object:RPG::AudioFile - name: computer_on - pitch: 100 - volume: 80 - - !ruby/object:RPG::MoveCommand &23 - code: 41 - parameters: - - fx_Computer-screen - - 0 - - 4 - - 3 - - !ruby/object:RPG::MoveCommand &24 - code: 15 - parameters: - - 8 - - !ruby/object:RPG::MoveCommand &25 - code: 45 - parameters: - - animate_from_charset([1],12,reverse:true) - - !ruby/object:RPG::MoveCommand &26 - code: 15 - parameters: - - 12 - - !ruby/object:RPG::MoveCommand &27 - code: 45 - parameters: - - animate_from_charset([1],12) - - !ruby/object:RPG::MoveCommand &28 - code: 15 - parameters: - - 12 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *22 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *23 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *24 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *25 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *26 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *27 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *28 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - start_pc - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &29 - code: 44 - parameters: - - !ruby/object:RPG::AudioFile - name: computer_off - pitch: 100 - volume: 80 - - !ruby/object:RPG::MoveCommand &30 - code: 45 - parameters: - - animate_from_charset([1],12,reverse:true) - - !ruby/object:RPG::MoveCommand &31 - code: 15 - parameters: - - 12 - - !ruby/object:RPG::MoveCommand &32 - code: 45 - parameters: - - animate_from_charset([1],12) - - !ruby/object:RPG::MoveCommand &33 - code: 15 - parameters: - - 12 - - !ruby/object:RPG::MoveCommand &34 - code: 41 - parameters: - - fx_Computer-screen - - 0 - - 4 - - 0 - - !ruby/object:RPG::MoveCommand &35 - code: 15 - parameters: - - 4 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *29 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *30 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *31 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *32 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *33 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *34 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *35 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: fx_Computer-screen + direction: 4 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &20 !ruby/object:RPG::MoveCommand + code: 44 + parameters: + - !ruby/object:RPG::AudioFile + name: computer_on + pitch: 100 + volume: 80 + - &21 !ruby/object:RPG::MoveCommand + code: 41 + parameters: + - fx_Computer-screen + - 0 + - 4 + - 3 + - &22 !ruby/object:RPG::MoveCommand + code: 15 + parameters: + - 8 + - &23 !ruby/object:RPG::MoveCommand + code: 45 + parameters: + - animate_from_charset([1],12,reverse:true) + - &24 !ruby/object:RPG::MoveCommand + code: 15 + parameters: + - 12 + - &25 !ruby/object:RPG::MoveCommand + code: 45 + parameters: + - animate_from_charset([1],12) + - &26 !ruby/object:RPG::MoveCommand + code: 15 + parameters: + - 12 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *20 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *21 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *22 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *23 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *24 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *25 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *26 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - start_pc + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + - &27 !ruby/object:RPG::MoveCommand + code: 44 + parameters: + - !ruby/object:RPG::AudioFile + name: computer_off + pitch: 100 + volume: 80 + - &28 !ruby/object:RPG::MoveCommand + code: 45 + parameters: + - animate_from_charset([1],12,reverse:true) + - &29 !ruby/object:RPG::MoveCommand + code: 15 + parameters: + - 12 + - &30 !ruby/object:RPG::MoveCommand + code: 45 + parameters: + - animate_from_charset([1],12) + - &31 !ruby/object:RPG::MoveCommand + code: 15 + parameters: + - 12 + - &32 !ruby/object:RPG::MoveCommand + code: 41 + parameters: + - fx_Computer-screen + - 0 + - 4 + - 0 + - &33 !ruby/object:RPG::MoveCommand + code: 15 + parameters: + - 4 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *27 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *28 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *29 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *30 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *31 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *32 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *33 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: false x: 21 y: 39 14: !ruby/object:RPG::Event @@ -1669,5265 +1595,5265 @@ events: name: !binary |- wqcgUEMgU2NyZWVu pages: - - !ruby/object:RPG::Event::Page - always_on_top: true - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 51 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 26 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: fx_PC-Screen - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: true + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 51 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 26 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: fx_PC-Screen + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 6 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 6 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 5 - move_type: 0 - step_anime: true - through: false - trigger: 0 - walk_anime: false + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 5 + move_type: 0 + step_anime: true + through: false + trigger: 0 + walk_anime: false x: 18 y: 38 15: !ruby/object:RPG::Event id: 15 name: "[sprite=off] Warp destination" pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: true - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: true + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 117 + indent: 0 + parameters: + - 45 + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 117 - indent: 0 - parameters: - - 45 - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 - parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true x: 28 y: 43 16: !ruby/object:RPG::Event id: 16 name: Cashier 2 pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Seller-M - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Seller-M + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 0 Welcome! I'm selling Poké Balls for less than next door... + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - 'open_shop([:poke_ball, :great_ball], {:poke_ball => 180, :great_ball => + 550}, show_background: false)' + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Displaying a text if nothing was bought + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 1 I can assure you of their quality! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Displaying a text if a single type of item was bought + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 1 + - 0 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 2 The paint might be peeled a bit, but you won't be disappointed in those + Balls! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Displaying a text if several items were bought + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 2 + - 0 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 3 These are goods which fell of the truck, but still, it's high quality! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 0 Welcome! I'm selling Poké Balls for less than next door... - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "open_shop([:poke_ball, :great_ball], {:poke_ball => 180, :great_ball => - 550}, show_background: false)" - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Displaying a text if nothing was bought - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 38 + y: 40 + 17: !ruby/object:RPG::Event + id: 17 + name: Cashier 1 + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Seller-F + direction: 4 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 121 + indent: 0 + parameters: + - 26 + - 26 + - 0 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Welcoming text + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 4 \t[11, 3] + - !ruby/object:RPG::EventCommand + code: 102 + indent: 0 + parameters: + - - "\\t[11,0]" + - "\\t[11,1]" + - "\\t[11,2]" + - 3 + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 0 + - "\\t[11,0]" + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Buy + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 1 + - "\\t[11,1]" + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Sell + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 2 + - "\\t[11,2]" + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Exit + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 404 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 118 + indent: 0 + parameters: + - Back + - !ruby/object:RPG::EventCommand + code: 121 + indent: 0 + parameters: + - 26 + - 26 + - 0 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Showing a different text when exiting a "buy" or "sell" menu, + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - and geting back to the choice + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 5 \t[11,5] + - !ruby/object:RPG::EventCommand + code: 102 + indent: 0 + parameters: + - - "\\t[11,0]" + - "\\t[11,1]" + - "\\t[11,2]" + - 3 + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 0 + - "\\t[11,0]" + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Buy + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 1 + - "\\t[11,1]" + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Sell + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 2 + - "\\t[11,2]" + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Exit + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 404 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 118 + indent: 0 + parameters: + - Buy + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Checking if the player has money + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 7 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 6 \t[11, 24] + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Back + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 411 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 121 + indent: 1 + parameters: + - 26 + - 26 + - 1 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Script command for the buying menu + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'open_shop([:poke_ball, :great_ball, :ultra_ball, :potion, :super_potion, + :revive, :antidote, :paralyze_heal, :awakening, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ":burn_heal, :ice_heal, :escape_rope, :repel, :super_repel], show_background: + false)" + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Back + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 118 + indent: 0 + parameters: + - Sell + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Checking if the player has any item costing more than 0$ + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 12 + - each_data_item.none? { |item| item.price > 0 && $bag.contain_item?(item.db_symbol) + } + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 7 You have nothing to sell! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Back + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 411 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 121 + indent: 1 + parameters: + - 26 + - 26 + - 1 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 221 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Script command for the selling menu + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - GamePlay::Bag.new(:shop).main + - !ruby/object:RPG::EventCommand + code: 222 + indent: 1 + parameters: + - '' + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - Back + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 118 + indent: 0 + parameters: + - Exit + - !ruby/object:RPG::EventCommand + code: 121 + indent: 0 + parameters: + - 26 + - 26 + - 1 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Exiting text + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 8 \t[11,4] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 37 + y: 39 + 18: !ruby/object:RPG::Event + id: 18 + name: Item + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: fx-Pokeball + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 9 As this item is on the ground, you can use the \c[5]"pick_item"\c[0] + command to have the event deleted afterward. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - pick_item(:leftovers) + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 40 + y: 46 + 19: !ruby/object:RPG::Event + id: 19 + name: invisible_Item + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 10 As this item has the \c[5]"invisible_"\c[0] tag at the beginning of + its name, it does not have a shadow and can be detected by the Drowsing + Machine. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - pick_item(:stardust) + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 34 + y: 38 + 2: !ruby/object:RPG::Event + id: 2 + name: !binary |- + wqcgRXNjYWxhdG9ycyB3YXJw + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: zz_blocker + direction: 2 + opacity: 0 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 6 + - -1 + - 4 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 42 + - !ruby/object:RPG::MoveRoute + list: + - &34 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - 3, 1 I can assure you of their quality! - - !ruby/object:RPG::EventCommand + - 255 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *34 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - !binary |- + RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - gp.leave_cycling_state + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 3 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &35 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Displaying a text if a single type of item was bought - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 + - 2 + - &36 !ruby/object:RPG::MoveCommand + code: 37 + parameters: [] + - &37 !ruby/object:RPG::MoveCommand + code: 2 + parameters: [] + - &38 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 1 - - 26 - - 0 - - 1 - - 0 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 + - 4 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *35 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *36 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *37 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *38 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Disabling the shadow under the player. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - gp.shadow_disabled = true + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 7 + - !ruby/object:RPG::MoveRoute + list: + - &39 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - 3, 2 The paint might be peeled a bit, but you won't be disappointed in those - Balls! - - !ruby/object:RPG::EventCommand + - 255 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *39 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: se_escalator + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Animation of the escalator, which graphics' are on event 5. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - ge(7).animate_from_charset([2,3],40) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &40 !ruby/object:RPG::MoveCommand + code: 32 parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Displaying a text if several items were bought - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 + - &41 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - 1 - - 26 - - 0 - - 2 - - 0 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 + - 1 + - &42 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 3 These are goods which fell of the truck, but still, it's high quality! - - !ruby/object:RPG::EventCommand + - 1 + - &43 !ruby/object:RPG::MoveCommand + code: 5 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *40 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *41 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *42 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *43 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 223 + indent: 1 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 15 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - set_self_switch(true,"A",1,map_id = 18) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 42 + - !ruby/object:RPG::MoveRoute + list: + - &44 !ruby/object:RPG::MoveCommand + code: 42 + parameters: + - 0 + - !ruby/object:RPG::MoveCommand + code: 0 parameters: [] - - !ruby/object:RPG::EventCommand + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *44 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 7 + - !ruby/object:RPG::MoveRoute + list: + - &45 !ruby/object:RPG::MoveCommand + code: 42 + parameters: + - 0 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *45 + - !ruby/object:RPG::EventCommand + code: 201 + indent: 1 + parameters: + - 0 + - 18 + - 24 + - 18 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 1 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: zz_blocker + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -238 + gray: 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 42 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + - &46 !ruby/object:RPG::MoveCommand + code: 42 + parameters: + - 255 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 38 - y: 40 - 17: !ruby/object:RPG::Event - id: 17 - name: Cashier 1 - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Seller-F - direction: 4 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 121 - indent: 0 - parameters: - - 26 - - 26 - - 0 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Welcoming text - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 4 \t[11, 3] - - !ruby/object:RPG::EventCommand - code: 102 - indent: 0 - parameters: - - - "\\t[11,0]" - - "\\t[11,1]" - - "\\t[11,2]" - - 3 - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 0 - - "\\t[11,0]" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Buy - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 1 - - "\\t[11,1]" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Sell - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 2 - - "\\t[11,2]" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Exit - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 404 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 118 - indent: 0 - parameters: - - Back - - !ruby/object:RPG::EventCommand - code: 121 - indent: 0 - parameters: - - 26 - - 26 - - 0 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Showing a different text when exiting a "buy" or "sell" menu, - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - and geting back to the choice - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 5 \t[11,5] - - !ruby/object:RPG::EventCommand - code: 102 - indent: 0 - parameters: - - - "\\t[11,0]" - - "\\t[11,1]" - - "\\t[11,2]" - - 3 - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 0 - - "\\t[11,0]" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Buy - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 1 - - "\\t[11,1]" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Sell - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 2 - - "\\t[11,2]" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Exit - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 404 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 118 - indent: 0 - parameters: - - Buy - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Checking if the player has money - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 7 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 6 \t[11, 24] - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Back - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 411 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 121 - indent: 1 - parameters: - - 26 - - 26 - - 1 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Script command for the buying menu - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "open_shop([:poke_ball, :great_ball, :ultra_ball, :potion, :super_potion, - :revive, :antidote, :paralyze_heal, :awakening, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ":burn_heal, :ice_heal, :escape_rope, :repel, :super_repel], show_background: - false)" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Back - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 118 - indent: 0 - parameters: - - Sell - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Checking if the player has any item costing more than 0$ - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 12 - - each_data_item.none? { |item| item.price > 0 && $bag.contain_item?(item.db_symbol) - } - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 7 You have nothing to sell! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Back - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 411 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 121 - indent: 1 - parameters: - - 26 - - 26 - - 1 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 221 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Script command for the selling menu - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - GamePlay::Bag.new(:shop).main - - !ruby/object:RPG::EventCommand - code: 222 - indent: 1 - parameters: - - "" - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - Back - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 118 - indent: 0 - parameters: - - Exit - - !ruby/object:RPG::EventCommand - code: 121 - indent: 0 - parameters: - - 26 - - 26 - - 1 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Exiting text - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 8 \t[11,4] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 37 - y: 39 - 18: !ruby/object:RPG::Event - id: 18 - name: Item - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: fx-Pokeball - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 9 As this item is on the ground, you can use the \c[5]"pick_item"\c[0] - command to have the event deleted afterward. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - pick_item(:leftovers) - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 40 - y: 46 - 19: !ruby/object:RPG::Event - id: 19 - name: invisible_Item - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 10 As this item has the \c[5]"invisible_"\c[0] tag at the beginning of - its name, it does not have a shadow and can be detected by the Drowsing - Machine. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - pick_item(:stardust) - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 34 - y: 38 - 2: !ruby/object:RPG::Event - id: 2 - name: !binary |- - wqcgRXNjYWxhdG9ycyB3YXJw - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: zz_blocker - direction: 2 - opacity: 0 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 6 - - -1 - - 4 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 42 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &36 - code: 42 - parameters: - - 255 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *36 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - !binary |- - RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - gp.leave_cycling_state - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 3 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &37 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &38 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &39 - code: 2 - parameters: [] - - !ruby/object:RPG::MoveCommand &40 - code: 15 - parameters: - - 4 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *37 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *38 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *39 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *40 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Disabling the shadow under the player. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - gp.shadow_disabled = true - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 7 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &41 - code: 42 - parameters: - - 255 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *41 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: se_escalator - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Animation of the escalator, which graphics' are on event 5. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - ge(7).animate_from_charset([2,3],40) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &42 - code: 32 - parameters: [] - - !ruby/object:RPG::MoveCommand &43 - code: 29 - parameters: - - 1 - - !ruby/object:RPG::MoveCommand &44 - code: 15 - parameters: - - 1 - - !ruby/object:RPG::MoveCommand &45 - code: 5 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *42 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *43 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *44 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *45 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 223 - indent: 1 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 15 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - set_self_switch(true,"A",1,map_id = 18) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 42 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &46 - code: 42 - parameters: - - 0 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *46 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 7 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &47 - code: 42 - parameters: - - 0 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *47 - - !ruby/object:RPG::EventCommand - code: 201 - indent: 1 - parameters: - - 0 - - 18 - - 24 - - 18 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 1 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: zz_blocker - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -238 - gray: 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 42 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &48 - code: 42 - parameters: - - 255 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *48 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 7 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &49 - code: 42 - parameters: - - 255 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *49 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Animation of the escalator. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - ge(7).animate_from_charset([2,3],40,reverse:true) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &50 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &51 - code: 32 - parameters: [] - - !ruby/object:RPG::MoveCommand &52 - code: 29 - parameters: - - 1 - - !ruby/object:RPG::MoveCommand &53 - code: 8 - parameters: [] - - !ruby/object:RPG::MoveCommand &54 - code: 31 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *50 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *51 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *52 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *53 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *54 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 6 - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 15 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Reenabling the shadow under the player. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - gp.shadow_disabled = false - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 3 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &55 - code: 31 - parameters: [] - - !ruby/object:RPG::MoveCommand &56 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &57 - code: 3 - parameters: [] - - !ruby/object:RPG::MoveCommand &58 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand &59 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *55 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *56 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *57 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *58 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *59 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 3 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 7 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &60 - code: 42 - parameters: - - 0 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *60 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 42 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &61 - code: 42 - parameters: - - 0 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *61 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 - parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true - x: 17 - y: 46 - 20: !ruby/object:RPG::Event - id: 20 - name: Malo Cinematic - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Clerk - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 107 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 28 - y: 42 - 21: !ruby/object:RPG::Event - id: 21 - name: Starting Event - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 20 - - 0 - - 28 - - 42 - - 0 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 20 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &62 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand &63 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand &64 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *62 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *63 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *64 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &65 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand &66 - code: 15 - parameters: - - 15 - - !ruby/object:RPG::MoveCommand &67 - code: 45 - parameters: - - "emotion(:exclamation, 0, oy_offset: 8)" - - !ruby/object:RPG::MoveCommand &68 - code: 15 - parameters: - - 20 - - !ruby/object:RPG::MoveCommand &69 - code: 1 - parameters: [] - - !ruby/object:RPG::MoveCommand &70 - code: 1 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: true - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *65 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *66 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *67 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *68 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *69 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *70 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 11 :[name=SirMalo]:Ah, here you are! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - Welcome to the Tower! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 12 :[name=SirMalo]:Sorry, I realized when I got here that I forgot to - give you these Running Shoes... - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 13 :[name=SirMalo]:I hope you're not angry? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 14 :[name=SirMalo]:Anyway, here, slip these on. - - !ruby/object:RPG::EventCommand - code: 121 - indent: 0 - parameters: - - 53 - - 53 - - 0 - - !ruby/object:RPG::EventCommand - code: 249 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: Obtained a Key Item! - pitch: 100 - volume: 100 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$scene.message_window.windowskin_overwrite = 'm_18'" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "$scene.message_window.auto_skip = true" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 15 \c[18]\N[1] received a pair of \c[27]Running Shoes\c[18]! [WAIT 130] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 16 :[name=SirMalo]:Do you want me to give you a tour of the Central Hub? - - !ruby/object:RPG::EventCommand - code: 102 - indent: 0 - parameters: - - - "\\t[11, 27]" - - "\\t[11, 28]" - - 2 - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 0 - - "\\t[11, 27]" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 17 :[name=SirMalo]:Follow me, I will show you the different services - we offer. - - !ruby/object:RPG::EventCommand - code: 246 - indent: 1 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::EventCommand - code: 241 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Hurry Along - pitch: 100 - volume: 100 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Making the player follow the event number 20 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - get_character(20).set_follower(gp) - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Moving to the escalator - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [18, 46])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &71 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &72 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *71 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *72 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &73 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &74 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand &75 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *73 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *74 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *75 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 18 :[name=SirMalo]:This escalator leads to the Wi-Fi area, where you - can test the \c[5]online features\c[0]. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 19 :[name=SirMalo]:But for now, not all features are available... - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 20 :[name=SirMalo]:Do not hesitate to inspect the \c[5]elevator event\c[0] - to check how it works and to reuse these in your own game. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Moving to the Nurse - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [18, 42])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &76 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &77 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand &78 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *76 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *77 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *78 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 21 :[name=SirMalo]:Here is the Pokémon Center counter. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 22 :[name=SirMalo]:You can heal your Pokémon for free! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 23 :[name=SirMalo]:The event is \c[5]dynamic\c[0] and displays as many - Poké Balls as Pokémon in your party. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 24 :[name=SirMalo]:It also permits you to \c[5]teleport yourself to the - last visited Center\c[0] in case of defeat. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &79 - code: 18 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *79 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 25 :[name=SirMalo]:You also have the PC just right there which allows - you to access the Pokémon \c[5]storage system\c[0], - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Moving to the battle area - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [28, 42])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &80 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &81 - code: 19 - parameters: [] - - !ruby/object:RPG::MoveCommand &82 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *80 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *81 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *82 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &83 - code: 19 - parameters: [] - - !ruby/object:RPG::MoveCommand &84 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *83 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *84 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 26 :[name=SirMalo]:If you take these stairs, you'll end up in the Battle - Arena. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 27 :[name=SirMalo]:This place allows you to \c[5]setup every type of - battle\c[0] permitted by PokémonSDK. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Moving to the shop - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [31, 42])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &85 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &86 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand &87 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *85 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *86 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *87 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 28 :[name=SirMalo]:This part is the Pokémon Shop. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 29 :[name=SirMalo]:You can buy all sorts of products to help you in your - journey. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 30 :[name=SirMalo]:PokémonSDK allows you to setup a lot of different - \c[5]shop types\c[0], with limited stocks or not. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Moving to the 2nd floor - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [28, 35])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [28, 30])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &88 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &89 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand &90 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *88 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *89 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *90 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 31 :[name=SirMalo]:Alright, on this floor we can find many other systems. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &91 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *91 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 32 :[name=SirMalo]:Behind the left counter, you'll find the \c[5]Move - Reminder\c[0] and the \c[5]Move Tutor\c[0]. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &92 - code: 18 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *92 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 33 :[name=SirMalo]:Behind the right counter is the \c[5]Day Care\c[0]. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 34 :[name=SirMalo]:You can leave there up to two Pokémon to have them - train on their side. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 35 :[name=SirMalo]:Who knows, you might even get an Egg! - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &93 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *93 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 36 :[name=SirMalo]:The seated people in the relaxation area just here - might also teach you useful things. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 37 :[name=SirMalo]:Don't hesitate to have a talk with them! - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Moving to the elevator on the left - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [19, 30])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &94 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &95 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand &96 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *94 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *95 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *96 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 38 :[name=SirMalo]:This elevator here allows you to visit the \c[5]Environmental - Zones\c[0]. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 39 :[name=SirMalo]:These maps showcase all the environments you can create - with PokémonSDK, and their associated features. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Moving to the elevator on the right - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "get_character(20).find_path(to: [37, 30])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &97 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &98 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *97 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *98 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &99 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand &100 - code: 19 - parameters: [] - - !ruby/object:RPG::MoveCommand &101 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *99 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *100 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *101 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 40 :[name=SirMalo]:Finally, this elevator allows you to visit the \c[5]System - Zones\c[0]. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 41 :[name=SirMalo]:Those are different maps which contain most features - permitted inside events by PokémonSDK. - - !ruby/object:RPG::EventCommand - code: 246 - indent: 1 - parameters: - - 2 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 40 - - !ruby/object:RPG::EventCommand - code: 241 - indent: 1 - parameters: - - !ruby/object:RPG::AudioFile - name: Battle Frontier Calm - pitch: 100 - volume: 100 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 20 - - !ruby/object:RPG::EventCommand - code: 123 - indent: 1 - parameters: - - A - - 0 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 1 - - "\\t[11, 28]" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 42 :[name=SirMalo]:I see I'm talking to a professional! - - !ruby/object:RPG::EventCommand - code: 123 - indent: 1 - parameters: - - A - - 0 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 404 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Stopping the player from following Malo - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - get_character(20).reset_follower - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "emotion(:exclamation, 20, wait=34, oy_offset: 8)" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 43 :[name=SirMalo]:Oh, I see you still don't have any Pokémon! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - Wait a second... - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Gen 1 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "@choice_result = []" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "choice = [:squirtle, :ivysaur, :charizard].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: - db_symbol, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "level: 30) }" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@choice_result << choice" - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Gen 2 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - choice = [] - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "choice = [:cyndaquil, :bayleef, :feraligatr].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: - db_symbol, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "level: 30) }" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@choice_result << choice" - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Gen 3 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - choice = [] - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "choice = [:mudkip, :grovyle, :blaziken].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: - db_symbol, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "level: 30) }" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@choice_result << choice" - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Gen 4 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - choice = [] - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "choice = [:piplup, :monferno, :torterra].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: - db_symbol, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "level: 30) }" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@choice_result << choice" - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Gen 5 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - choice = [] - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "choice = [:tepig, :dewott, :serperior].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: - db_symbol, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "level: 30) }" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@choice_result << choice" - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Gen 6 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - choice = [] - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "choice = [:chespin, :braixen, :greninja].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: - db_symbol, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "level: 30) }" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@choice_result << choice" - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Gen 7 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - choice = [] - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "choice = [:popplio, :torracat, :decidueye].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: - db_symbol, " - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "level: 30) }" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@choice_result << choice" - - !ruby/object:RPG::EventCommand - code: 112 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "@choices = [" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ext_text(3, 147), - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ext_text(3, 148), - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ext_text(3, 149), - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ext_text(3, 150), - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ext_text(3, 151), - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ext_text(3, 152), - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - ext_text(3, 153) - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - "]" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - choice(26, -1, *@choices) - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 44 :[name=SirMalo]:Here, choose one of these teams. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - PFM::Text.set_variable("[TEAM]", @choices[gv[26] - 1]) - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - PFM::Text.set_variable("[PKM1]", @choice_result[gv[26] - 1][0].name) - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - PFM::Text.set_variable("[PKM2]", @choice_result[gv[26] - 1][1].name) - - !ruby/object:RPG::EventCommand - code: 655 - indent: 1 - parameters: - - PFM::Text.set_variable("[PKM3]", @choice_result[gv[26] - 1][2].name) - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 45 :[name=SirMalo]:So, you have chosen the [TEAM] Team, which includes - [PKM1], [PKM2] and [PKM3]. Does this suit you? - - !ruby/object:RPG::EventCommand - code: 102 - indent: 1 - parameters: - - - 3, 46 Yes - - 3, 47 No - - 2 - - !ruby/object:RPG::EventCommand - code: 402 - indent: 1 - parameters: - - 0 - - 3, 46 Yes - - !ruby/object:RPG::EventCommand - code: 113 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 1 - parameters: - - 1 - - 3, 47 No - - !ruby/object:RPG::EventCommand - code: 0 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 404 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 413 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 249 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: Received a Pokemon - pitch: 100 - volume: 100 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Changing the windowskin for the next message only - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - and making it end automatically (the "[WAIT]" at the - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - "end make it better) " - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$scene.message_window.windowskin_overwrite = 'm_18'" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "$scene.message_window.auto_skip = true" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 48 \c[18]\N[1] obtains the \c[27][TEAM] \c[18]Team! [WAIT 150] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "@choice_result[gv[26] - 1].each { |pokemon| add_rename_pokemon(pokemon) - }" - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$user_data[:player_team] = @choice_result[gv[26] - 1]" - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "@choices = nil" - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 49 :[name=SirMalo]:Here, take this map of the Island. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - give_item(:town_map) - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - PFM::Text.reset_variables - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 - parameters: - - B - - 0 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: B - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 50 :[name=SirMalo]:You are now ready to explore everything the Tower - has to show you! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 51 :[name=SirMalo]:Be curious, do not hesitate to interact with everything - you'll see. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 52 :[name=SirMalo]:By the way, every location on this Island possess - an item called \c[5]Intriguing Stone\c[0]. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 53 :[name=SirMalo]:Picking up this item, or getting it from a NPC, means - that you should have experienced everything the map offers. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 54 :[name=SirMalo]:Come see me when you've got them all back, I'll be - there by the elevator on the left! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 55 :[name=SirMalo]:Well, I'm off. - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - Have fun! - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Moving Malo to its original position - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "get_character(20).find_path(to: [24, 34])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - wait_event(20) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 20 - - 0 - - 16 - - 34 - - 6 - - !ruby/object:RPG::EventCommand - code: 121 - indent: 0 - parameters: - - 107 - - 107 - - 0 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$quests.speak_to_npc(0, 0)" - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$quests.check_up_signal" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "$quests.get_earnings(0)" - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: C - self_switch_valid: false - switch1_id: 107 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 29 - y: 49 - 22: !ruby/object:RPG::Event - id: 22 - name: Move Reminder - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Scientist-M - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 56 Hello! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - I know everything about the moves a Pokémon can learn when growing. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 57 If you want, I can teach one of your companions a move they might - have forget during their growth. - - !ruby/object:RPG::EventCommand - code: 102 - indent: 0 - parameters: - - - "\\t[11,27]" - - "\\t[11,28]" - - 2 - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 0 - - "\\t[11,27]" - - !ruby/object:RPG::EventCommand - code: 223 - indent: 1 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 4 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - !binary |- - Q2FsbGluZyB0aGUgUGFydHkgbWVudSB0byBzZWxlY3QgYSBQb2vDqW1vbi4= - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - call_party_menu - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - Checking if a move can be reminded - - !ruby/object:RPG::EventCommand - code: 111 - indent: 1 - parameters: - - 12 - - can_move_reminder_be_called? - - !ruby/object:RPG::EventCommand - code: 108 - indent: 2 - parameters: - - Checking if no move was reminded - - !ruby/object:RPG::EventCommand - code: 111 - indent: 2 - parameters: - - 12 - - "!move_reminder" - - !ruby/object:RPG::EventCommand - code: 223 - indent: 3 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 4 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 3 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 3 - parameters: - - 3, 58 Nothing suited you? - - !ruby/object:RPG::EventCommand - code: 0 - indent: 3 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 223 - indent: 2 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 4 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 2 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 2 - parameters: - - 3, 59 I'm sure your Pokémon will be stronger this way! - - !ruby/object:RPG::EventCommand - code: 0 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 411 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 223 - indent: 2 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 4 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 2 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 2 - parameters: - - 3, 60 Unfortunately, there is nothing to teach to your Pokémon... - - !ruby/object:RPG::EventCommand - code: 0 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 1 - - "\\t[11,28]" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 61 You can sometimes come across unsuspected moves! - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 404 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 24 - y: 28 - 23: !ruby/object:RPG::Event - id: 23 - name: Move Tutor - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Scientist-F - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 62 I can teach a very useful move to help you catch Pokémon. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 63 Are you interested? - - !ruby/object:RPG::EventCommand - code: 102 - indent: 0 - parameters: - - - "\\t[11,27]" - - "\\t[11,28]" - - 2 - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 0 - - "\\t[11,27]" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 64 To which Pokémon do you want to teach it? - - !ruby/object:RPG::EventCommand - code: 223 - indent: 1 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 4 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - !binary |- - Q2FsbGluZyB0aGUgUGFydHkgbWVudSB0byBzZWxlY3QgYSBQb2vDqW1vbi4= - - !ruby/object:RPG::EventCommand - code: 408 - indent: 1 - parameters: - - !binary |- - VGhlIGNob3NlbiBQb2vDqW1vbiBpcyBzdG9yZWQgaW4gdmFyaWFibGUgNDMu - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - call_party_menu - - !ruby/object:RPG::EventCommand - code: 223 - indent: 1 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 4 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 1 - parameters: - - 1 - - 43 - - 0 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 2 - parameters: - - !binary |- - VGhlbiwgd2UgY2hlY2sgaWYgdGhlIFBva8OpbW9uIGNhbiBsZWFybiBpdCBvciBub3Q= - - !ruby/object:RPG::EventCommand - code: 408 - indent: 2 - parameters: - - "(not in the moveset or already learnt)" - - !ruby/object:RPG::EventCommand - code: 111 - indent: 2 - parameters: - - 12 - - gv[43] >= 0 && $actors[gv[43]].can_learn?(:false_swipe) - - !ruby/object:RPG::EventCommand - code: 108 - indent: 3 - parameters: - - Learning the move - - !ruby/object:RPG::EventCommand - code: 106 - indent: 3 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 3 - parameters: - - skill_learn(gv[43], :false_swipe) - - !ruby/object:RPG::EventCommand - code: 101 - indent: 3 - parameters: - - 3, 65 This move always leaves at least 1 HP to its target. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 3 - parameters: - - 3, 66 It's a must-have for any self-respecting Trainer, if you want my opinion. - - !ruby/object:RPG::EventCommand - code: 119 - indent: 3 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *46 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 7 + - !ruby/object:RPG::MoveRoute + list: + - &47 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - Event End - - !ruby/object:RPG::EventCommand + - 255 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 3 parameters: [] - - !ruby/object:RPG::EventCommand - code: 411 - indent: 2 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *47 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Animation of the escalator. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - ge(7).animate_from_charset([2,3],40,reverse:true) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &48 !ruby/object:RPG::MoveCommand + code: 37 parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 3 - parameters: - - !binary |- - SWYgdGhlIGNob3NlbiBQb2vDqW1vbiBjYW4ndCBsZWFybiB0aGUgbW92ZQ== - - !ruby/object:RPG::EventCommand - code: 408 - indent: 3 - parameters: - - or has already learnt it - - !ruby/object:RPG::EventCommand - code: 101 - indent: 3 - parameters: - - 3, 67 Unfortunately, I can't teach this move to your Pokémon... - - !ruby/object:RPG::EventCommand - code: 119 - indent: 3 + - &49 !ruby/object:RPG::MoveCommand + code: 32 + parameters: [] + - &50 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Event End - - !ruby/object:RPG::EventCommand - code: 0 - indent: 3 + - 1 + - &51 !ruby/object:RPG::MoveCommand + code: 8 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 2 + - &52 !ruby/object:RPG::MoveCommand + code: 31 parameters: [] - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 2 parameters: [] - - !ruby/object:RPG::EventCommand - code: 411 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *48 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *49 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *50 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *51 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *52 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 6 + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 15 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Reenabling the shadow under the player. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - gp.shadow_disabled = false + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 3 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &53 !ruby/object:RPG::MoveCommand + code: 31 parameters: [] - - !ruby/object:RPG::EventCommand - code: 108 - indent: 2 - parameters: - - If the player exited the party menu without selecting a - - !ruby/object:RPG::EventCommand - code: 408 - indent: 2 - parameters: - - !binary |- - UG9rw6ltb24= - - !ruby/object:RPG::EventCommand - code: 101 - indent: 2 - parameters: - - 3, 68 Did you change your mind? - - !ruby/object:RPG::EventCommand - code: 119 - indent: 2 + - &54 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Event end - - !ruby/object:RPG::EventCommand - code: 0 - indent: 2 + - 2 + - &55 !ruby/object:RPG::MoveCommand + code: 3 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 1 + - &56 !ruby/object:RPG::MoveCommand + code: 29 + parameters: + - 3 + - &57 !ruby/object:RPG::MoveCommand + code: 38 parameters: [] - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 1 - - "\\t[11,28]" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *53 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *54 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *55 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *56 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *57 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 3 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 7 + - !ruby/object:RPG::MoveRoute + list: + - &58 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - 3, 69 But this move can be very useful for some very delicate catches. - - !ruby/object:RPG::EventCommand + - 0 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 404 - indent: 0 parameters: [] - - !ruby/object:RPG::EventCommand - code: 118 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *58 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 42 + - !ruby/object:RPG::MoveRoute + list: + - &59 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - Event End - - !ruby/object:RPG::EventCommand + - 0 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 26 - y: 28 - 24: !ruby/object:RPG::Event - id: 24 - name: Daycare woman + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *59 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true + x: 17 + y: 46 + 20: !ruby/object:RPG::Event + id: 20 + name: Malo Cinematic pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Woman-03 - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Clerk + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This variable allows you to have multiple daycares - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 46 - - 46 - - 0 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Calling this common event is enough to launch the - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - Daycare management system. - - !ruby/object:RPG::EventCommand - code: 117 - indent: 0 - parameters: - - 16 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 107 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 28 + y: 42 + 21: !ruby/object:RPG::Event + id: 21 + name: Starting Event + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 20 + - 0 + - 28 + - 42 + - 0 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 20 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &60 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - &61 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - &62 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 30 - y: 28 - 25: !ruby/object:RPG::Event - id: 25 - name: Daycare man - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Man-06 - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This variable allows you to have multiple daycares - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 46 - - 46 - - 0 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *60 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *61 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *62 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &63 !ruby/object:RPG::MoveCommand + code: 16 + parameters: [] + - &64 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - Calling this common event is enough to launch the - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 + - 15 + - &65 !ruby/object:RPG::MoveCommand + code: 45 parameters: - - Daycare status system. - - !ruby/object:RPG::EventCommand - code: 117 - indent: 0 + - 'emotion(:exclamation, 0, oy_offset: 8)' + - &66 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 17 - - !ruby/object:RPG::EventCommand + - 20 + - &67 !ruby/object:RPG::MoveCommand + code: 1 + parameters: [] + - &68 !ruby/object:RPG::MoveCommand + code: 1 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *63 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *64 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *65 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *66 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *67 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *68 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 11 :[name=SirMalo]:Ah, here you are! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - Welcome to the Tower! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 12 :[name=SirMalo]:Sorry, I realized when I got here that I forgot to + give you these Running Shoes... + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 13 :[name=SirMalo]:I hope you're not angry? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 14 :[name=SirMalo]:Anyway, here, slip these on. + - !ruby/object:RPG::EventCommand + code: 121 + indent: 0 + parameters: + - 53 + - 53 + - 0 + - !ruby/object:RPG::EventCommand + code: 249 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: Obtained a Key Item! + pitch: 100 + volume: 100 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$scene.message_window.windowskin_overwrite = 'm_18'" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "$scene.message_window.auto_skip = true" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 15 \c[18]\N[1] received a pair of \c[27]Running Shoes\c[18]! [WAIT 130] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 16 :[name=SirMalo]:Do you want me to give you a tour of the Central Hub? + - !ruby/object:RPG::EventCommand + code: 102 + indent: 0 + parameters: + - - "\\t[11, 27]" + - "\\t[11, 28]" + - 2 + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 0 + - "\\t[11, 27]" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 17 :[name=SirMalo]:Follow me, I will show you the different services + we offer. + - !ruby/object:RPG::EventCommand + code: 246 + indent: 1 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::EventCommand + code: 241 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Hurry Along + pitch: 100 + volume: 100 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Making the player follow the event number 20 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - get_character(20).set_follower(gp) + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Moving to the escalator + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [18, 46])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 31 - y: 28 - 26: !ruby/object:RPG::Event - id: 26 - name: Malo - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 107 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Clerk - direction: 6 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 70 :[name=SirMalo]:Well, \N[1]! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - So, how is your exploration faring? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 71 :[name=SirMalo]:Just for the record, there is 16 Intriguing Stones - in this demo. - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Checking the quantity of Intriguing Stones with this - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - command because it's a Rare Object - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$game_variables[26] = $bag.item_quantity(:intriguing_stone)" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - PFM::Text.set_variable('[STONE]', gv[26].to_s) - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 72 :[name=SirMalo]:And I see you have... [STONE] of these! - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Checking if the player has more than 16 stones and/or - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - if they got one in an inexpected way - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 + - &69 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 12 - - gv[26] >= 16 && get_self_switch('A', 17, 21) == false - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 73 :[name=SirMalo]:... I know someone who used the console! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 74 :[name=SirMalo]:It's very good to learn how to use it! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 75 :[name=SirMalo]:But be sure not to spoil you the game experience and - the fun learning moment we're offering with this demo. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 76 :[name=SirMalo]:If you already have completed this demo before, and - you just want to receive the reward again, you can continue! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 77 :[name=SirMalo]:Else, I invite you to continue playing the normal - way, you'll learn a lot more this way! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 78 :[name=SirMalo]:I'm still going to tell you my speech, just in case. - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 + - 10 + - &70 !ruby/object:RPG::MoveCommand + code: 25 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + - !ruby/object:RPG::MoveCommand + code: 0 parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 16 - - 0 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 79 :[name=SirMalo]:Congratulations! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 - parameters: - - You have obtained every Intriguing Stones! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 80 :[name=SirMalo]:This means you should have memorized where each feature - is showed! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 81 :[name=SirMalo]:Thanks to that, you'll know which map you should refer - to when you have a doubt about a given feature. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 82 :[name=SirMalo]:Again, congrats! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 - parameters: - - By the way, I have a small surprise for you, to commemorate the end of your - journey... - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 - parameters: - - Follow me! - - !ruby/object:RPG::EventCommand - code: 108 - indent: 1 - parameters: - - "NOTE: The events for the screenshot cinematic are" - - !ruby/object:RPG::EventCommand - code: 408 - indent: 1 - parameters: - - located on the top-left corner of this map - - !ruby/object:RPG::EventCommand - code: 231 - indent: 1 - parameters: - - 1 - - black - - 0 - - 0 - - 0 - - 0 - - 100 - - 100 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 232 - indent: 1 - parameters: - - 1 - - 30 - - 0 - - 0 - - 0 - - 0 - - 100 - - 100 - - 255 - - 0 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 40 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - set_self_switch(true, 'A', 41) - - !ruby/object:RPG::EventCommand - code: 123 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *69 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *70 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &71 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - B - - 0 - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 + - 10 + - &72 !ruby/object:RPG::MoveCommand + code: 17 + parameters: [] + - &73 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 13 - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *71 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *72 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *73 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 18 :[name=SirMalo]:This escalator leads to the Wi-Fi area, where you + can test the \c[5]online features\c[0]. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 19 :[name=SirMalo]:But for now, not all features are available... + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 20 :[name=SirMalo]:Do not hesitate to inspect the \c[5]elevator event\c[0] + to check how it works and to reuse these in your own game. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Moving to the Nurse + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [18, 42])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &74 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 83 :[name=SirMalo]:Just a little more effort, you're almost there! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 + - 10 + - &75 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - &76 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *74 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *75 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *76 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 21 :[name=SirMalo]:Here is the Pokémon Center counter. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 22 :[name=SirMalo]:You can heal your Pokémon for free! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 23 :[name=SirMalo]:The event is \c[5]dynamic\c[0] and displays as many + Poké Balls as Pokémon in your party. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 24 :[name=SirMalo]:It also permits you to \c[5]teleport yourself to the + last visited Center\c[0] in case of defeat. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &77 !ruby/object:RPG::MoveCommand + code: 18 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 10 - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 84 :[name=SirMalo]:You're on the right way! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *77 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 25 :[name=SirMalo]:You also have the PC just right there which allows + you to access the Pokémon \c[5]storage system\c[0], + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Moving to the battle area + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [28, 42])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &78 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 85 :[name=SirMalo]:Some are harder to find than others, but you can do - it! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 + - 10 + - &79 !ruby/object:RPG::MoveCommand + code: 19 + parameters: [] + - &80 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *78 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *79 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *80 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &81 !ruby/object:RPG::MoveCommand + code: 19 parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 8 - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 86 :[name=SirMalo]:You've done one half, well played! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 - parameters: - - Don't let up in your efforts! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 + - &82 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 6 - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 87 :[name=SirMalo]:Not bad! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 - parameters: - - You've almost done the first half! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *81 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *82 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 26 :[name=SirMalo]:If you take these stairs, you'll end up in the Battle + Arena. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 27 :[name=SirMalo]:This place allows you to \c[5]setup every type of + battle\c[0] permitted by PokémonSDK. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Moving to the shop + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [31, 42])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &83 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - Keep it up! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 + - 10 + - &84 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - &85 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 3 - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 88 :[name=SirMalo]:You're progressing well! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 89 :[name=SirMalo]:Did you encounter some of my colleagues? - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *83 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *84 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *85 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 28 :[name=SirMalo]:This part is the Pokémon Shop. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 29 :[name=SirMalo]:You can buy all sorts of products to help you in your + journey. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 30 :[name=SirMalo]:PokémonSDK allows you to setup a lot of different + \c[5]shop types\c[0], with limited stocks or not. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Moving to the 2nd floor + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [28, 35])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [28, 30])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &86 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - They all have an Intriguing Stone, so go on and find them! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 + - 10 + - &87 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - &88 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *86 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *87 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *88 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 31 :[name=SirMalo]:Alright, on this floor we can find many other systems. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &89 !ruby/object:RPG::MoveCommand + code: 17 parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 1 - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 90 :[name=SirMalo]:So, do you enjoy the demo? - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 - parameters: - - We gave it our all to make you have a nice moment on it! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *89 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 32 :[name=SirMalo]:Behind the left counter, you'll find the \c[5]Move + Reminder\c[0] and the \c[5]Move Tutor\c[0]. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &90 !ruby/object:RPG::MoveCommand + code: 18 parameters: [] - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 91 :[name=SirMalo]:Don't hesitate to explore and talk to everyone! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 1 - parameters: - - You'll learn lots of things this way! - - !ruby/object:RPG::EventCommand - code: 119 - indent: 1 - parameters: - - EndCondition - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *90 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 33 :[name=SirMalo]:Behind the right counter is the \c[5]Day Care\c[0]. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 34 :[name=SirMalo]:You can leave there up to two Pokémon to have them + train on their side. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 35 :[name=SirMalo]:Who knows, you might even get an Egg! + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &91 !ruby/object:RPG::MoveCommand + code: 16 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 parameters: [] - - !ruby/object:RPG::EventCommand - code: 118 - indent: 0 - parameters: - - EndCondition - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - "Warning: you must ALWAYS reset the variables at the" - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *91 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 36 :[name=SirMalo]:The seated people in the relaxation area just here + might also teach you useful things. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 37 :[name=SirMalo]:Don't hesitate to have a talk with them! + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Moving to the elevator on the left + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [19, 30])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &92 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - "end of the event with: PFM::Text.reset_variables" - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 + - 10 + - &93 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - &94 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - PFM::Text.reset_variables - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: B - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Clerk - direction: 6 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *92 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *93 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *94 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 38 :[name=SirMalo]:This elevator here allows you to visit the \c[5]Environmental + Zones\c[0]. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 39 :[name=SirMalo]:These maps showcase all the environments you can create + with PokémonSDK, and their associated features. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Moving to the elevator on the right + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'get_character(20).find_path(to: [37, 30])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::MoveRoute + list: + - &95 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 92 :[name=SirMalo]:Oh hi \N[1], how are you? I hope you enjoyed this - little surprise, and you had fun playing this technical demo! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 + - 10 + - &96 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *95 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *96 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &97 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 93 :[name=SirMalo]:I also hope it'll be useful to you in the future, - if you're seeking some information for your own fangame! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 + - 10 + - &98 !ruby/object:RPG::MoveCommand + code: 19 + parameters: [] + - &99 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 94 :[name=SirMalo]:Let us know if you happen to create your own! - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *97 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *98 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *99 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 40 :[name=SirMalo]:Finally, this elevator allows you to visit the \c[5]System + Zones\c[0]. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 41 :[name=SirMalo]:Those are different maps which contain most features + permitted inside events by PokémonSDK. + - !ruby/object:RPG::EventCommand + code: 246 + indent: 1 + parameters: + - 2 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 40 + - !ruby/object:RPG::EventCommand + code: 241 + indent: 1 + parameters: + - !ruby/object:RPG::AudioFile + name: Battle Frontier Calm + pitch: 100 + volume: 100 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 20 + - !ruby/object:RPG::EventCommand + code: 123 + indent: 1 + parameters: + - A + - 0 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 1 + - "\\t[11, 28]" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 42 :[name=SirMalo]:I see I'm talking to a professional! + - !ruby/object:RPG::EventCommand + code: 123 + indent: 1 + parameters: + - A + - 0 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 404 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Stopping the player from following Malo + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - get_character(20).reset_follower + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - 'emotion(:exclamation, 20, wait=34, oy_offset: 8)' + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 43 :[name=SirMalo]:Oh, I see you still don't have any Pokémon! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - Wait a second... + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Gen 1 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "@choice_result = []" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'choice = [:squirtle, :ivysaur, :charizard].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: + db_symbol, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'level: 30) }' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@choice_result << choice" + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Gen 2 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - choice = [] + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'choice = [:cyndaquil, :bayleef, :feraligatr].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: + db_symbol, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'level: 30) }' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@choice_result << choice" + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Gen 3 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - choice = [] + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'choice = [:mudkip, :grovyle, :blaziken].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: + db_symbol, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'level: 30) }' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@choice_result << choice" + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Gen 4 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - choice = [] + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'choice = [:piplup, :monferno, :torterra].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: + db_symbol, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'level: 30) }' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@choice_result << choice" + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Gen 5 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - choice = [] + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'choice = [:tepig, :dewott, :serperior].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: + db_symbol, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'level: 30) }' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@choice_result << choice" + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Gen 6 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - choice = [] + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'choice = [:chespin, :braixen, :greninja].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: + db_symbol, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'level: 30) }' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@choice_result << choice" + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Gen 7 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - choice = [] + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'choice = [:popplio, :torracat, :decidueye].map { |db_symbol| PFM::Pokemon.generate_from_hash(id: + db_symbol, ' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - 'level: 30) }' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@choice_result << choice" + - !ruby/object:RPG::EventCommand + code: 112 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - "@choices = [" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ext_text(3, 147), + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ext_text(3, 148), + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ext_text(3, 149), + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ext_text(3, 150), + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ext_text(3, 151), + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ext_text(3, 152), + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - ext_text(3, 153) + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - "]" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - choice(26, -1, *@choices) + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 44 :[name=SirMalo]:Here, choose one of these teams. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - PFM::Text.set_variable("[TEAM]", @choices[gv[26] - 1]) + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - PFM::Text.set_variable("[PKM1]", @choice_result[gv[26] - 1][0].name) + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - PFM::Text.set_variable("[PKM2]", @choice_result[gv[26] - 1][1].name) + - !ruby/object:RPG::EventCommand + code: 655 + indent: 1 + parameters: + - PFM::Text.set_variable("[PKM3]", @choice_result[gv[26] - 1][2].name) + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 45 :[name=SirMalo]:So, you have chosen the [TEAM] Team, which includes + [PKM1], [PKM2] and [PKM3]. Does this suit you? + - !ruby/object:RPG::EventCommand + code: 102 + indent: 1 + parameters: + - - 3, 46 Yes + - 3, 47 No + - 2 + - !ruby/object:RPG::EventCommand + code: 402 + indent: 1 + parameters: + - 0 + - 3, 46 Yes + - !ruby/object:RPG::EventCommand + code: 113 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 1 + parameters: + - 1 + - 3, 47 No + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 404 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 413 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 249 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: Received a Pokemon + pitch: 100 + volume: 100 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Changing the windowskin for the next message only + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - and making it end automatically (the "[WAIT]" at the + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'end make it better) ' + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$scene.message_window.windowskin_overwrite = 'm_18'" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "$scene.message_window.auto_skip = true" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 48 \c[18]\N[1] obtains the \c[27][TEAM] \c[18]Team! [WAIT 150] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "@choice_result[gv[26] - 1].each { |pokemon| add_rename_pokemon(pokemon) + }" + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$user_data[:player_team] = @choice_result[gv[26] - 1]" + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "@choices = nil" + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 49 :[name=SirMalo]:Here, take this map of the Island. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - give_item(:town_map) + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - PFM::Text.reset_variables + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - B + - 0 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: B + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 50 :[name=SirMalo]:You are now ready to explore everything the Tower + has to show you! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 51 :[name=SirMalo]:Be curious, do not hesitate to interact with everything + you'll see. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 52 :[name=SirMalo]:By the way, every location on this Island possess + an item called \c[5]Intriguing Stone\c[0]. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 53 :[name=SirMalo]:Picking up this item, or getting it from a NPC, means + that you should have experienced everything the map offers. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 54 :[name=SirMalo]:Come see me when you've got them all back, I'll be + there by the elevator on the left! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 55 :[name=SirMalo]:Well, I'm off. + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - Have fun! + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Moving Malo to its original position + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - 'get_character(20).find_path(to: [24, 34])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - wait_event(20) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 20 + - 0 + - 16 + - 34 + - 6 + - !ruby/object:RPG::EventCommand + code: 121 + indent: 0 + parameters: + - 107 + - 107 + - 0 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$quests.speak_to_npc(0, 0)" + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$quests.check_up_signal" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "$quests.get_earnings(0)" + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: C + self_switch_valid: false + switch1_id: 107 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 29 + y: 49 + 22: !ruby/object:RPG::Event + id: 22 + name: Move Reminder + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Scientist-M + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 56 Hello! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - I know everything about the moves a Pokémon can learn when growing. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 57 If you want, I can teach one of your companions a move they might + have forget during their growth. + - !ruby/object:RPG::EventCommand + code: 102 + indent: 0 + parameters: + - - "\\t[11,27]" + - "\\t[11,28]" + - 2 + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 0 + - "\\t[11,27]" + - !ruby/object:RPG::EventCommand + code: 223 + indent: 1 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 4 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - !binary |- + Q2FsbGluZyB0aGUgUGFydHkgbWVudSB0byBzZWxlY3QgYSBQb2vDqW1vbi4= + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - call_party_menu + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - Checking if a move can be reminded + - !ruby/object:RPG::EventCommand + code: 111 + indent: 1 + parameters: + - 12 + - can_move_reminder_be_called? + - !ruby/object:RPG::EventCommand + code: 108 + indent: 2 + parameters: + - Checking if no move was reminded + - !ruby/object:RPG::EventCommand + code: 111 + indent: 2 + parameters: + - 12 + - "!move_reminder" + - !ruby/object:RPG::EventCommand + code: 223 + indent: 3 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 4 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 3 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 3 + parameters: + - 3, 58 Nothing suited you? + - !ruby/object:RPG::EventCommand + code: 0 + indent: 3 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 223 + indent: 2 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 4 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 2 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 2 + parameters: + - 3, 59 I'm sure your Pokémon will be stronger this way! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 411 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 223 + indent: 2 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 4 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 2 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 2 + parameters: + - 3, 60 Unfortunately, there is nothing to teach to your Pokémon... + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 1 + - "\\t[11,28]" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 61 You can sometimes come across unsuspected moves! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 404 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 24 + y: 28 + 23: !ruby/object:RPG::Event + id: 23 + name: Move Tutor + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Scientist-F + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 62 I can teach a very useful move to help you catch Pokémon. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 63 Are you interested? + - !ruby/object:RPG::EventCommand + code: 102 + indent: 0 + parameters: + - - "\\t[11,27]" + - "\\t[11,28]" + - 2 + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 0 + - "\\t[11,27]" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 64 To which Pokémon do you want to teach it? + - !ruby/object:RPG::EventCommand + code: 223 + indent: 1 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 4 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - !binary |- + Q2FsbGluZyB0aGUgUGFydHkgbWVudSB0byBzZWxlY3QgYSBQb2vDqW1vbi4= + - !ruby/object:RPG::EventCommand + code: 408 + indent: 1 + parameters: + - !binary |- + VGhlIGNob3NlbiBQb2vDqW1vbiBpcyBzdG9yZWQgaW4gdmFyaWFibGUgNDMu + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - call_party_menu + - !ruby/object:RPG::EventCommand + code: 223 + indent: 1 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 4 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 1 + parameters: + - 1 + - 43 + - 0 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 2 + parameters: + - !binary |- + VGhlbiwgd2UgY2hlY2sgaWYgdGhlIFBva8OpbW9uIGNhbiBsZWFybiBpdCBvciBub3Q= + - !ruby/object:RPG::EventCommand + code: 408 + indent: 2 + parameters: + - "(not in the moveset or already learnt)" + - !ruby/object:RPG::EventCommand + code: 111 + indent: 2 + parameters: + - 12 + - gv[43] >= 0 && $actors[gv[43]].can_learn?(:false_swipe) + - !ruby/object:RPG::EventCommand + code: 108 + indent: 3 + parameters: + - Learning the move + - !ruby/object:RPG::EventCommand + code: 106 + indent: 3 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 3 + parameters: + - skill_learn(gv[43], :false_swipe) + - !ruby/object:RPG::EventCommand + code: 101 + indent: 3 + parameters: + - 3, 65 This move always leaves at least 1 HP to its target. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 3 + parameters: + - 3, 66 It's a must-have for any self-respecting Trainer, if you want my opinion. + - !ruby/object:RPG::EventCommand + code: 119 + indent: 3 + parameters: + - Event End + - !ruby/object:RPG::EventCommand + code: 0 + indent: 3 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 411 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 3 + parameters: + - !binary |- + SWYgdGhlIGNob3NlbiBQb2vDqW1vbiBjYW4ndCBsZWFybiB0aGUgbW92ZQ== + - !ruby/object:RPG::EventCommand + code: 408 + indent: 3 + parameters: + - or has already learnt it + - !ruby/object:RPG::EventCommand + code: 101 + indent: 3 + parameters: + - 3, 67 Unfortunately, I can't teach this move to your Pokémon... + - !ruby/object:RPG::EventCommand + code: 119 + indent: 3 + parameters: + - Event End + - !ruby/object:RPG::EventCommand + code: 0 + indent: 3 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 411 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 108 + indent: 2 + parameters: + - If the player exited the party menu without selecting a + - !ruby/object:RPG::EventCommand + code: 408 + indent: 2 + parameters: + - !binary |- + UG9rw6ltb24= + - !ruby/object:RPG::EventCommand + code: 101 + indent: 2 + parameters: + - 3, 68 Did you change your mind? + - !ruby/object:RPG::EventCommand + code: 119 + indent: 2 + parameters: + - Event end + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 1 + - "\\t[11,28]" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 69 But this move can be very useful for some very delicate catches. + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 404 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 118 + indent: 0 + parameters: + - Event End + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 26 + y: 28 + 24: !ruby/object:RPG::Event + id: 24 + name: Daycare woman + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Woman-03 + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This variable allows you to have multiple daycares + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 46 + - 46 + - 0 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Calling this common event is enough to launch the + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - Daycare management system. + - !ruby/object:RPG::EventCommand + code: 117 + indent: 0 + parameters: + - 16 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 30 + y: 28 + 25: !ruby/object:RPG::Event + id: 25 + name: Daycare man + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Man-06 + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This variable allows you to have multiple daycares + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 46 + - 46 + - 0 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Calling this common event is enough to launch the + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - Daycare status system. + - !ruby/object:RPG::EventCommand + code: 117 + indent: 0 + parameters: + - 17 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 31 + y: 28 + 26: !ruby/object:RPG::Event + id: 26 + name: Malo + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 107 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Clerk + direction: 6 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 70 :[name=SirMalo]:Well, \N[1]! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - So, how is your exploration faring? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 71 :[name=SirMalo]:Just for the record, there is 16 Intriguing Stones + in this demo. + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Checking the quantity of Intriguing Stones with this + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - command because it's a Rare Object + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$game_variables[26] = $bag.item_quantity(:intriguing_stone)" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - PFM::Text.set_variable('[STONE]', gv[26].to_s) + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 72 :[name=SirMalo]:And I see you have... [STONE] of these! + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Checking if the player has more than 16 stones and/or + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - if they got one in an inexpected way + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 12 + - gv[26] >= 16 && get_self_switch('A', 17, 21) == false + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 73 :[name=SirMalo]:... I know someone who used the console! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 74 :[name=SirMalo]:It's very good to learn how to use it! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 75 :[name=SirMalo]:But be sure not to spoil you the game experience and + the fun learning moment we're offering with this demo. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 76 :[name=SirMalo]:If you already have completed this demo before, and + you just want to receive the reward again, you can continue! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 77 :[name=SirMalo]:Else, I invite you to continue playing the normal + way, you'll learn a lot more this way! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 78 :[name=SirMalo]:I'm still going to tell you my speech, just in case. + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 16 + - 0 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 79 :[name=SirMalo]:Congratulations! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - You have obtained every Intriguing Stones! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 80 :[name=SirMalo]:This means you should have memorized where each feature + is showed! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 81 :[name=SirMalo]:Thanks to that, you'll know which map you should refer + to when you have a doubt about a given feature. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 82 :[name=SirMalo]:Again, congrats! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - By the way, I have a small surprise for you, to commemorate the end of your + journey... + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - Follow me! + - !ruby/object:RPG::EventCommand + code: 108 + indent: 1 + parameters: + - 'NOTE: The events for the screenshot cinematic are' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 1 + parameters: + - located on the top-left corner of this map + - !ruby/object:RPG::EventCommand + code: 231 + indent: 1 + parameters: + - 1 + - black + - 0 + - 0 + - 0 + - 0 + - 100 + - 100 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 232 + indent: 1 + parameters: + - 1 + - 30 + - 0 + - 0 + - 0 + - 0 + - 100 + - 100 + - 255 + - 0 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 40 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - set_self_switch(true, 'A', 41) + - !ruby/object:RPG::EventCommand + code: 123 + indent: 1 + parameters: + - B + - 0 + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 13 + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 83 :[name=SirMalo]:Just a little more effort, you're almost there! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 10 + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 84 :[name=SirMalo]:You're on the right way! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 85 :[name=SirMalo]:Some are harder to find than others, but you can do + it! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 8 + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 86 :[name=SirMalo]:You've done one half, well played! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - Don't let up in your efforts! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 6 + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 87 :[name=SirMalo]:Not bad! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - You've almost done the first half! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - Keep it up! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 3 + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 88 :[name=SirMalo]:You're progressing well! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 89 :[name=SirMalo]:Did you encounter some of my colleagues? + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - They all have an Intriguing Stone, so go on and find them! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 1 + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 90 :[name=SirMalo]:So, do you enjoy the demo? + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - We gave it our all to make you have a nice moment on it! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 91 :[name=SirMalo]:Don't hesitate to explore and talk to everyone! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 1 + parameters: + - You'll learn lots of things this way! + - !ruby/object:RPG::EventCommand + code: 119 + indent: 1 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 118 + indent: 0 + parameters: + - EndCondition + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - 'Warning: you must ALWAYS reset the variables at the' + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - 'end of the event with: PFM::Text.reset_variables' + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - PFM::Text.reset_variables + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: B + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Clerk + direction: 6 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 92 :[name=SirMalo]:Oh hi \N[1], how are you? I hope you enjoyed this + little surprise, and you had fun playing this technical demo! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 93 :[name=SirMalo]:I also hope it'll be useful to you in the future, + if you're seeking some information for your own fangame! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 94 :[name=SirMalo]:Let us know if you happen to create your own! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 16 y: 34 27: !ruby/object:RPG::Event id: 27 name: Roughneck pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Maximo - direction: 6 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 95 Who's daddy's little good boy? - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "emotion(:nocomment, 27, wait=70, oy_offset: 16)" - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &102 - code: 36 - parameters: [] - - !ruby/object:RPG::MoveCommand &103 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *102 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *103 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 96 Erm, it's not what it looks like..! - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &104 - code: 18 - parameters: [] - - !ruby/object:RPG::MoveCommand &105 - code: 35 - parameters: [] - - !ruby/object:RPG::MoveCommand &106 - code: 15 - parameters: - - 10 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *104 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *105 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *106 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 97 Rockruff, use Growl! - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - emotion(:exclamation, 28, wait=70) - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - cry_pokemon(:rockruff) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 15 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 98 Good! - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 - parameters: - - A - - 0 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Maximo + direction: 6 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 95 Who's daddy's little good boy? + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - 'emotion(:nocomment, 27, wait=70, oy_offset: 16)' + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &100 !ruby/object:RPG::MoveCommand + code: 36 + parameters: [] + - &101 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Maximo - direction: 6 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *100 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *101 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 96 Erm, it's not what it looks like..! + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &102 !ruby/object:RPG::MoveCommand + code: 18 + parameters: [] + - &103 !ruby/object:RPG::MoveCommand + code: 35 + parameters: [] + - &104 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 99 My Rockruff is very strong, and it intimidates every Pokémon we're - battling! - - !ruby/object:RPG::EventCommand + - 10 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *102 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *103 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *104 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 97 Rockruff, use Growl! + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - emotion(:exclamation, 28, wait=70) + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - cry_pokemon(:rockruff) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 15 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 98 Good! + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 0 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Maximo + direction: 6 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 99 My Rockruff is very strong, and it intimidates every Pokémon we're + battling! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 31 y: 33 28: !ruby/object:RPG::Event id: 28 name: Rockruff pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "0744" - direction: 4 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 100 Would you like to pet the Rockruff? - - !ruby/object:RPG::EventCommand - code: 102 - indent: 0 - parameters: - - - "\\t[11, 27]" - - "\\t[11, 28]" - - 2 - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 0 - - "\\t[11, 27]" - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &107 - code: 36 - parameters: [] - - !ruby/object:RPG::MoveCommand &108 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand &109 - code: 15 - parameters: - - 15 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *107 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *108 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *109 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "emotion(:love, 28, wait=70, oy_offset: 8)" - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - cry_pokemon(:rockruff) - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 101 Ruff! Ruff! - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &110 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand &111 - code: 35 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *110 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '0744' + direction: 4 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 100 Would you like to pet the Rockruff? + - !ruby/object:RPG::EventCommand + code: 102 + indent: 0 + parameters: + - - "\\t[11, 27]" + - "\\t[11, 28]" + - 2 + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 0 + - "\\t[11, 27]" + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &105 !ruby/object:RPG::MoveCommand + code: 36 + parameters: [] + - &106 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - &107 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - *111 - - !ruby/object:RPG::EventCommand + - 15 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 402 - indent: 0 - parameters: - - 1 - - "\\t[11, 28]" - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &112 - code: 36 - parameters: [] - - !ruby/object:RPG::MoveCommand &113 - code: 25 - parameters: [] - - !ruby/object:RPG::MoveCommand &114 - code: 15 - parameters: - - 15 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *112 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *113 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *114 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 1 - parameters: - - "emotion(:sad, 28, wait=70, oy_offset: 8)" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 1 - parameters: - - 3, 102 Rockruff seems disappointed... - - !ruby/object:RPG::EventCommand - code: 106 - indent: 1 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &115 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand &116 - code: 35 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *115 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *116 - - !ruby/object:RPG::EventCommand + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *105 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *106 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *107 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'emotion(:love, 28, wait=70, oy_offset: 8)' + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - cry_pokemon(:rockruff) + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 101 Ruff! Ruff! + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &108 !ruby/object:RPG::MoveCommand + code: 17 + parameters: [] + - &109 !ruby/object:RPG::MoveCommand + code: 35 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 404 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *108 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *109 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 402 + indent: 0 + parameters: + - 1 + - "\\t[11, 28]" + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &110 !ruby/object:RPG::MoveCommand + code: 36 parameters: [] - - !ruby/object:RPG::EventCommand + - &111 !ruby/object:RPG::MoveCommand + code: 25 + parameters: [] + - &112 !ruby/object:RPG::MoveCommand + code: 15 + parameters: + - 15 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *110 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *111 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *112 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 1 + parameters: + - 'emotion(:sad, 28, wait=70, oy_offset: 8)' + - !ruby/object:RPG::EventCommand + code: 101 + indent: 1 + parameters: + - 3, 102 Rockruff seems disappointed... + - !ruby/object:RPG::EventCommand + code: 106 + indent: 1 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + - &113 !ruby/object:RPG::MoveCommand + code: 17 + parameters: [] + - &114 !ruby/object:RPG::MoveCommand + code: 35 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: true - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *113 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *114 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 404 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: true + through: false + trigger: 0 + walk_anime: true x: 32 y: 33 29: !ruby/object:RPG::Event id: 29 name: "$Jules" pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 101 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Roughneck - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 101 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Roughneck + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 103 :[name=Jules]:Do you know about this chick who fell off the other + side of the guardrail not long ago, behind the Tower? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 104 :[name=Jules]:No kidding, dying like that is wack, not even badass + or something... + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 105 :[name=Jules]:Some people are saying her ghost haunts the grounds + at night since her death. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 106 :[name=Jules]:If I died the same way, I'd be too salty not to haunt + the area. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 107 :[name=Jules]:But well, revenants don't exist, the only ghosts are + the Pokémon, right..? + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 103 :[name=Jules]:Do you know about this chick who fell off the other - side of the guardrail not long ago, behind the Tower? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 104 :[name=Jules]:No kidding, dying like that is wack, not even badass - or something... - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 105 :[name=Jules]:Some people are saying her ghost haunts the grounds - at night since her death. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 106 :[name=Jules]:If I died the same way, I'd be too salty not to haunt - the area. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 107 :[name=Jules]:But well, revenants don't exist, the only ghosts are - the Pokémon, right..? - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 101 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 108 :[name=Jules]:Ya want some help maybe? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 109 :[name=Jules]:... Yo, you got somethin' to say to me? + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - Spit it out, I'm all ears. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 110 .[WAIT 10].[WAIT 10].[WAIT 30] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - emotion(:exclamation) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 40 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 111 :[name=Jules]:What you talkin' 'bout, fam? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 112 :[name=Jules]:Ayy, there's this chick Marissa lookin' to drop some + love letters on me? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 113 :[name=Jules]:I'm feelin' it, but like... + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 114 :[name=Jules]:LMFAO, who's that? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 115 :[name=Jules]:Like, why ain't she come up and tell me herself? + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - I don't even know this Marissa chick. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 116 :[name=Jules]:Alright, if she's lookin' to get to know each other, + I'll make an effort, you know, being the classy gentleman I am and all that. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 117 :[name=Jules]:So where's she at then? + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - emotion(:nocomment, 0, wait=60, oy_offset:16) + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 118 :[name=Jules]:Huh... What? She literally dead?! + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - Elle est morte ?! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 119 :[name=Jules]:Hold up, you ain't tellin' me she's the chick who went + down recently, right?! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 120 :[name=Jules]:Aight, I don't wanna know nothin' more, I'm out, peace. + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 101 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 108 :[name=Jules]:Ya want some help maybe? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 109 :[name=Jules]:... Yo, you got somethin' to say to me? - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - Spit it out, I'm all ears. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 110 .[WAIT 10].[WAIT 10].[WAIT 30] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - emotion(:exclamation) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 40 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 111 :[name=Jules]:What you talkin' 'bout, fam? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 112 :[name=Jules]:Ayy, there's this chick Marissa lookin' to drop some - love letters on me? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 113 :[name=Jules]:I'm feelin' it, but like... - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 114 :[name=Jules]:LMFAO, who's that? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 115 :[name=Jules]:Like, why ain't she come up and tell me herself? - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - I don't even know this Marissa chick. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 116 :[name=Jules]:Alright, if she's lookin' to get to know each other, - I'll make an effort, you know, being the classy gentleman I am and all that. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 117 :[name=Jules]:So where's she at then? - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - emotion(:nocomment, 0, wait=60, oy_offset:16) - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 118 :[name=Jules]:Huh... What? She literally dead?! - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - Elle est morte ?! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 119 :[name=Jules]:Hold up, you ain't tellin' me she's the chick who went - down recently, right?! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 120 :[name=Jules]:Aight, I don't wanna know nothin' more, I'm out, peace. - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &117 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand &118 - code: 15 - parameters: - - 4 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *117 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *118 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$quests.speak_to_npc(2, 0)" - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 - parameters: - - A - - 0 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 + - &115 !ruby/object:RPG::MoveCommand + code: 16 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 101 - switch1_valid: true - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 121 :[name=Jules]:Yo, stop talkin' to me, please. That ghost story of - yours is giving me the chills. I'm out. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 + - &116 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 3, 122 :[name=Jules]:Hope you ain't cursed me with that nonsense of yours. - - !ruby/object:RPG::EventCommand + - 4 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *115 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *116 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$quests.speak_to_npc(2, 0)" + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 0 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 101 + switch1_valid: true + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 121 :[name=Jules]:Yo, stop talkin' to me, please. That ghost story of + yours is giving me the chills. I'm out. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 122 :[name=Jules]:Hope you ain't cursed me with that nonsense of yours. + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 28 y: 36 3: !ruby/object:RPG::Event @@ -6935,1228 +6861,1228 @@ events: name: !binary |- wqcgTGVmdCBlbGV2YXRvciBkb29y pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: door_elevator - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - gp.leave_cycling_state - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: se_door_slide - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Animation of the door above - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - animate_from_charset([0,1],20) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 22 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &119 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &120 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &121 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand &122 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand &123 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *119 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *120 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *121 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *122 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *123 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 221 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This variable tells the game from which floor the playe came inside the - elevator. - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 103 - - 103 - - 0 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 4 - - 12 - - 16 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: door_elevator + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - gp.leave_cycling_state + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: se_door_slide + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Animation of the door above + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - animate_from_charset([0,1],20) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 22 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &117 !ruby/object:RPG::MoveCommand + code: 37 + parameters: [] + - &118 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 + - 2 + - &119 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - &120 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - 5 - - !ruby/object:RPG::EventCommand + - 3 + - &121 !ruby/object:RPG::MoveCommand + code: 38 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 2 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: door_elevator - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *117 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *118 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *119 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *120 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *121 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 221 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This variable tells the game from which floor the playe came inside the + elevator. + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 103 + - 103 + - 0 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 4 + - 12 + - 16 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: se_door_slide - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Opening animation of this door - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - animate_from_charset([0,1],20) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 22 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &124 - code: 42 - parameters: - - 255 - - !ruby/object:RPG::MoveCommand &125 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &126 - code: 1 - parameters: [] - - !ruby/object:RPG::MoveCommand &127 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand &128 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *124 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *125 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *126 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *127 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *128 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Closing animation of this door. The animation will play in reverse. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - animate_from_charset([0,1],20,reverse:true) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 22 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 2 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: door_elevator + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: se_door_slide + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Opening animation of this door + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - animate_from_charset([0,1],20) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 22 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &122 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - !binary |- - UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 + - 255 + - &123 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 + - 2 + - &124 !ruby/object:RPG::MoveCommand + code: 1 + parameters: [] + - &125 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand + - 3 + - &126 !ruby/object:RPG::MoveCommand + code: 38 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *122 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *123 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *124 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *125 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *126 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Closing animation of this door. The animation will play in reverse. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - animate_from_charset([0,1],20,reverse:true) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 22 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true x: 19 y: 29 30: !ruby/object:RPG::Event id: 30 name: EasterEggOWO pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 123 It's a promotional poster. A slogan is written on it. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 124 "You wanna be the very best, like no one ever was. + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - If catching the best is your real quest, and to train them is your cause, + join your local league!" + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 123 It's a promotional poster. A slogan is written on it. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 124 "You wanna be the very best, like no one ever was. - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - If catching the best is your real quest, and to train them is your cause, - join your local league!" - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 22 y: 38 31: !ruby/object:RPG::Event id: 31 name: Malo Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Clerk - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Clerk + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 0 y: 0 32: !ruby/object:RPG::Event id: 32 name: Rey Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_ranger - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_ranger + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 1 y: 0 33: !ruby/object:RPG::Event id: 33 name: Yuri Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Book-girl - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Book-girl + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 2 y: 0 34: !ruby/object:RPG::Event id: 34 name: Aerun Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Hiker-03 - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Hiker-03 + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 3 y: 0 35: !ruby/object:RPG::Event id: 35 name: Palbolsky Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Dragon-tamer-02 - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Dragon-tamer-02 + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 4 y: 0 36: !ruby/object:RPG::Event id: 36 name: Walven Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Rich-Boy-2 - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Rich-Boy-2 + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 5 y: 0 37: !ruby/object:RPG::Event id: 37 name: Scorbutics Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Veteran-02 - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Veteran-02 + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 6 y: 0 38: !ruby/object:RPG::Event id: 38 name: Starter1 Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: true - through: false - trigger: 0 - walk_anime: false - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Clerk - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: true + through: false + trigger: 0 + walk_anime: false + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Clerk + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 0 y: 1 39: !ruby/object:RPG::Event id: 39 name: Starter2 Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: true - through: false - trigger: 0 - walk_anime: false - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Clerk - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: true + through: false + trigger: 0 + walk_anime: false + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Clerk + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 1 y: 1 4: !ruby/object:RPG::Event @@ -8164,1002 +8090,1002 @@ events: name: !binary |- wqcgcmlnaHQgZWxldmF0b3IgZG9vcg== pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: door_elevator - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - gp.leave_cycling_state - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: se_door_slide - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Animation of the door above - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - animate_from_charset([0,1],20) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 22 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &129 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &130 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &131 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand &132 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand &133 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *129 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *130 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *131 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *132 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *133 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 221 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This variable tells the game from which floor the playe came - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - inside the elevator. - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 103 - - 103 - - 0 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 12 - - 12 - - 16 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: door_elevator + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - gp.leave_cycling_state + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: se_door_slide + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Animation of the door above + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - animate_from_charset([0,1],20) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 22 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &127 !ruby/object:RPG::MoveCommand + code: 37 + parameters: [] + - &128 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 + - 2 + - &129 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - &130 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - 5 - - !ruby/object:RPG::EventCommand + - 3 + - &131 !ruby/object:RPG::MoveCommand + code: 38 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 2 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: door_elevator - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: se_door_slide - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Opening animation of this door - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - animate_from_charset([0,1],20) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 22 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &134 - code: 42 - parameters: - - 255 - - !ruby/object:RPG::MoveCommand &135 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &136 - code: 1 - parameters: [] - - !ruby/object:RPG::MoveCommand &137 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand &138 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *134 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *135 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *136 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *137 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *138 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Closing animation of this door. The animation will play in reverse. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - animate_from_charset([0,1],20,reverse:true) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 22 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *127 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *128 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *129 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *130 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *131 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 221 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This variable tells the game from which floor the playe came + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - inside the elevator. + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 103 + - 103 + - 0 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 12 + - 12 + - 16 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 2 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: door_elevator + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: se_door_slide + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Opening animation of this door + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - animate_from_charset([0,1],20) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 22 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &132 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - !binary |- - UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 + - 255 + - &133 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 + - 2 + - &134 !ruby/object:RPG::MoveCommand + code: 1 + parameters: [] + - &135 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand + - 3 + - &136 !ruby/object:RPG::MoveCommand + code: 38 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *132 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *133 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *134 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *135 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *136 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Closing animation of this door. The animation will play in reverse. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - animate_from_charset([0,1],20,reverse:true) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 22 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + UmVlbmFibGluZyB0aGUgZm9sbG93ZXIgUG9rw6ltb24gaWYgdGhpcyBvcHRpb24gd2FzIGFjdGl2YXRlZA== + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true x: 37 y: 29 40: !ruby/object:RPG::Event id: 40 name: Starter3 Photo pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: true + through: false + trigger: 0 + walk_anime: false + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Clerk + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true + x: 2 + y: 1 + 41: !ruby/object:RPG::Event + id: 41 + name: Photo Event + pages: + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "(31..40).each { |id| set_self_switch(true, 'A', id) }" + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 3 + - 28 + - 43 + - 4 + - 0 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 31 + - 0 + - 27 + - 43 + - 6 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 32 + - 0 + - 29 + - 43 + - 4 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 33 + - 0 + - 28 + - 42 + - 2 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 34 + - 0 + - 27 + - 42 + - 2 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 35 + - 0 + - 29 + - 42 + - 2 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 36 + - 0 + - 26 + - 42 + - 2 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 37 + - 0 + - 30 + - 42 + - 2 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - ge(38).set_appearance($user_data[:player_team][0].character_name) + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - ge(39).set_appearance($user_data[:player_team][1].character_name) + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - ge(40).set_appearance($user_data[:player_team][2].character_name) + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 38 + - 0 + - 27 + - 44 + - 2 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 39 + - 0 + - 28 + - 44 + - 2 + - !ruby/object:RPG::EventCommand + code: 202 + indent: 0 + parameters: + - 40 + - 0 + - 29 + - 44 + - 2 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 232 + indent: 0 + parameters: + - 1 + - 30 + - 0 + - 0 + - 0 + - 0 + - 100 + - 100 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 30 + - !ruby/object:RPG::EventCommand + code: 235 + indent: 0 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 125 :[name=SirMalo]:Here we are, with the whole team and your very first + Pokémon! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 126 :[name=SirMalo]:What we're going to do? + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 127 :[name=SirMalo]:We're going to take a commemorative photo! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 128 :[name=SirMalo]:Look down... + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &137 !ruby/object:RPG::MoveCommand + code: 16 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *137 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 31 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + - &138 !ruby/object:RPG::MoveCommand + code: 16 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: true - through: false - trigger: 0 - walk_anime: false - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Clerk - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *138 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 32 + - !ruby/object:RPG::MoveRoute + list: + - &139 !ruby/object:RPG::MoveCommand + code: 16 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *139 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 129 :[name=SirMalo]:Say "Chespin"! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 130 :[name=Everyone]::[align=center]:CHESPIN! + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - take_screenshot("technical_demo.png", scale = 2) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 224 + indent: 0 + parameters: + - !ruby/object:Color + red: 255 + green: 255 + blue: 255 + alpha: 255 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + - &140 !ruby/object:RPG::MoveCommand + code: 17 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 2 - y: 1 - 41: !ruby/object:RPG::Event - id: 41 - name: Photo Event - pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "(31..40).each { |id| set_self_switch(true, 'A', id) }" - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 3 - - 28 - - 43 - - 4 - - 0 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 31 - - 0 - - 27 - - 43 - - 6 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 32 - - 0 - - 29 - - 43 - - 4 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 33 - - 0 - - 28 - - 42 - - 2 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 34 - - 0 - - 27 - - 42 - - 2 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 35 - - 0 - - 29 - - 42 - - 2 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 36 - - 0 - - 26 - - 42 - - 2 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 37 - - 0 - - 30 - - 42 - - 2 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - ge(38).set_appearance($user_data[:player_team][0].character_name) - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - ge(39).set_appearance($user_data[:player_team][1].character_name) - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - ge(40).set_appearance($user_data[:player_team][2].character_name) - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 38 - - 0 - - 27 - - 44 - - 2 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 39 - - 0 - - 28 - - 44 - - 2 - - !ruby/object:RPG::EventCommand - code: 202 - indent: 0 - parameters: - - 40 - - 0 - - 29 - - 44 - - 2 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 232 - indent: 0 - parameters: - - 1 - - 30 - - 0 - - 0 - - 0 - - 0 - - 100 - - 100 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 30 - - !ruby/object:RPG::EventCommand - code: 235 - indent: 0 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 125 :[name=SirMalo]:Here we are, with the whole team and your very first - Pokémon! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 126 :[name=SirMalo]:What we're going to do? - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 127 :[name=SirMalo]:We're going to take a commemorative photo! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 128 :[name=SirMalo]:Look down... - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &139 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *139 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 31 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &140 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *140 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 32 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &141 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *141 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 129 :[name=SirMalo]:Say "Chespin"! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 130 :[name=Everyone]::[align=center]:CHESPIN! - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - take_screenshot("technical_demo.png", scale = 2) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 224 - indent: 0 - parameters: - - !ruby/object:Color - red: 255 - green: 255 - blue: 255 - alpha: 255 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &142 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *142 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 31 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &143 - code: 18 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *143 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - 32 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &144 - code: 17 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *144 - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 131 :[name=SirMalo]:There, the photo is taken... Or should I say the - screenshot! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 132 :[name=SirMalo]:You can find it in the folder of the demo, named - "technical_demo.png". - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - "3, 133 :[name=SirMalo]:We would love if you could share this screen and - your reactions about the demo on the Pokémon Workshop Discord server, in - the channel #psdk-talk!" - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - !binary |- - cmVtYXJxdWVzIGV0IHRlcyBjb21tZW50YWlyZXMgc3VyIGNldHRlIGTDqW1vICE= - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 134 :[name=SirMalo]:Thanks again for playing until the end, we hope you - had as much fun when journeying through this demo as us creating it! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 135 :[name=SirMalo]:We hope to see you soon on the Discord! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 136 :[name=SirMalo]:And now, roll the credits! - - !ruby/object:RPG::EventCommand - code: 231 - indent: 0 - parameters: - - 1 - - black - - 0 - - 0 - - 0 - - 0 - - 100 - - 100 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 232 - indent: 0 - parameters: - - 1 - - 10 - - 0 - - 0 - - 0 - - 0 - - 100 - - 100 - - 255 - - 0 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 3 - - 25 - - 33 - - 2 - - 0 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "(31..40).each { |id| delete_event_forever(id) }" - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$scene.call_scene(GamePlay::CreditScene)" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - force_save - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - "@wait = 1" - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 232 - indent: 0 - parameters: - - 1 - - 30 - - 0 - - 0 - - 0 - - 0 - - 100 - - 100 - - 0 - - 0 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 30 - - !ruby/object:RPG::EventCommand - code: 235 - indent: 0 - parameters: - - 1 - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 - parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *140 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 31 + - !ruby/object:RPG::MoveRoute + list: + - &141 !ruby/object:RPG::MoveCommand + code: 18 + parameters: [] + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *141 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 32 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + - &142 !ruby/object:RPG::MoveCommand + code: 17 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *142 + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 131 :[name=SirMalo]:There, the photo is taken... Or should I say the + screenshot! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 132 :[name=SirMalo]:You can find it in the folder of the demo, named + "technical_demo.png". + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - '3, 133 :[name=SirMalo]:We would love if you could share this screen and + your reactions about the demo on the Pokémon Workshop Discord server, in + the channel #psdk-talk!' + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - !binary |- + cmVtYXJxdWVzIGV0IHRlcyBjb21tZW50YWlyZXMgc3VyIGNldHRlIGTDqW1vICE= + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 134 :[name=SirMalo]:Thanks again for playing until the end, we hope you + had as much fun when journeying through this demo as us creating it! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 135 :[name=SirMalo]:We hope to see you soon on the Discord! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 136 :[name=SirMalo]:And now, roll the credits! + - !ruby/object:RPG::EventCommand + code: 231 + indent: 0 + parameters: + - 1 + - black + - 0 + - 0 + - 0 + - 0 + - 100 + - 100 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 232 + indent: 0 + parameters: + - 1 + - 10 + - 0 + - 0 + - 0 + - 0 + - 100 + - 100 + - 255 + - 0 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 3 + - 25 + - 33 + - 2 + - 0 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "(31..40).each { |id| delete_event_forever(id) }" + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$scene.call_scene(GamePlay::CreditScene)" + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - force_save + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - "@wait = 1" + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 232 + indent: 0 + parameters: + - 1 + - 30 + - 0 + - 0 + - 0 + - 0 + - 100 + - 100 + - 0 + - 0 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 30 + - !ruby/object:RPG::EventCommand + code: 235 + indent: 0 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true x: 0 y: 2 42: !ruby/object:RPG::Event @@ -9167,664 +9093,767 @@ events: name: !binary |- wqcgZXNjYWxhdG9yIHJhaWxpbmc= pages: - - !ruby/object:RPG::Event::Page - always_on_top: true - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: fx_Escalator-railings - direction: 4 - opacity: 0 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: true + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: fx_Escalator-railings + direction: 4 + opacity: 0 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 17 y: 47 43: !ruby/object:RPG::Event id: 43 name: Give item pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Aroma-Lady - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Aroma-Lady + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 137 Here, we encourage young Trainers to catch lots and lots of Pokémon! + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 138 I'm going to use the \c[5]"give_item"\c[0] command to give you 10 + Poké Balls. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - give_item(:poke_ball, 10) + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 139 The Tower brims with a great variety of Pokémon to catch. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 140 So don't hesitate to launch a lot of these in all directions! + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 0 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 1 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 137 Here, we encourage young Trainers to catch lots and lots of Pokémon! - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 138 I'm going to use the \c[5]"give_item"\c[0] command to give you 10 - Poké Balls. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - give_item(:poke_ball, 10) - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 139 The Tower brims with a great variety of Pokémon to catch. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 140 So don't hesitate to launch a lot of these in all directions! - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 - parameters: - - A - - 0 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 1 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 24 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 3 - step_anime: false - through: false - trigger: 0 - walk_anime: true - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Aroma-Lady - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::MoveCommand + code: 24 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 3 + step_anime: false + through: false + trigger: 0 + walk_anime: true + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Aroma-Lady + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 141 The Tower brims with a great variety of Pokémon to catch. + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 142 So don't hesitate to launch a lot of these in all directions! + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 1 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 141 The Tower brims with a great variety of Pokémon to catch. - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 142 So don't hesitate to launch a lot of these in all directions! - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 1 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 1 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 1 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 34 y: 43 44: !ruby/object:RPG::Event id: 44 name: Silently give an item pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Burglar - direction: 4 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 143 Hey, psst... - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 144 I'm gonna slip you something on the down low... - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 145 I put it directly in your bag using the \c[5]"$bag.add_item"\c[0] - command. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "$bag.add_item(:rare_candy)" - - !ruby/object:RPG::EventCommand - code: 101 - indent: 0 - parameters: - - 3, 146 .[WAIT 20].[WAIT 20].[WAIT 20] - - !ruby/object:RPG::EventCommand - code: 401 - indent: 0 - parameters: - - Now scram. - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 4 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - Checking the position of the player - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 26 - - 26 - - 0 - - 6 - - -1 - - 0 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 1 - - 26 - - 0 - - 34 - - 0 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &145 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand &146 - code: 13 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *145 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 - parameters: - - *146 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 1 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: npc_Burglar + direction: 4 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 143 Hey, psst... + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 144 I'm gonna slip you something on the down low... + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 145 I put it directly in your bag using the \c[5]"$bag.add_item"\c[0] + command. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - "$bag.add_item(:rare_candy)" + - !ruby/object:RPG::EventCommand + code: 101 + indent: 0 + parameters: + - 3, 146 .[WAIT 20].[WAIT 20].[WAIT 20] + - !ruby/object:RPG::EventCommand + code: 401 + indent: 0 + parameters: + - Now scram. + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 4 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - Checking the position of the player + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 26 + - 26 + - 0 + - 6 + - -1 + - 0 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 1 + - 26 + - 0 + - 34 + - 0 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &143 !ruby/object:RPG::MoveCommand + code: 16 + parameters: [] + - &144 !ruby/object:RPG::MoveCommand + code: 13 parameters: [] - - !ruby/object:RPG::EventCommand + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *143 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *144 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - 'get_character(44).find_path(to: [28, 47])' + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - wait_event(44) + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 4 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - 0 + - !ruby/object:RPG::MoveRoute + list: + - &145 !ruby/object:RPG::MoveCommand + code: 16 parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - "get_character(44).find_path(to: [28, 47])" - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - wait_event(44) - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 + - &146 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - 4 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 + - 4 + - &147 !ruby/object:RPG::MoveCommand + code: 41 parameters: - - 0 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &147 - code: 16 - parameters: [] - - !ruby/object:RPG::MoveCommand &148 - code: 15 - parameters: - - 4 - - !ruby/object:RPG::MoveCommand &149 - code: 41 - parameters: - - npc_Burglar - - 0 - - 2 - - 1 - - !ruby/object:RPG::MoveCommand &150 - code: 15 - parameters: - - 8 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 + - npc_Burglar + - 0 + - 2 + - 1 + - &148 !ruby/object:RPG::MoveCommand + code: 15 parameters: - - *147 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *148 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *149 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *150 - - !ruby/object:RPG::EventCommand - code: 210 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - delete_this_event_forever - - !ruby/object:RPG::EventCommand + - 8 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 2 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 24 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 3 - step_anime: false - through: false - trigger: 0 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *145 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *146 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *147 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *148 + - !ruby/object:RPG::EventCommand + code: 210 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - delete_this_event_forever + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 2 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 24 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 3 + step_anime: false + through: false + trigger: 0 + walk_anime: true x: 35 y: 47 - 5: !ruby/object:RPG::Event - id: 5 - name: Nurse + 45: !ruby/object:RPG::Event + id: 45 + name: !binary |- + wqcgZXhpdCBkb29y pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: npc_Nurse-01 - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 117 - indent: 0 - parameters: - - 4 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - We set the Map Return depending on the Nurse's position, - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - with a +2 to her Y position so that when we black out, we - - !ruby/object:RPG::EventCommand - code: 408 - indent: 0 - parameters: - - appear directly on the right position. - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 47 - - 47 - - 0 - - 7 - - 0 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 48 - - 48 - - 0 - - 6 - - 5 - - 0 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 - parameters: - - 49 - - 49 - - 0 - - 6 - - 5 - - 1 - - !ruby/object:RPG::EventCommand - code: 122 - indent: 0 + - !ruby/object:RPG::Event::Page + always_on_top: true + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: fx_Arrow + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - gp.leave_cycling_state + - !ruby/object:RPG::EventCommand + code: 242 + indent: 0 + parameters: + - 1 + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: door_exit + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 221 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 12 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute + list: + - &149 !ruby/object:RPG::MoveCommand + code: 37 + parameters: [] + - &150 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - 49 - - 49 - - 1 - - 0 - - 2 - - !ruby/object:RPG::EventCommand + - 0 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 0 - walk_anime: true - x: 18 - y: 40 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *149 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *150 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - We set the Map Return depending on the Nurse's position, + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - with a +2 to her Y position so that when we black out, we + - !ruby/object:RPG::EventCommand + code: 408 + indent: 0 + parameters: + - appear directly on the right position. + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 47 + - 47 + - 0 + - 7 + - 0 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 48 + - 48 + - 0 + - 6 + - 5 + - 0 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 49 + - 49 + - 0 + - 6 + - 5 + - 1 + - !ruby/object:RPG::EventCommand + code: 122 + indent: 0 + parameters: + - 49 + - 49 + - 1 + - 0 + - 2 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This command turns on the self switch on the exterior door to enable the + opening door. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - set_self_switch(true,"A",1,map_id = 19) + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 19 + - 31 + - 31 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 31 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 35 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 39 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 2 + move_type: 0 + step_anime: true + through: false + trigger: 2 + walk_anime: false + x: 28 + y: 48 6: !ruby/object:RPG::Event id: 6 name: "[sprite=off] Exiting arrow" pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This event displays an arrow under the exit when the player stands in front - of it and faces down. - - !ruby/object:RPG::EventCommand - code: 111 - indent: 0 - parameters: - - 12 - - gp.x == 28 && gp.y == 47 - - !ruby/object:RPG::EventCommand - code: 111 - indent: 1 - parameters: - - 6 - - -1 - - 2 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 2 - parameters: - - 1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &151 - code: 42 - parameters: - - 255 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 2 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This event displays an arrow under the exit when the player stands in front + of it and faces down. + - !ruby/object:RPG::EventCommand + code: 111 + indent: 0 + parameters: + - 12 + - gp.x == 28 && gp.y == 47 + - !ruby/object:RPG::EventCommand + code: 111 + indent: 1 + parameters: + - 6 + - -1 + - 2 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 2 + parameters: + - 45 + - !ruby/object:RPG::MoveRoute + list: + - &151 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - *151 - - !ruby/object:RPG::EventCommand + - 255 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 411 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 209 - indent: 2 - parameters: - - 1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &152 - code: 42 - parameters: - - 0 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 2 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 2 + parameters: + - *151 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 411 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 209 + indent: 2 + parameters: + - 45 + - !ruby/object:RPG::MoveRoute + list: + - &152 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - *152 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 2 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand + - 0 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 1 parameters: [] - - !ruby/object:RPG::EventCommand - code: 411 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 209 - indent: 1 - parameters: - - 1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &153 - code: 42 - parameters: - - 0 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 1 + repeat: false + skippable: false + - !ruby/object:RPG::EventCommand + code: 509 + indent: 2 + parameters: + - *152 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 2 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 411 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 209 + indent: 1 + parameters: + - 45 + - !ruby/object:RPG::MoveRoute + list: + - &153 !ruby/object:RPG::MoveCommand + code: 42 parameters: - - *153 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 1 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 412 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand + - 0 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 4 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 1 + parameters: + - *153 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 1 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 412 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 4 + walk_anime: true x: 28 y: 49 7: !ruby/object:RPG::Event @@ -9832,51 +9861,51 @@ events: name: !binary |- wqcgRXNjYWxhdG9yIGdyYXBoaWNz pages: - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: fx_Escalator-up - direction: 6 - opacity: 0 - pattern: 0 - tile_id: 0 + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: fx_Escalator-up + direction: 6 + opacity: 0 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - ge(7).z = 0 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - ge(7).z = 0 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 4 - walk_anime: true + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 4 + walk_anime: true x: 16 y: 47 8: !ruby/object:RPG::Event @@ -9884,249 +9913,249 @@ events: name: !binary |- wqcgYmFzZW1lbnQgd2FycCBsZWZ0 pages: - - !ruby/object:RPG::Event::Page - always_on_top: true - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: zz_blocker - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - gp.leave_cycling_state - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: door_exit - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 221 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 4 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &154 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &155 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &156 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand &157 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand &158 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *154 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *155 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *156 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *157 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *158 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 12 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This command turns on the self switch on the basement to settle the tone - and the followers. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - set_self_switch(true,"A",1,map_id = 17) - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 17 - - 17 - - 29 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + - !ruby/object:RPG::Event::Page + always_on_top: true + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: zz_blocker + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - gp.leave_cycling_state + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: door_exit + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 221 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 4 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 31 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 35 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 39 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 2 - move_type: 0 - step_anime: true - through: false - trigger: 2 - walk_anime: false - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 + - &154 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 + - 2 + - &155 !ruby/object:RPG::MoveCommand + code: 37 + parameters: [] + - &156 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - &157 !ruby/object:RPG::MoveCommand + code: 38 + parameters: [] + - &158 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand + - 3 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *154 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *155 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *156 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *157 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *158 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 12 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This command turns on the self switch on the basement to settle the tone + and the followers. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - set_self_switch(true,"A",1,map_id = 17) + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 17 + - 17 + - 29 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 31 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 35 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 39 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 2 + move_type: 0 + step_anime: true + through: false + trigger: 2 + walk_anime: false + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true x: 27 y: 39 9: !ruby/object:RPG::Event @@ -10134,249 +10163,249 @@ events: name: !binary |- wqcgYmFzZW1lbnQgd2FycCBtaWRkbGU= pages: - - !ruby/object:RPG::Event::Page - always_on_top: true - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: false - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: true - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: zz_blocker - direction: 8 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - !binary |- - RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_disable - - !ruby/object:RPG::EventCommand - code: 655 - indent: 0 - parameters: - - gp.leave_cycling_state - - !ruby/object:RPG::EventCommand - code: 250 - indent: 0 - parameters: - - !ruby/object:RPG::AudioFile - name: door_exit - pitch: 100 - volume: 80 - - !ruby/object:RPG::EventCommand - code: 221 - indent: 0 - parameters: [] - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 4 - - !ruby/object:RPG::EventCommand - code: 209 - indent: 0 - parameters: - - -1 - - !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand &159 - code: 29 - parameters: - - 2 - - !ruby/object:RPG::MoveCommand &160 - code: 37 - parameters: [] - - !ruby/object:RPG::MoveCommand &161 - code: 4 - parameters: [] - - !ruby/object:RPG::MoveCommand &162 - code: 38 - parameters: [] - - !ruby/object:RPG::MoveCommand &163 - code: 29 - parameters: - - 3 - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: false - skippable: false - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *159 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *160 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *161 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *162 - - !ruby/object:RPG::EventCommand - code: 509 - indent: 0 - parameters: - - *163 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 10 - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 - parameters: - - !ruby/object:Tone - red: -255 - green: -255 - blue: -255 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 12 - - !ruby/object:RPG::EventCommand - code: 108 - indent: 0 - parameters: - - This command turns on the self switch on the basement to settle the tone - and the followers. - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - set_self_switch(true,"A",2,map_id = 17) - - !ruby/object:RPG::EventCommand - code: 201 - indent: 0 - parameters: - - 0 - - 17 - - 18 - - 29 - - 0 - - 1 - - !ruby/object:RPG::EventCommand - code: 0 - indent: 0 - parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute + - !ruby/object:RPG::Event::Page + always_on_top: true + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: false + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: true + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: zz_blocker + direction: 8 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - !binary |- + RGlzYWJsaW5nIHRoZSBmb2xsb3dlciBQb2vDqW1vbiBpZiB0aGlzIG9wdGlvbiB3YXMgYWN0aXZhdGVk + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_disable + - !ruby/object:RPG::EventCommand + code: 655 + indent: 0 + parameters: + - gp.leave_cycling_state + - !ruby/object:RPG::EventCommand + code: 250 + indent: 0 + parameters: + - !ruby/object:RPG::AudioFile + name: door_exit + pitch: 100 + volume: 80 + - !ruby/object:RPG::EventCommand + code: 221 + indent: 0 + parameters: [] + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 4 + - !ruby/object:RPG::EventCommand + code: 209 + indent: 0 + parameters: + - -1 + - !ruby/object:RPG::MoveRoute list: - - !ruby/object:RPG::MoveCommand - code: 31 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 35 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 39 - parameters: [] - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true - skippable: false - move_speed: 2 - move_type: 0 - step_anime: true - through: false - trigger: 2 - walk_anime: false - - !ruby/object:RPG::Event::Page - always_on_top: false - condition: !ruby/object:RPG::Event::Page::Condition - self_switch_ch: A - self_switch_valid: true - switch1_id: 1 - switch1_valid: false - switch2_id: 1 - switch2_valid: false - variable_id: 1 - variable_valid: false - variable_value: 0 - direction_fix: false - graphic: !ruby/object:RPG::Event::Page::Graphic - blend_type: 0 - character_hue: 0 - character_name: "" - direction: 2 - opacity: 255 - pattern: 0 - tile_id: 0 - list: - - !ruby/object:RPG::EventCommand - code: 223 - indent: 0 + - &159 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - !ruby/object:Tone - red: 0 - green: 0 - blue: 0 - gray: 0 - - 10 - - !ruby/object:RPG::EventCommand - code: 106 - indent: 0 - parameters: - - 5 - - !ruby/object:RPG::EventCommand - code: 355 - indent: 0 - parameters: - - Yuki::FollowMe.smart_enable - - !ruby/object:RPG::EventCommand - code: 123 - indent: 0 + - 2 + - &160 !ruby/object:RPG::MoveCommand + code: 37 + parameters: [] + - &161 !ruby/object:RPG::MoveCommand + code: 4 + parameters: [] + - &162 !ruby/object:RPG::MoveCommand + code: 38 + parameters: [] + - &163 !ruby/object:RPG::MoveCommand + code: 29 parameters: - - A - - 1 - - !ruby/object:RPG::EventCommand + - 3 + - !ruby/object:RPG::MoveCommand code: 0 - indent: 0 parameters: [] - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - list: - - !ruby/object:RPG::MoveCommand - code: 0 - parameters: [] - repeat: true + repeat: false skippable: false - move_speed: 3 - move_type: 0 - step_anime: false - through: false - trigger: 3 - walk_anime: true + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *159 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *160 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *161 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *162 + - !ruby/object:RPG::EventCommand + code: 509 + indent: 0 + parameters: + - *163 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 10 + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: -255 + green: -255 + blue: -255 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 12 + - !ruby/object:RPG::EventCommand + code: 108 + indent: 0 + parameters: + - This command turns on the self switch on the basement to settle the tone + and the followers. + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - set_self_switch(true,"A",2,map_id = 17) + - !ruby/object:RPG::EventCommand + code: 201 + indent: 0 + parameters: + - 0 + - 17 + - 18 + - 29 + - 0 + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 31 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 35 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 39 + parameters: [] + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 2 + move_type: 0 + step_anime: true + through: false + trigger: 2 + walk_anime: false + - !ruby/object:RPG::Event::Page + always_on_top: false + condition: !ruby/object:RPG::Event::Page::Condition + self_switch_ch: A + self_switch_valid: true + switch1_id: 1 + switch1_valid: false + switch2_id: 1 + switch2_valid: false + variable_id: 1 + variable_valid: false + variable_value: 0 + direction_fix: false + graphic: !ruby/object:RPG::Event::Page::Graphic + blend_type: 0 + character_hue: 0 + character_name: '' + direction: 2 + opacity: 255 + pattern: 0 + tile_id: 0 + list: + - !ruby/object:RPG::EventCommand + code: 223 + indent: 0 + parameters: + - !ruby/object:Tone + red: 0 + green: 0 + blue: 0 + gray: 0 + - 10 + - !ruby/object:RPG::EventCommand + code: 106 + indent: 0 + parameters: + - 5 + - !ruby/object:RPG::EventCommand + code: 355 + indent: 0 + parameters: + - Yuki::FollowMe.smart_enable + - !ruby/object:RPG::EventCommand + code: 123 + indent: 0 + parameters: + - A + - 1 + - !ruby/object:RPG::EventCommand + code: 0 + indent: 0 + parameters: [] + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + list: + - !ruby/object:RPG::MoveCommand + code: 0 + parameters: [] + repeat: true + skippable: false + move_speed: 3 + move_type: 0 + step_anime: false + through: false + trigger: 3 + walk_anime: true x: 28 y: 39 height: 64 diff --git a/Data/configs/conditions.json b/Data/configs/conditions.json new file mode 100644 index 00000000..8632cda8 --- /dev/null +++ b/Data/configs/conditions.json @@ -0,0 +1 @@ +{"klass":"Configs::Conditions","max_condition_value":255,"coolness_index":0,"beauty_index":1,"cuteness_index":2,"cleverness_index":3,"toughness_index":4,"sheen_index":5} \ No newline at end of file