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Implement the Show Message Event Command #588

@AerunDev

Description

@AerunDev

As a game developer
I would like to display text messages to players
So that they can enjoy the game main plot & NPC dialogs

References

Acceptance Criteria:

  • User can write messages
  • Events messages are placed in one CSV per event with the first event being 500000.csv
    • Make sure events are always referring to the right CSV and row, and do reuse CSV rows if there are not anymore (like Pokémon forms)
  • Messages can be quickly translated from the text input itself (like Pokémon names)
  • Messages can be read & displayed by PSDK
  • Messages can be skipped or not (Boolean isSkippable)
  • Display if there is a speaker or not on the Node, and the speaker itself
  • Create the related documentation (unscoped but will be mandatory if someone need it on the following commands to implement)

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