As an User
I want interfaces to be fully operable without requiring a mouse
so that I can interact with the application regardless of my accessibility needs or preferred input method
Several accessibility issues have been identified beyond the copy button itself. Rather than addressing them individually, Pokémon Studio needs a broader assessment to establish a consistent accessibility strategy.
Acceptance Criteria
Identified and Relevant Use Cases
Relevant
- Users unable or unwilling to rely on a mouse.
- Users with motor impairments.
- Users navigating through keyboard-only workflows.
- Future compliance with accessibility best practices.
Not Prioritized / Out of Scope
- Full accessibility compliance implementation.
- User-configurable accessibility profiles.
- Complete redesign of existing interfaces.
As an User
I want interfaces to be fully operable without requiring a mouse
so that I can interact with the application regardless of my accessibility needs or preferred input method
Several accessibility issues have been identified beyond the copy button itself. Rather than addressing them individually, Pokémon Studio needs a broader assessment to establish a consistent accessibility strategy.
Acceptance Criteria
Identified and Relevant Use Cases
Relevant
Not Prioritized / Out of Scope