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Validate Event Entry Points #766
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AccessibilityIssues related to accessibilityIssues related to accessibilityDesignIssues related to UX/UI designIssues related to UX/UI designUser storyIssues related to a new feature or requestIssues related to a new feature or request
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AccessibilityIssues related to accessibilityIssues related to accessibilityDesignIssues related to UX/UI designIssues related to UX/UI designUser storyIssues related to a new feature or requestIssues related to a new feature or request
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As a game developer
I want clear feedback when an event cannot be executed
so that I can quickly identify configuration issues and avoid false bug reports.
An event without a Trigger Command has no entry point and therefore cannot be executed by PSDK.
Pokémon Studio should make this situation visible instead of letting users discover it at runtime.
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