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Validate Event Entry Points #766

@AerunDev

Description

@AerunDev

As a game developer
I want clear feedback when an event cannot be executed
so that I can quickly identify configuration issues and avoid false bug reports.

An event without a Trigger Command has no entry point and therefore cannot be executed by PSDK.
Pokémon Studio should make this situation visible instead of letting users discover it at runtime.

Acceptance Criteria

  • Events without Trigger Commands are detected.
  • Users receive clear feedback explaining why the event cannot execute.
  • The feedback appears directly within the event editor.
  • The warning disappears as soon as at least one Trigger Command exists.
  • Export remains possible if intentionally allowed by product decisions.
  • Warning wording is understandable by non-technical users.

Scope

Included

  • Validation rules
  • User feedback
  • Warning states

Out of Scope

  • Trigger creation
  • Priority management
  • Runtime execution logic

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