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1, newPosition); + lastPosition = newPosition; + } + + } + +} diff --git a/Assets/Week 4/Scripts/Planes.cs.meta b/Assets/Week 4/Scripts/Planes.cs.meta new file mode 100644 index 000000000..5d1678924 --- /dev/null +++ b/Assets/Week 4/Scripts/Planes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d85acf84a058e9648ae48c1eecd26060 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 1cdc6db13..de37f0693 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -278,7 +278,99 @@ PlayerSettings: AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 m_BuildTargetIcons: [] - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - 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m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: m_BuildTargetBatching: [] m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: From 54de052d3f66d6c928849fde4efb09c71fb1f8e3 Mon Sep 17 00:00:00 2001 From: rathroni Date: Thu, 1 Feb 2024 14:25:17 -0500 Subject: [PATCH 2/5] moving the plane updating flight path --- Assets/Week 4/Scripts/Planes.cs | 36 +++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/Assets/Week 4/Scripts/Planes.cs b/Assets/Week 4/Scripts/Planes.cs index 9d63d742d..ba4c1f53b 100644 --- a/Assets/Week 4/Scripts/Planes.cs +++ b/Assets/Week 4/Scripts/Planes.cs @@ -9,11 +9,47 @@ public class Planes : MonoBehaviour public float newPointThreshold = 0.2f; Vector2 lastPosition; LineRenderer lineRenderer; + Rigidbody2D rigidbody; + Vector2 currentPosition; + public float speed = 1.0f; private void Start() { lineRenderer = GetComponent(); lineRenderer.positionCount = 1; lineRenderer.SetPosition(0, transform.position); + rigidbody = GetComponent(); + } + + + + private void FixedUpdate() + { + currentPosition = transform.position; + if(points.Count > 0 ) + { + Vector2 direction = points[0] - currentPosition; + float angle = Mathf.Atan2(direction.x, direction.y) * Mathf.Rad2Deg; + rigidbody.rotation = -angle; + } + rigidbody.MovePosition(rigidbody.position + (Vector2)transform.up * speed * Time.deltaTime); + } + + private void Update() + { + lineRenderer.SetPosition(0, transform.position); + if (points.Count > 0 ) + { + if(Vector2.Distance (currentPosition, points[0]) < newPointThreshold) + { + points.RemoveAt(0); + + for(int i = 0; i < lineRenderer.positionCount - 2; i++) + { + lineRenderer.SetPosition(i, lineRenderer.GetPosition(i+1)); + } + lineRenderer.positionCount--; + } + } } private void OnMouseDown() From 35e25d700e5a977aacf71d6186e8dd28c7034bcf Mon Sep 17 00:00:00 2001 From: rathroni Date: Thu, 1 Feb 2024 14:42:27 -0500 Subject: [PATCH 3/5] plane gradually gets smaller then dissappears --- Assets/Week 4/Scripts/Planes.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/Assets/Week 4/Scripts/Planes.cs b/Assets/Week 4/Scripts/Planes.cs index ba4c1f53b..42012fd0d 100644 --- a/Assets/Week 4/Scripts/Planes.cs +++ b/Assets/Week 4/Scripts/Planes.cs @@ -12,6 +12,8 @@ public class Planes : MonoBehaviour Rigidbody2D rigidbody; Vector2 currentPosition; public float speed = 1.0f; + public AnimationCurve landing; + float timerValue; private void Start() { lineRenderer = GetComponent(); @@ -36,6 +38,19 @@ private void FixedUpdate() private void Update() { + if(Input.GetKey(KeyCode.Space)) + { + timerValue += 0.5f * Time.deltaTime; + float interpeltion = landing.Evaluate(timerValue); + if(transform.localScale.z < 0.1f) + { + Destroy(gameObject); + } + transform.localScale = Vector3.Lerp(Vector3.one, Vector3.zero, interpeltion); + } + + + lineRenderer.SetPosition(0, transform.position); if (points.Count > 0 ) { From cf16bd76ab0b6fdb26f1f79cd216536a30cf9cc4 Mon Sep 17 00:00:00 2001 From: rathroni Date: Thu, 1 Feb 2024 15:16:25 -0500 Subject: [PATCH 4/5] Week 4 task 3 not completed yet --- Assets/Week 4/Prefabs.meta | 8 + Assets/Week 4/Prefabs/Plane.prefab | 308 +++++++++++++++++++++ Assets/Week 4/Prefabs/Plane.prefab.meta | 7 + Assets/Week 4/Scenes/Week 4.unity | 260 +---------------- Assets/Week 4/Scripts/PlaneSpawner.cs | 34 +++ Assets/Week 4/Scripts/PlaneSpawner.cs.meta | 11 + 6 files changed, 380 insertions(+), 248 deletions(-) create mode 100644 Assets/Week 4/Prefabs.meta create mode 100644 Assets/Week 4/Prefabs/Plane.prefab create mode 100644 Assets/Week 4/Prefabs/Plane.prefab.meta create mode 100644 Assets/Week 4/Scripts/PlaneSpawner.cs create mode 100644 Assets/Week 4/Scripts/PlaneSpawner.cs.meta diff --git a/Assets/Week 4/Prefabs.meta b/Assets/Week 4/Prefabs.meta new file mode 100644 index 000000000..151192267 --- /dev/null +++ b/Assets/Week 4/Prefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d23a7809896733e48adb6f8f2b07665c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Week 4/Prefabs/Plane.prefab b/Assets/Week 4/Prefabs/Plane.prefab new file mode 100644 index 000000000..641524d81 --- /dev/null +++ b/Assets/Week 4/Prefabs/Plane.prefab @@ -0,0 +1,308 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &778915017389891442 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 519420032} - - {fileID: 1319118086} + - {fileID: 1324943420} diff --git a/Assets/Week 4/Scripts/PlaneSpawner.cs b/Assets/Week 4/Scripts/PlaneSpawner.cs new file mode 100644 index 000000000..b2932ec67 --- /dev/null +++ b/Assets/Week 4/Scripts/PlaneSpawner.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +public class PlaneSpawner : MonoBehaviour +{ + public GameObject plane; + float timer; + + // Start is called before the first frame update + void Start() + { + + Instantiate(plane); + timer = Random.Range(1, 5); + + + } + + // Update is called once per frame + void Update() + { + if (timer <= 0) + { + Instantiate(plane); + timer = Random.Range(1, 5 * Time.deltaTime); + } + else + { + timer -=Time.deltaTime; + } + } +} diff --git a/Assets/Week 4/Scripts/PlaneSpawner.cs.meta b/Assets/Week 4/Scripts/PlaneSpawner.cs.meta new file mode 100644 index 000000000..a14e5566a --- /dev/null +++ b/Assets/Week 4/Scripts/PlaneSpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0c71be22b29fe6849bbd28679c46db5d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 755426fa70b5b1cf031dc23248a89b54244a8951 Mon Sep 17 00:00:00 2001 From: Ronit0o0 Date: Fri, 2 Feb 2024 12:46:48 -0500 Subject: [PATCH 5/5] Was not able to figure out the array list portion but completed everything else for this task. 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