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StatusLED.cpp
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310 lines (282 loc) · 9.55 KB
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#include <MsTimer2.h>
#include "StatusLED.h"
#define STATUS_LED_RES 100
// #define STATUS_LED_DEBUG
bool StatusLED::myTimerTriggerStarted=false;
StatusLED *StatusLED::myFirstLed;
#ifdef STATUS_LED_DEBUG
void StatusLED::printDebug(int aIntContext) {
printDebug(aIntContext, "-");
}
void StatusLED::printDebug(int aIntContext, char const * aStringContext) {
Serial.print(millis());
Serial.print(" # ");
Serial.print(aIntContext);
Serial.print(" #Str ");
Serial.print(aStringContext);
Serial.print(" LED :");
Serial.print(myPin);
Serial.print( " new state : ");
Serial.print(myStatus);
Serial.print( " on time : ");
Serial.print(myBlinkDataWork.on.time);
Serial.print( " on state : ");
Serial.print(myBlinkDataWork.on.state);
Serial.print( " off time : ");
Serial.print(myBlinkDataWork.off.time);
Serial.print( " off state : ");
Serial.print(myBlinkDataWork.off.state);
Serial.print( " state count : ");
Serial.print(myBlinkDataWork.count);
Serial.print( " pattern count : ");
Serial.print(myPatternCount);
Serial.println();
}
#endif
void StatusLED::startBlinkState() {
if ( this->myBlinkDataWork.on.time == 0 ) {
#ifdef STATUS_LED_DEBUG
this->printDebug(-100, "on skipped");
#endif
this->myBlinkDataWork.on.state = finished;
this->myBlinkDataWork.off.state = processing;
} else {
#ifdef STATUS_LED_DEBUG
this->printDebug(-100, "on notstarted -> processing !!ON!!");
#endif
this->myBlinkDataWork.on.state = processing;
this->changeState(true);
}
}
void StatusLED::timerTrigger() {
// this method is called each 100ms
static int cnt=0;
cnt++;
StatusLED *led;
for ( led = myFirstLed; led != 0; led = led->myNextLed ) {
if (led->myActive) {
if (led->myBlinkDataWork.on.state == notstarted) {
led->startBlinkState();
} else
if (led->myBlinkDataWork.on.state == processing) {
led->myBlinkDataWork.on.time--;
if ( led->myBlinkDataWork.on.time == 0 ) {
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "on finished - off processing !!OFF!!");
#endif
led->changeState(false);
led->myBlinkDataWork.on.state = finished;
led->myBlinkDataWork.off.state = processing;
} else {
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "on processing");
#endif
}
} else
if (led->myBlinkDataWork.off.state == processing) {
led->myBlinkDataWork.off.time--;
if ( led->myBlinkDataWork.off.time == 0 ) {
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "off processing -> finished");
#endif
led->myBlinkDataWork.off.state = finished;
led->myBlinkDataWork.count--;
if (led->myBlinkDataWork.count == 0 ) {
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "blink state finished");
#endif
// myBlinkDataWork.count == 0
// == this blink state is finished
// use the next pattern in array
led->myPatternIndex++;
if (led->myPatternIndex > led->myPatternArraySize-1) {
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "end of blink array reached");
#endif
// end of pattern array reached
if (led->myPatternCount != STATUS_LED_FOREVER) {
led->myPatternCount--;
}
if (led->myPatternCount == 0) {
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "end of pattern count reached");
#endif
// end of pattern count reached, led blink ends
led->myActive = false;
} else {
// start from the beginning of the pattern array one more time
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "start from begining of the pattern !!ON!!");
#endif
led->myPatternIndex = 0;
led->myCurrentBlinkData = &led->myBlinkDataArr[led->myPatternIndex];
led->myBlinkDataWork = *led->myCurrentBlinkData;
led->startBlinkState();
}
} else {
// use next pattern in array
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "use next pattern in array !!ON!!");
#endif
led->myCurrentBlinkData = &led->myBlinkDataArr[led->myPatternIndex];
led->myBlinkDataWork = *led->myCurrentBlinkData;
led->startBlinkState();
}
} else {
// myBlinkDataWork.count != 0
// == this blink state is not finished
// it should be repeated
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "blink state repeat !!ON!!");
#endif
int count = led->myBlinkDataWork.count;
led->myBlinkDataWork = *led->myCurrentBlinkData;
led->myBlinkDataWork.count = count;
led->startBlinkState();
}
} else {
#ifdef STATUS_LED_DEBUG
led->printDebug(-100, "off processing");
#endif
}
}
}
}
}
StatusLED::StatusLED(uint8_t ledPin) : myNextLed(0), myActive(false){
this->myPin=ledPin;
this->myStatus=LOW;
clearBlinkPattern();
pinMode(this->myPin,OUTPUT);
#ifdef STATUS_LED_DEBUG
Serial.print("new StatusLED:");
Serial.println(this->myPin);
#endif
if (!StatusLED::myTimerTriggerStarted) {
StatusLED::myTimerTriggerStarted = true;
// Serial.println("start timer");
MsTimer2::set(50, &StatusLED::timerTrigger); // 100ms period
MsTimer2::start();
}
myNextLed = myFirstLed;
myFirstLed = this;
}
bool StatusLED::getState(){ return myStatus; }
void StatusLED::changeState(bool aState) {
if (aState) {
digitalWrite(myPin,HIGH);
} else {
digitalWrite(myPin,LOW);
}
this->myStatus=aState;
}
void StatusLED::on(void){
clearBlinkPattern();
changeState(true);
}
void StatusLED::off(void){
clearBlinkPattern();
changeState(false);
}
void StatusLED::toggle(void){
clearBlinkPattern();
changeState(!myStatus);
}
void StatusLED::startBlinkPattern(int aCount) {
if (aCount == 0) {
#ifdef STATUS_LED_DEBUG
Serial.print("ERROR - StatusLED::startBlinkPattern : ");
Serial.print("arg aCount must not be 0");
Serial.println();
#endif
return;
}
changeState(false);
myPatternCount = aCount;
myPatternIndex = 0;
myCurrentBlinkData = &myBlinkDataArr[myPatternIndex];
myBlinkDataWork = *myCurrentBlinkData;
myActive = true;
#ifdef STATUS_LED_DEBUG
Serial.print("startBlinkPattern : ");
Serial.println();
printDebug(-2);
#endif
}
void StatusLED::clearBlinkPattern(){
myActive = false;
myPatternCount = 0;
for (int i=0; i<STATUS_LED_PATTERN_MAX_SIZE; i++) {
myBlinkDataArr[i].count = -1;
myBlinkDataArr[i].on.time = 0;
myBlinkDataArr[i].on.state = notstarted;
myBlinkDataArr[i].off.time = 0;
myBlinkDataArr[i].off.state = notstarted;
}
myPatternArraySize = 0;
myPatternIndex = 0;
}
void StatusLED::addBlinkPattern(unsigned int aBlinkTime, int aBlinkCounts){
addBlinkPattern(aBlinkTime, aBlinkTime, aBlinkCounts);
}
void StatusLED::addBlinkPattern(unsigned int aOnBlinkTime, int aOffBlinkTime, int aBlinkCounts){
if (aBlinkCounts == 0) return;
myPatternArraySize++;
if (myPatternArraySize > STATUS_LED_PATTERN_MAX_SIZE) {
#ifdef STATUS_LED_DEBUG
Serial.print("ERROR - StatusLED::addBlinkPattern : ");
Serial.print("STATUS_LED_PATTERN_MAX_SIZE reached ;-((");
Serial.println();
#endif
return;
}
BlinkData *blinkData = &myBlinkDataArr[myPatternArraySize-1];
blinkData->count = aBlinkCounts;
struct BlinkState *onState = &blinkData->on;
struct BlinkState *offState = &blinkData->off;
unsigned int time = aOnBlinkTime/100;
onState->time = time;
time = aOffBlinkTime/100;
offState->time = time;
#ifdef STATUS_LED_DEBUG
Serial.print("addBlinkPattern : ");
Serial.print(", index: ");
Serial.print(myPatternArraySize-1);
Serial.print(", on time: ");
Serial.print(myBlinkDataArr[myPatternArraySize-1].on.time);
Serial.print(", on state: ");
Serial.print(myBlinkDataArr[myPatternArraySize-1].on.state);
Serial.print(", off time: ");
Serial.print(myBlinkDataArr[myPatternArraySize-1].off.time);
Serial.print(", off state: ");
Serial.print(myBlinkDataArr[myPatternArraySize-1].off.state);
Serial.print(", count: ");
Serial.print(myBlinkDataArr[myPatternArraySize-1].count);
Serial.println();
#endif
}
void StatusLED::blink(unsigned int aBlinkTime, int aBlinkCount, unsigned int aPauseTime, int aCylcleCount){
blinka(aBlinkTime, aBlinkTime, aBlinkCount, aPauseTime, aCylcleCount);
}
void StatusLED::blinka(unsigned int aOnBlinkTime, unsigned int aOffBlinkTime, int aBlinkCount, unsigned int aPauseTime, int aCylcleCount){
#ifdef STATUS_LED_DEBUG
Serial.print("blink on: ");
Serial.print(aOnBlinkTime);
Serial.print("blink off: ");
Serial.print(aOffBlinkTime);
Serial.print(", blink count");
Serial.print(aBlinkCounts);
Serial.print(", pause");
Serial.print(aPauseTime);
Serial.print(", cycle count");
Serial.print(aCycleCount);
Serial.println();
#endif
if (aOffBlinkTime < 100) aOffBlinkTime = 100;
clearBlinkPattern();
addBlinkPattern(aOnBlinkTime, aOffBlinkTime, aBlinkCount);
if (aPauseTime != 0) {
addBlinkPattern(0, aPauseTime, 1);
}
startBlinkPattern(aCylcleCount);
}