Summary
Read and store the BLOCKMAP and REJECTS lumps from a level's wad, and use them to calculate collisions and L.O.S.
- Blockmaps store collision information for each cell in a level.
- Rejects store information about line of sight between sectors.
Tasks
Notes
No response
Summary
Read and store the BLOCKMAP and REJECTS lumps from a level's wad, and use them to calculate collisions and L.O.S.
Tasks
Notes
No response