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[Feature] Blockmaps and Rejects #16

@Quakken

Description

@Quakken

Summary

Read and store the BLOCKMAP and REJECTS lumps from a level's wad, and use them to calculate collisions and L.O.S.

  • Blockmaps store collision information for each cell in a level.
  • Rejects store information about line of sight between sectors.

Tasks

  • Blockmap parsing
  • Reject parsing
  • Blockmap collision detection
  • Reject line of sight detection

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