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name: Build and Deploy to Web
on:
push:
branches: [ main ]
permissions:
contents: write
jobs:
build-and-deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Install Rust
uses: dtolnay/rust-toolchain@stable
with:
targets: wasm32-unknown-unknown
- name: Install wasm-bindgen-cli
run: cargo install wasm-bindgen-cli
- name: Build WebAssembly
run: |
cargo build --release --target wasm32-unknown-unknown
wasm-bindgen --no-typescript --target web --out-dir ./out/ target/wasm32-unknown-unknown/release/stroke_recognizer.wasm
- name: Create index.html
run: |
cat > ./out/index.html << 'EOF'
<html>
<head>
<meta charset="UTF-8" />
<style>
body {
margin: 0;
background: darkgrey;
background-size: 400% 400%;
animation: gradient 15s ease infinite;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
.loader {
border: 16px solid #f3f3f3;
border-radius: 50%;
border-top: 16px solid #3498db;
width: 120px;
height: 120px;
position: absolute;
z-index : -999;
-webkit-animation: spin 2s linear infinite;
animation: spin 2s linear infinite;
}
@-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
</style>
</head>
<body>
<div class="loader"></div>
<script>
// the following function keeps track of all AudioContexts and resumes them on the first user
// interaction with the page. If the function is called and all contexts are already running,
// it will remove itself from all event listeners.
(function () {
// An array of all contexts to resume on the page
const audioContextList = [];
// An array of various user interaction events we should listen for
const userInputEventNames = [
"click",
"contextmenu",
"auxclick",
"dblclick",
"mousedown",
"mouseup",
"pointerup",
"touchend",
"keydown",
"keyup",
];
// A proxy object to intercept AudioContexts and
// add them to the array for tracking and resuming later
self.AudioContext = new Proxy(self.AudioContext, {
construct(target, args) {
const result = new target(...args);
audioContextList.push(result);
return result;
},
});
// To resume all AudioContexts being tracked
function resumeAllContexts(_event) {
let count = 0;
audioContextList.forEach((context) => {
if (context.state !== "running") {
context.resume();
} else {
count++;
}
});
// If all the AudioContexts have now resumed then we unbind all
// the event listeners from the page to prevent unnecessary resume attempts
// Checking count > 0 ensures that the user interaction happens AFTER the game started up
if (count > 0 && count === audioContextList.length) {
userInputEventNames.forEach((eventName) => {
document.removeEventListener(eventName, resumeAllContexts);
});
}
}
// We bind the resume function for each user interaction
// event on the page
userInputEventNames.forEach((eventName) => {
document.addEventListener(eventName, resumeAllContexts);
});
})();
</script>
<script type="module">
import init from './stroke_recognizer.js'
init();
</script>
</body>
</html>
EOF
- name: Deploy to Web Branch
run: |
cd out
git init
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git add .
git commit -m "Deploy to web branch"
git push --force "https://x-access-token:${{ github.token }}@github.com/${{ github.repository }}.git" HEAD:web