Need Better Collision #25
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I know it sounds silly to be stuck on this, but I lack a solution for the ability for bullets (and any hitbox really) to be able to clip and go inside other hitbox. I have the current implementation inside of
GameContent.GameMechanics.Collision.cs. These happen when the hitbox is given two collision directions at the same tick, such asUpandRightat the same time, orDownandLeftat the same time.Any solutions would be very welcome, and I would be very grateful.
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