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CellPosition.cpp
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146 lines (116 loc) · 3.77 KB
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#include "CellPosition.h"
#include "UI_Info.h"
CellPosition::CellPosition()
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
}
CellPosition::CellPosition(int v, int h)
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
SetVCell(v);
SetHCell(h);
}
CellPosition::CellPosition(int cellNum)
{
(*this) = GetCellPositionFromNum(cellNum); // the function call with build a cell position (vCell and hCell)
// from the passed (cellNum)
// (*this) = ... --> this will copy the returned (vCell and hCell)
// to the data members (vCell and hCell)
}
bool CellPosition::SetVCell(int v)
{
///TODO: Implement this function as described in the .h file (don't forget the validation)
if (!(v >= 0 && v < NumVerticalCells))
return false; // this line sould be changed with your implementation
vCell = v;
return true;
}
bool CellPosition::SetHCell(int h)
{
///TODO: Implement this function as described in the .h file (don't forget the validation)
if (!(h >= 0 && h < NumHorizontalCells))
return false; // this line sould be changed with your implementation
hCell = h;
return true;
}
int CellPosition::VCell() const
{
return vCell;
}
int CellPosition::HCell() const
{
return hCell;
}
bool CellPosition::IsValidCell() const
{
///TODO: Implement this function as described in the .h file
if (vCell == -1 || hCell == -1)
return false; // this line sould be changed with your implementation
return true;
}
int CellPosition::GetCellNum() const
{
return GetCellNumFromPosition(*this); // (*this) is the calling object of GetCellNum
// which means the object of the current data members (vCell and hCell)
}
int CellPosition::GetCellNumFromPosition(const CellPosition& cellPosition)
{
int arr[NumVerticalCells][NumHorizontalCells];
int g = 1;
for (int i = NumVerticalCells - 1; i >= 0; i--)
for (int j = 0; j < NumHorizontalCells; j++)
{
arr[i][j] = g++;
}
// Note:
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
// just define an integer that represents cell number and calculate it using the passed cellPosition then return it
///TODO: Implement this function as described in the .h file
if (cellPosition.IsValidCell())
return arr[cellPosition.VCell()][cellPosition.HCell()]; // this line should be changed with your implementation
else
return -1;
}
CellPosition CellPosition::GetCellPositionFromNum(int cellNum)
{
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
CellPosition position;
/// TODO: Implement this function as described in the .h file
int arr[NumVerticalCells][NumHorizontalCells];
int g = 1;
for (int i = NumVerticalCells - 1; i >= 0; i--)
for (int j = 0; j < NumHorizontalCells; j++)
{
arr[i][j] = g++;
if (cellNum == arr[i][j])
{
position.SetVCell(i);
position.SetHCell(j);
break;
}
}
if (cellNum < 1) {
position.SetVCell(8);
position.SetHCell(0);
}
if (cellNum > 99)
{
position.SetVCell(0);
position.SetHCell(10);
}
// Note: use the passed cellNum to set the vCell and hCell of the "position" variable declared inside the function
// I mean: position.SetVCell(...) and position.SetHCell(...) then return it
return position;
}
void CellPosition::AddCellNum(int addedNum)
{
/// TODO: Implement this function as described in the .h file
CellPosition x = GetCellPositionFromNum(GetCellNum() + addedNum);
vCell = x.VCell();
hCell = x.HCell();
// Note: this function updates the data members (vCell and hCell) of the calling object
}