diff --git a/src/GameCtrl.cpp b/src/GameCtrl.cpp index cfda5e5d..eb356de3 100644 --- a/src/GameCtrl.cpp +++ b/src/GameCtrl.cpp @@ -1,5 +1,5 @@ #include "GameCtrl.h" -#include "util/util.h" +#include "util.h" #include #include #include @@ -7,6 +7,7 @@ #ifdef _WIN32 #include #endif +#pragma warning(disable:4996) using std::string; using std::list; @@ -133,8 +134,7 @@ void GameCtrl::writeMapToFile() const { if (!movementFile) { return; } - SizeType rows = map->getRowCount(); - SizeType cols = map->getColCount(); + SizeType rows = map->getRowCount(), cols = map->getColCount(); for (SizeType i = 0; i < rows; ++i) { for (SizeType j = 0; j < cols; ++j) { switch (map->getPoint(Pos(i, j)).getType()) { @@ -291,16 +291,16 @@ void GameCtrl::keyboard() { while (runSubThread) { if (Console::kbhit()) { switch (Console::getch()) { - case 'w': + case 'w': case 'W': keyboardMove(snake, Direction::UP); break; - case 'a': + case 'a': case 'A': keyboardMove(snake, Direction::LEFT); break; - case 's': + case 's': case 'S': keyboardMove(snake, Direction::DOWN); break; - case 'd': + case 'd': case 'D': keyboardMove(snake, Direction::RIGHT); break; case ' ':