diff --git a/Episode 9 - smooth path 02/Assets/Scripts/Pathfinding.cs b/Episode 9 - smooth path 02/Assets/Scripts/Pathfinding.cs index f4fe09e..ba47858 100644 --- a/Episode 9 - smooth path 02/Assets/Scripts/Pathfinding.cs +++ b/Episode 9 - smooth path 02/Assets/Scripts/Pathfinding.cs @@ -97,7 +97,7 @@ Vector3[] SimplifyPath(List path) { for (int i = 1; i < path.Count; i ++) { Vector2 directionNew = new Vector2(path[i-1].gridX - path[i].gridX,path[i-1].gridY - path[i].gridY); if (directionNew != directionOld) { - waypoints.Add(path[i].worldPosition); + waypoints.Add(path[i - 1].worldPosition); } directionOld = directionNew; }