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Copy pathinput.cpp
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66 lines (60 loc) · 1.37 KB
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#include "game.hpp"
void Game::input()
{
Event event{};
while (window.pollEvent(event))
{
if (event.type == Event::Closed)
{
window.close();
}
if (event.type == Event::KeyPressed)
{
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
}
if (Keyboard::isKeyPressed(Keyboard::Space))
{
Pause();
}
if (currentState == GameState::GAMEOVER)
{
if (Keyboard::isKeyPressed(Keyboard::Enter))
{
startTheGame();
}
}
}
}
if (Keyboard::isKeyPressed(Keyboard::Up))
{
addDirection(Direction::UP);
}
else if (Keyboard::isKeyPressed(Keyboard::Down))
{
addDirection(Direction::DOWN);
}
else if (Keyboard::isKeyPressed(Keyboard::Left))
{
addDirection(Direction::LEFT);
}
else if (Keyboard::isKeyPressed(Keyboard::Right))
{
addDirection(Direction::RIGHT);
}
}
void Game::addDirection(int newDirection)
{
if (NextMove.empty())
{
NextMove.emplace_back(newDirection);
}
else
{
if (NextMove.back() != newDirection)
{
NextMove.emplace_back(newDirection);
}
}
}