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import numpy as np, os, math, random
import mod_hive_mem as mod, sys
from random import randint
#Shell
class Parameters:
def __init__(self):
self.population_size = 100
self.load_seed = False
self.total_gens = 100000
self.is_hive_mem = True #Is Hive memory connected/active? If not, no communication between the agents
self.num_evals = 5 #Number of different maps to run each individual before getting a fitness
#NN specifics
self.num_hnodes = 20
self.memory_size = self.num_hnodes
#SSNE stuff
self.elite_fraction = 0.04
self.crossover_prob = 0.05
self.mutation_prob = 0.9
self.extinction_prob = 0.004 #Probability of extinction event
self.extinction_magnituide = 0.5 #Probabilty of extinction for each genome, given an extinction event
self.weight_magnitude_limit = 10000000
self.mut_distribution = 3 #1-Gaussian, 2-Laplace, 3-Uniform, ELSE-all 1s
#Task Params
self.dim_x = 10; self.dim_y = 10; self.obs_dist = 1
self.num_timesteps = 25
self.poison_penalty = 0.9 #Food reward is 1.0, Poison penalty will be decucted in reward
self.num_food_items = 3
self.num_drones = 1
self.num_food_skus = 2
self.num_poison_skus = 1
#State representation
self.angle_res = 45;
self.state_representation = 2 #1: Bracketed with [avg dist, cardinality, reward]
#2: Bracketed with [avg dist, min_dist, cardinality, reward]
#3: All drones and food listed (full observability) [x, y, reward]
self.food_spawn_protocol = 1 #1: Localized SKUs
#2: Full Random
#Dependents
if self.state_representation == 1: self.num_input = (360 / self.angle_res) * (self.num_food_skus * 3 + 2)
if self.state_representation == 2: self.num_input = (360 / self.angle_res) * (self.num_food_skus * 4 + 3)
if self.state_representation == 3: self.num_input = (self.num_food_skus * self.num_food_items* 3 + (self.num_drones-1) * 2)
self.num_output = 2
self.save_foldername = 'R_Hive_mem/'
if not os.path.exists(self.save_foldername):
os.makedirs(self.save_foldername)
class Task_Forage:
def __init__(self, parameters):
self.parameters = parameters
self.dim_x = parameters.dim_x; self.dim_y = parameters.dim_y
self.num_foodskus = parameters.num_food_skus; self.num_food_items = parameters.num_food_items; self.num_poison_skus = self.parameters.num_poison_skus
self.num_drones = parameters.num_drones; self.angle_res = parameters.angle_res #Angle resolution
self.obs_dist = parameters.obs_dist #Observation radius requirements
self.ssne = mod.Fast_SSNE(parameters)
# Initialize food containers
self.food_list = [[[0.0,0.0] for item in range (self.parameters.num_food_items)] for sku in range(self.parameters.num_food_skus)] #FORMAT: [sku][item] = (x, y) tuple
self.food_status = [[False for item in range (self.parameters.num_food_items)] for sku in range(self.parameters.num_food_skus)] #Status of is food accessed
self.food_poison_info = [False for _ in range(self.num_foodskus)] # Status of whether food is poisonous
#Initialize hives
self.all_hives = []
for hive in range(parameters.population_size):
self.all_hives.append(mod.Hive(parameters))
if self.parameters.load_seed: self.all_hives[0] = self.load(self.parameters.save_foldername + 'champion')
self.hive_pos = [[0.0,0.0] for drone in range (self.num_drones)] #Track each drone's position
self.hive_action = [[0.0, 0.0] for drone in range (self.num_drones)] #Track each drone's action set
def reset_food_pos(self):
start = 1.0;
end = self.dim_x - 1.0
rad = int(self.dim_x / math.sqrt(3) / 2.0)
center = int((start + end) / 2.0)
dist_ctrl = randint(0,3) #Distribution control temp variable
for sku_id in range(self.parameters.num_food_skus):
dist_ctrl += 1
for i in range(self.parameters.num_food_items):
if self.parameters.food_spawn_protocol == 2: dist_ctrl += randint(0, 3) #Random distribution
if dist_ctrl % 4 == 0:
x = randint(start, center - rad)
y = randint(start, end)
elif dist_ctrl % 4 == 1:
x = randint(center + rad, end)
y = randint(start, end)
elif dist_ctrl % 4 == 2:
x = randint(center - rad, center + rad)
y = randint(start, center - rad)
else:
x = randint(center - rad, center + rad)
y = randint(center + rad, end)
self.food_list[sku_id][i] = (x,y)
def reset_food_status(self):
self.food_status = [[False for item in range(self.parameters.num_food_items)] for sku in
range(self.parameters.num_food_skus)]
def reset_food_poison_info(self):
for i in range(len(self.food_poison_info)):
self.food_poison_info[i] = False #Reset everything to False
#Randomly pick and assign food items as poisonous
poison_ids = np.random.choice(self.num_foodskus, self.num_poison_skus, replace=False)
for item in poison_ids:
self.food_poison_info[item] = True
def reset_hive_pos(self):
start = 1.0;
end = self.dim_x - 1.0
rad = int(self.dim_x / math.sqrt(3) / 2.0)
center = int((start + end) / 2.0)
for drone_id in range(self.num_drones):
quadrant = drone_id % 4
if quadrant == 0:
x = center - 1 - (drone_id / 4) % (center - rad)
y = center - (drone_id / (4*center - rad)) % (center - rad)
if quadrant == 1:
x = center + (drone_id / (4*center - rad)) % (center - rad)
y = center - 1 + (drone_id / 4) % (center - rad)
if quadrant == 2:
x = center + 1 + (drone_id / 4) % (center - rad)
y = center + (drone_id / (4*center - rad)) % (center - rad)
if quadrant == 3:
x = center - (drone_id / (4*center- rad)) % (center - rad)
y = center+ 1 - (drone_id / 4) % (center- rad)
self.hive_pos[drone_id] = [x,y]
def get_state(self, drone_id): # Returns a flattened array around the predator position
self_x = self.hive_pos[drone_id][0]; self_y = self.hive_pos[drone_id][1]
if self.parameters.state_representation == 1: #Angle brackets representation
state = np.zeros(((360 / self.angle_res), self.num_foodskus * 3 + 2)) #FORMAT: [bracket] = (drone_avg_dist, drone_number,
#food_avg_dist, food_number_item, reward ......]
temp_food_dist_list = []
for sku_id in range(self.num_foodskus):
temp_food_dist_list.append([[] for _ in xrange(360 / self.angle_res)])
temp_drone_dist_list = [[] for _ in xrange(360 / self.angle_res)]
#Log all distance into brackets for food
for sku_id in range(self.num_foodskus):
for item_id in range(self.num_food_items):
if self.food_status[sku_id][item_id] == False: #Only if not accessed/observed yet
x1 = self.food_list[sku_id][item_id][0] - self_x; x2 = -1.0
y1 = self.food_list[sku_id][item_id][1] - self_y; y2 = 0.0
angle, dist = self.get_angle_dist(x1, y1, x2, y2)
bracket = int(angle / self.angle_res)
temp_food_dist_list[sku_id][bracket].append(dist)
if dist <= self.obs_dist: #Reward info
iter_pos = 2 + sku_id * 3
if self.food_poison_info[sku_id]:
state[bracket][iter_pos + 2] -= 1.0
else: state[bracket][iter_pos + 2] += 1.0
self.food_status[sku_id][item_id] = True
# Log all distance into brackets for other drones
for other_drone_id in range(self.num_drones):
if other_drone_id != drone_id: #Not the drone itself (don't count itself)
x1 = self.hive_pos[other_drone_id][0] - self_x; x2 = -1.0
y1 = self.hive_pos[other_drone_id][1] - self_y; y2 = 0.0
angle, dist = self.get_angle_dist(x1, y1, x2, y2)
bracket = int(angle / self.angle_res)
temp_drone_dist_list[bracket].append(dist)
####Encode the information onto the state
for bracket in range(int(360 / self.angle_res)):
#Drones
state[bracket][1] = len(temp_drone_dist_list[bracket])
if state[bracket][1] > 0:
state[bracket][0] = sum(temp_drone_dist_list[bracket])/len(temp_drone_dist_list[bracket])
else: state[bracket][0] = self.dim_x + self.dim_y #Max distance
#Foods
for sku_id in range(self.num_foodskus):
iter_pos = 2 + sku_id * 3
state[bracket][iter_pos + 1] = len(temp_food_dist_list[sku_id][bracket])
if state[bracket][iter_pos + 1] > 0:
state[bracket][iter_pos] = sum(temp_food_dist_list[sku_id][bracket])/len(temp_food_dist_list[sku_id][bracket])
else: state[bracket][iter_pos] = self.dim_y + self.dim_x
state = state.flatten().tolist()
elif self.parameters.state_representation == 2: #State rep 2
state = np.zeros(((360 / self.angle_res), self.num_foodskus * 4 + 3)) #FORMAT: [bracket] = (drone_avg_dist, drone_min_dist, drone_cardinality,
#food_avg_dist, food_min_dist, food_number_cardinality, reward ......]
temp_food_dist_list = []
for sku_id in range(self.num_foodskus):
temp_food_dist_list.append([[] for _ in xrange(360 / self.angle_res)])
temp_drone_dist_list = [[] for _ in xrange(360 / self.angle_res)]
#Log all distance into brackets for food
for sku_id in range(self.num_foodskus):
for item_id in range(self.num_food_items):
if self.food_status[sku_id][item_id] == False: #Only if not accessed/observed yet
x1 = self.food_list[sku_id][item_id][0] - self_x; x2 = -1.0
y1 = self.food_list[sku_id][item_id][1] - self_y; y2 = 0.0
angle, dist = self.get_angle_dist(x1, y1, x2, y2)
bracket = int(angle / self.angle_res)
temp_food_dist_list[sku_id][bracket].append(dist)
if dist <= self.obs_dist: #Reward info
iter_pos = 3 + sku_id * 4
if self.food_poison_info[sku_id]:
state[bracket][iter_pos + 3] -= 1.0
else: state[bracket][iter_pos + 3] += 1.0
self.food_status[sku_id][item_id] = True
# Log all distance into brackets for other drones
for other_drone_id in range(self.num_drones):
if other_drone_id != drone_id: #Not the drone itself (don't count itself)
x1 = self.hive_pos[other_drone_id][0] - self_x; x2 = -1.0
y1 = self.hive_pos[other_drone_id][1] - self_y; y2 = 0.0
angle, dist = self.get_angle_dist(x1, y1, x2, y2)
bracket = int(angle / self.angle_res)
temp_drone_dist_list[bracket].append(dist)
####Encode the information onto the state
for bracket in range(int(360 / self.angle_res)):
#Drones
state[bracket][2] = len(temp_drone_dist_list[bracket])
if state[bracket][2] > 0:
state[bracket][0] = sum(temp_drone_dist_list[bracket])/len(temp_drone_dist_list[bracket])
state[bracket][1] = min(temp_drone_dist_list[bracket])
else:
state[bracket][0] = self.dim_y + self.dim_x; state[bracket][1] = self.dim_y + self.dim_x
#Foods
for sku_id in range(self.num_foodskus):
iter_pos = 3 + sku_id * 4
state[bracket][iter_pos + 2] = len(temp_food_dist_list[sku_id][bracket])
if state[bracket][iter_pos + 2] > 0:
state[bracket][iter_pos] = sum(temp_food_dist_list[sku_id][bracket])/len(temp_food_dist_list[sku_id][bracket])
state[bracket][iter_pos+1] = min(temp_food_dist_list[sku_id][bracket])
else:
state[bracket][iter_pos] = self.dim_y + self.dim_x; state[bracket][iter_pos + 1] = self.dim_y + self.dim_x
state = state.flatten().tolist()
elif self.parameters.state_representation == 3: # State rep 3
state = [0.0] * self.parameters.num_input
# Log all distance into brackets for food
iter_pos = -3
for sku_id in range(self.num_foodskus):
for item_id in range(self.num_food_items):
iter_pos += 3
x1 = self.food_list[sku_id][item_id][0] - self_x; x2 = -1.0
y1 = self.food_list[sku_id][item_id][1] - self_y; y2 = 0.0
angle, dist = self.get_angle_dist(x1, y1, x2, y2)
if self.food_status[sku_id][item_id] == True: # If accessed fill with large value
state[iter_pos] = self.dim_y + self.dim_x
else:
state[iter_pos] = x1
state[iter_pos + 1] = y1
if dist <= self.obs_dist: # Reward info
if self.food_poison_info[sku_id]: state[iter_pos + 2] -= 1.0
else: state[iter_pos + 2] += 1.0
self.food_status[sku_id][item_id] = True
# Log all distance into brackets for other drones
iter_pos+=1
for other_drone_id in range(self.num_drones):
if other_drone_id != drone_id: # Not the drone itself (don't count itself)
iter_pos += 2
x1 = self.hive_pos[other_drone_id][0] - self_x; x2 = -1.0
y1 = self.hive_pos[other_drone_id][1] - self_y; y2 = 0.0
#angle, dist = self.get_angle_dist(x1, y1, x2, y2)
state[iter_pos] = x1
state[iter_pos + 1] = y1
return state
def get_angle_dist(self, x1, y1, x2, y2): # Computes angles and distance between two predators relative to (1,0) vector (x-axis)
dot = x2 * x1 + y2 * y1 #dot product
det = x2 * y1 - y2 * x1 # determinant
angle = math.atan2(det, dot) # atan2(y, x) or atan2(sin, cos)
angle = math.degrees(angle) + 180.0 + 270.0
angle = angle % 360
dist = x1 * x1 + y1 * y1
dist = math.sqrt(dist)
return angle, dist
def get_dist(self, pos_1, pos_2):
#Remmeber unlike the dist calculated in get_ang_dist function, this one computes directly from position not vectors
return math.sqrt((pos_1[0]-pos_2[0])* (pos_1[0]-pos_2[0]) + (pos_1[1]-pos_2[1])* (pos_1[1]-pos_2[1]))
def move(self):
for drone_id in range(self.num_drones): #Move drones
next_pos = [self.hive_pos[drone_id][0] + self.hive_action[drone_id][0], self.hive_pos[drone_id][1] + self.hive_action[drone_id][1]] #Compute next candidate position
# Implement bounds
if next_pos[0] >= self.dim_x-1: next_pos[0] = self.dim_x - 2
elif next_pos[0] < 1: next_pos[0] = 1
if next_pos[1] >= self.dim_y-1: next_pos[1] = self.dim_y - 2
elif next_pos[1] < 1: next_pos[1] = 1
#Update
self.hive_pos[drone_id][0] = next_pos[0]; self.hive_pos[drone_id][1] = next_pos[1]
def soft_reset(self):
self.reset_food_status()
self.reset_hive_pos()
def hard_reset(self):
self.soft_reset()
self.reset_food_pos()
self.reset_food_poison_info()
def run_trial(self, hive):
self.soft_reset()
hive.reset()
for timestep in range(self.parameters.num_timesteps):
#self.visualize()
#raw_input('Continue')
for drone_id in range(self.num_drones):
state = self.get_state(drone_id)
action = hive.forward(state, drone_id) #Run drones one step
print action
self.hive_action[drone_id][0], self.hive_action[drone_id][1] = action[0], action[1]
self.move() #Move the entire hive up one step
#Compute reward
reward = 0.0
for sku_id in range(self.num_foodskus):
for item_id in range(self.num_food_items):
if self.food_status[sku_id][item_id]: #If food is accessed
if self.food_poison_info[sku_id]: #If food is poisonous
reward -= 1.0
else: reward += 1.0
return reward
def save(self, individual, filename ):
mod.pickle_object(individual, filename)
def load(self, filename):
return mod.unpickle(filename)
def evolve(self, gen):
#Evaluation loop
all_fitness = [[] for _ in range(self.parameters.population_size)]
for eval_id in range(self.parameters.num_evals): #Multiple evals in different map inits to compute one fitness
self.hard_reset()
for hive_id, hive in enumerate(self.all_hives):
fitness = self.run_trial(hive)
all_fitness[hive_id].append(fitness)
fitnesses = [sum(all_fitness[i])/self.parameters.num_evals for i in range(self.parameters.population_size)] #Average the finesses
#Get champion index and compute validation score
best_train_fitness = max(fitnesses)
champion_index = fitnesses.index(best_train_fitness)
#Run simulation of champion individual (validation_score)
validation_fitness = 0.0
for eval_id in range(self.parameters.num_evals * 2): # Multiple evals in different map inits to compute one fitness
self.hard_reset()
validation_fitness += self.run_trial(self.all_hives[champion_index])/(self.parameters.num_evals*2.0)
#Save champion
if gen % 100 == 0:
ig_folder = self.parameters.save_foldername
if not os.path.exists(ig_folder): os.makedirs(ig_folder)
self.save(self.all_hives[champion_index], self.parameters.save_foldername + 'champion') #Save champion
np.savetxt(self.parameters.save_foldername + 'gen_tag', np.array([gen + 1]), fmt='%.3f', delimiter=',')
#SSNE Epoch: Selection and Mutation/Crossover step
self.ssne.epoch(self.all_hives, fitnesses)
return best_train_fitness, validation_fitness
def visualize(self):
grid = [['-' for _ in range(self.dim_x)] for _ in range(self.dim_y)]
#Draw in hive
drone_symbol_bank = ["@",'#','$','%','&']
for drone_pos, symbol in zip(self.hive_pos, drone_symbol_bank):
x = int(drone_pos[0]); y = int(drone_pos[1])
grid[x][y] = symbol
symbol_bank = ['Q', 'W', 'E', 'R', 'T', 'Y']
poison_symbol_bank = ['1', "2", '3', '4','5','6']
#Draw in food
for sku_id in range(self.num_foodskus):
if self.food_poison_info[sku_id]: #If poisionous
symbol = poison_symbol_bank.pop(0)
else: symbol = symbol_bank.pop(0)
for item_id in range(self.num_food_items):
x = int(self.food_list[sku_id][item_id][0]); y = int(self.food_list[sku_id][item_id][1]);
grid[x][y] = symbol
for row in grid:
print row
print
if __name__ == "__main__":
print 'Visualization'
test_hive = mod.unpickle('R_Hive_mem/champion')
task = Task_Forage(test_hive.params)
for i in range(10):
task.hard_reset()
print task.run_trial(test_hive)
print