Currently, the Memory Game and POV are architected to assume you will turn them on and off manually, and consequently it's easy to run batteries flat. It might be useful to incorporate the low power behaviour prototyped in the AlarmClock, relying on an interrupt from a button (or tilt-switch in the case of the POV) and optionally serial to wake.
Currently, the Memory Game and POV are architected to assume you will turn them on and off manually, and consequently it's easy to run batteries flat. It might be useful to incorporate the low power behaviour prototyped in the AlarmClock, relying on an interrupt from a button (or tilt-switch in the case of the POV) and optionally serial to wake.