Playing on a fresh save file, so I got some unlocks during the run, which might have to do with this. Restarting the game caused all of the unlocks to pop up before the main menu.
functions/common_events.lua:1980: attempt to index a nil value
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Qualatro by SiIvaGunner [ID: Qualatro, Priority: 7, Version: 1.0.0, Uses Lovely]
Lovely Mods:
Stack Traceback
===============
(3) Lua field 'func' at file 'functions/common_events.lua:1980'
Local variables:
(*temporary) = table: 0x2721a298 {y:0, x:20}
(*temporary) = number: 1.45
(*temporary) = nil
(*temporary) = string: "attempt to index a nil value"
(4) Lua method 'handle' at file 'engine/event.lua:55'
Local variables:
self = table: 0x286c07e8 {start_timer:true, timer:UPTIME, func:function: 0x27f8d6f0, blockable:true, trigger:after, created_on_pause:true, delay:0.1, complete:false, time:2824.5753184319 (more...)}
_results = table: 0x27706b98 {blocking:true, pause_skip:false, time_done:true, completed:false}
(5) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x273c5340 {queue_last_processed:2824.0833333417, queues:table: 0x273c55f8, queue_dt:0.016666666666667, queue_timer:2824.6753778016}
dt = number: 0.0166578
forced = nil
(for generator) = C function: next
(for state) = table: 0x273c55f8 {unlock:table: 0x273c5620, other:table: 0x273c5fc8, tutorial:table: 0x273c5ad8, base:table: 0x273c5ab0, achievement:table: 0x273c5fa0}
(for control) = number: nan
k = string: "achievement"
v = table: 0x273c5fa0 {1:table: 0x286c07e8, 2:table: 0x26f664d0, 3:table: 0x26f66520, 4:table: 0x2714e618, 5:table: 0x27ec1150, 6:table: 0x272105a0, 7:table: 0x2740cc90 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x27706b98 {blocking:true, pause_skip:false, time_done:true, completed:false}
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2584'
Local variables:
self = table: 0x26e02e68 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:1018, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.0166578
http_resp = nil
(7) Lua upvalue '_super_update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x26e02e68 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:1018, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.0166578
(8) Lua method 'update' at file 'Qualatro.lua:7913' (from mod with id Qualatro)
Local variables:
self = table: 0x26e02e68 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:1018, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.0166578
(9) Lua field 'update' at file 'main.lua:1007'
Local variables:
dt = number: 0.0166578
(10) Lua function '?' at file 'main.lua:946' (best guess)
(11) global C function 'xpcall'
(12) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])```
Playing on a fresh save file, so I got some unlocks during the run, which might have to do with this. Restarting the game caused all of the unlocks to pop up before the main menu.