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CustomAddon.csproj
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103 lines (103 loc) · 5.06 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C6A4D17D-BD0B-4CAE-AA16-EAEE505AD393}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Mocap</RootNamespace>
<AssemblyName>Mocap</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>D:\SteamLibrary\steamapps\common\Holodance\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'UnityEditor|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\..\Documents\Unity\CustomAvatar\Assets\Plugins\</OutputPath>
<DefineConstants>TRACE;DEBUG;UNITY_EDITOR</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="IllusionPlugin">
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\IPA\Data\Managed\IllusionPlugin.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\Holodance_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\Holodance_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\Holodance_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\Holodance_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\Holodance_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\Holodance_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\SteamLibrary\steamapps\common\Holodance\Holodance_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CPlugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scripts\CBoneHinge.cs" />
<Compile Include="Scripts\CBoneManager.cs" />
<Compile Include="Scripts\CChestLink.cs" />
<Compile Include="Scripts\CEyeBlink.cs" />
<Compile Include="Scripts\CFootLink.cs" />
<Compile Include="Scripts\CFootTracking.cs" />
<Compile Include="Scripts\CHandTracking.cs" />
<Compile Include="Scripts\CHeadTracking.cs" />
<Compile Include="Scripts\CIkConf.cs" />
<Compile Include="Scripts\CIkHeadOverride.cs" />
<Compile Include="Scripts\CNeckLink.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>