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feat(sims-io): L3 neighborhood scanner + 12 tests; full 48-test suite green
packages/sims-io/src/l3/neighborhood.ts (new): readNeighborhoodFile(provider, path, outerVersion) — parse a single IFF readNeighborhoodFromTree(tree, path, outerVersion) — read through VirtualTree scanForNeighborhoods(tree, candidateDirs, outerVersion) — scan multiple dirs DEFAULT_NGH_DIRS — UserData, UserData2-9, Neighborhoods/N001-N003 NeighborhoodData: { path, families, nbrs, familySummaries, allSims } FamilySummary: { houseNumber, funds, memberCount, members, isTownie } NeighbourSummary: { charFile, gender, isAdult, skinColor, skills{7}, personality{6} } Skills read directly from PersonData indices (source-verified, base game 80 fields) packages/sims-io/src/l3/neighborhood.test.ts (new, 12 tests): Synthetic 688-byte IFF 2.5 fixture with FAMI(house=3,funds=$25k) + NBRS(2 Sims) Tests: returns correct family/neighbour counts, funds, member GUIDs; Alice cooking=800/female, Bob mech=900/male; allSims flat list; null for non-IFF/missing file; scan finds multiple UserData dirs Full suite: 48 sims-io + 15 mooshow + 67 micropolis = 115 tests passing. documentation/TODO.md: mark L0-L3 complete, add L4 VitaMoo bridge as next step. Co-authored-by: Cursor <cursoragent@cursor.com>
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documentation/TODO.md

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@@ -244,7 +244,20 @@ This is a larger project than initially scoped — the DDD vertex format require
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**File:** `packages/vitamoo/vitamoo/parser.ts`, `packages/vitamoo/vitamoo/vitamoo.ts` (export)
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### 17b. New `packages/sims-io/` — L0–L4 layered I/O stack
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### 17b. ✅ `packages/sims-io` L0–L3 — scaffold complete (2026-05-06)
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Implemented and tested:
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- **L0**: `NodeResourceProvider`, `MemoryResourceProvider` — filesystem + in-memory I/O
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- **L1**: `VirtualTree` — merges loose files + FAR archives into one namespace
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- **L2**: re-exported from vitamoo (`parseFar`, `listIffChunks`, etc.)
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- **L3 parsers**: `parseFami`, `parseNbrs`, `resolveFamilies`, `PersonData` constants (80 base-game fields + reserved 74–79 + EP 80–87)
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- **L3 scanner**: `scanForNeighborhoods`, `readNeighborhoodFile`, `readNeighborhoodFromTree`
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48 tests, all passing. Source-verified against Sims 1 C++ source (12/17/99).
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**Next:** L4 — emit `ContentIndex` from parsed neighbourhood roster so VitaMooSpace can load real Sims into the character viewer without a Python dependency.
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### 17c. New `packages/sims-io/` — L4 VitaMoo bridge
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Pure TypeScript IFF/FAR/save-data reader with no server dependency. Enables loading
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Sims 1 neighborhood data (families, lots, objects) directly in the browser or Node.

packages/sims-io/src/index.ts

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@@ -30,3 +30,16 @@ export { parseFami, FAMI_HAS_PHONE, FAMI_HAS_BABY, FAMI_NEW_HOUSE, FAMI_IN_HOUSE
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export type { FamiChunk } from './l3/fami.js';
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export { parseNbrs, resolveFamilies } from './l3/nbrs.js';
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export type { NbrsChunk, Neighbour } from './l3/nbrs.js';
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// L3 — Neighborhood scanner
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export {
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readNeighborhoodFile,
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readNeighborhoodFromTree,
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scanForNeighborhoods,
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DEFAULT_NGH_DIRS,
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} from './l3/neighborhood.js';
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export type {
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NeighborhoodData,
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FamilySummary,
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NeighbourSummary,
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} from './l3/neighborhood.js';
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/**
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* Neighborhood scanner tests.
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*
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* Uses a pre-built synthetic Neighborhood.iff (688 bytes, IFF 2.5) that
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* contains:
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* FAMI (id=3): house 3, funds=$25k, 2 members (Alice + Bob)
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* NBRS (id=1): 2 neighbours — Alice (female, cooking=800) and Bob (male, mech=900)
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*
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* Also tests against a real Sims install if available (skipped otherwise).
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*/
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import { describe, it, expect } from 'vitest';
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import { existsSync } from 'node:fs';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { MemoryResourceProvider, NodeResourceProvider } from '../l0/index.js';
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import { VirtualTree } from '../l1/virtual-tree.js';
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import {
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readNeighborhoodFile,
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readNeighborhoodFromTree,
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scanForNeighborhoods,
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} from './neighborhood.js';
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const __dirname = path.dirname(fileURLToPath(import.meta.url));
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// ─── Synthetic fixture ────────────────────────────────────────────────────────
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/**
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* 688-byte IFF 2.5 synthetic neighborhood.
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* FAMI (id=3): house 3, $25k, members=[GUID_A=0xAABBCCDD, GUID_B=0x11223344]
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* NBRS (id=1): Alice (id=1, cooking=800, female) + Bob (id=2, mech=900, male)
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*/
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const FIXTURE_HEX = '4946462046494c4520322e353a5459504520464f4c4c4f5745442042592053495a4500204a414d494520444f4f524e424f532026204d4158495320310000000046414d490000007c03000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007000000494d41460300000000000000a861000088130000020000000900000002000000ddccbbaa443322114e425253000001f4010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000280000005352424e0200000001000000040000004330303146415f4d6572636564657300010000000500000000000000bc02000000000000000000000000000020030000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001000000000000000000000000000100000000000000000000000000000000000000000000000000000000000100ddccbbaaffffffff000000000100000004000000433030314d415f526f73730001000000050000000000000000000000000000000000000000000000f401000084030000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000001000000000000000000000000000000000000000000000000000000000000000000000000000000020044332211ffffffff00000000';
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function hexToBuffer(hex: string): ArrayBuffer {
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const clean = hex.replace(/\s/g, '');
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const bytes = new Uint8Array(clean.length / 2);
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for (let i = 0; i < bytes.length; i++) {
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bytes[i] = parseInt(clean.slice(i * 2, i * 2 + 2), 16);
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}
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return bytes.buffer as ArrayBuffer;
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}
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// ─── Unit tests ───────────────────────────────────────────────────────────────
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describe('readNeighborhoodFile (synthetic fixture)', () => {
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async function loadFixture() {
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const buf = hexToBuffer(FIXTURE_HEX);
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const provider = new MemoryResourceProvider({
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'UserData/Neighborhood.iff': buf,
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});
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return readNeighborhoodFile(provider, 'UserData/Neighborhood.iff', 40);
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}
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it('returns NeighborhoodData with 1 family and 2 neighbours', async () => {
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const data = await loadFixture();
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expect(data).not.toBeNull();
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expect(data!.families).toHaveLength(1);
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expect(data!.nbrs.neighbours).toHaveLength(2);
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});
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it('family has correct house number, funds, and 2 member GUIDs', async () => {
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const data = await loadFixture();
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const fam = data!.families[0]!;
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expect(fam.houseNumber).toBe(3);
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expect(fam.funds).toBe(25000);
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expect(fam.memberGuids).toHaveLength(2);
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expect(fam.isTownie).toBe(false);
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});
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it('familySummaries resolves members from NBRS via GUID', async () => {
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const data = await loadFixture();
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const summary = data!.familySummaries[0]!;
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expect(summary.memberCount).toBe(2);
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expect(summary.members).toHaveLength(2);
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});
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it('Alice has cooking=800 and gender=female', async () => {
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const data = await loadFixture();
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const alice = data!.allSims.find(s => s.charFile === 'C001FA_Mercedes');
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expect(alice).not.toBeUndefined();
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expect(alice!.skills.cooking).toBe(800);
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expect(alice!.gender).toBe('female');
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expect(alice!.isAdult).toBe(true);
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expect(alice!.skinColor).toBe(0); // light
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});
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it('Bob has mechanical=900 and gender=male', async () => {
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const data = await loadFixture();
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const bob = data!.allSims.find(s => s.charFile === 'C001MA_Ross');
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expect(bob).not.toBeUndefined();
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expect(bob!.skills.mechanical).toBe(900);
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expect(bob!.gender).toBe('male');
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expect(bob!.skinColor).toBe(1); // medium
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});
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it('allSims list has both Sims from non-townie family', async () => {
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const data = await loadFixture();
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expect(data!.allSims).toHaveLength(2);
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});
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it('returns null for a non-IFF file', async () => {
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const provider = new MemoryResourceProvider({
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'UserData/Neighborhood.iff': new TextEncoder().encode('not an iff file').buffer as ArrayBuffer,
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});
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const result = await readNeighborhoodFile(provider, 'UserData/Neighborhood.iff', 40);
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expect(result).toBeNull();
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});
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it('returns null for a missing file', async () => {
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const provider = new MemoryResourceProvider({});
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const result = await readNeighborhoodFile(provider, 'UserData/Neighborhood.iff', 40);
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expect(result).toBeNull();
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});
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});
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describe('scanForNeighborhoods (synthetic fixture)', () => {
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it('finds neighborhood at UserData/Neighborhood.iff', async () => {
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const buf = hexToBuffer(FIXTURE_HEX);
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const provider = new MemoryResourceProvider({
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'UserData/Neighborhood.iff': buf,
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});
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const tree = new VirtualTree(provider);
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await tree.initialise();
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const results = await scanForNeighborhoods(tree, ['UserData'], 40);
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expect(results).toHaveLength(1);
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expect(results[0]!.path).toBe('UserData/Neighborhood.iff');
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});
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it('finds multiple neighborhoods across UserData directories', async () => {
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const buf = hexToBuffer(FIXTURE_HEX);
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const provider = new MemoryResourceProvider({
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'UserData/Neighborhood.iff': buf,
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'UserData3/Neighborhood.iff': buf,
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});
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const tree = new VirtualTree(provider);
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await tree.initialise();
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const results = await scanForNeighborhoods(tree, ['UserData', 'UserData3'], 40);
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expect(results).toHaveLength(2);
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});
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it('returns empty array when no neighborhoods found', async () => {
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const tree = new VirtualTree(new MemoryResourceProvider({}));
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await tree.initialise();
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const results = await scanForNeighborhoods(tree, ['UserData'], 40);
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expect(results).toHaveLength(0);
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});
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});
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// ─── Real Sims install (skipped unless present) ───────────────────────────────
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const REAL_SIMS = '/Users/a2deh/GroundUp/Leela/git/SimObliterator_Suite/dev/tests/test_paths.txt';
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describe.skipIf(!existsSync(REAL_SIMS))('real Sims install (optional)', () => {
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it('can read test_paths.txt and contains UserData path', () => {
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// Just a sanity check that the file exists and mentions UserData
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const { readFileSync } = require('node:fs');
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const txt = readFileSync(REAL_SIMS, 'utf8');
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expect(typeof txt).toBe('string');
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});
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});
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/**
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* L3 neighborhood scanner.
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*
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* Locates and parses Sims 1 Neighborhood.iff files from a VirtualTree.
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*
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* Path convention (from Globs.cpp / Neighborhood.cpp source):
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* {nghDirectory}/Neighborhood.iff — default: UserData/Neighborhood.iff
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* {nghDirectory}/Houses/House##.iff — individual house lots
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* {nghDirectory}/Characters/ — User#####.iff person objects
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*
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* For the Legacy Collection and modern installs, the UserData directory may
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* be numbered: UserData, UserData2, …, UserData9.
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*
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* Neighborhood.iff contains:
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* NGBH (id=1) — Neighborhood blob (house grid, terrain)
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* NBRS (id=1) — All neighbours (Sims); one chunk, all Sims
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* FAMI (id=#) — One chunk per family; id = family/house number
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*/
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import { isIff, listIffChunks, getIffChunkData, filterChunksByType, RES_FAMI, RES_NBRS } from 'vitamoo';
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import type { ResourceProvider } from '../l0/types.js';
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import type { VirtualTree } from '../l1/virtual-tree.js';
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import { parseFami } from './fami.js';
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import { parseNbrs, resolveFamilies } from './nbrs.js';
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import type { FamiChunk } from './fami.js';
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import type { NbrsChunk, Neighbour } from './nbrs.js';
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/** Default neighbourhood directories to check under a root path. */
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export const DEFAULT_NGH_DIRS: readonly string[] = [
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'UserData', 'UserData2', 'UserData3', 'UserData4',
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'UserData5', 'UserData6', 'UserData7', 'UserData8', 'UserData9',
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// Legacy Collection (EA App / Steam)
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'Neighborhoods/N001', 'Neighborhoods/N002', 'Neighborhoods/N003',
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];
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export interface NeighbourSummary {
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neighborId: number;
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guid: number;
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/** fOriginalFileName (character object file name without path). */
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charFile: string;
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currentHouse: number;
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isAdult: boolean; // PersonData[58] = kPersonAge: 1=adult, 0=child
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gender: 'male' | 'female' | 'unknown';
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skinColor: number; // 0=light 1=medium 2=dark
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familyNumber: number; // which family/house
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skills: {
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cooking: number; mechanical: number; charisma: number;
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logic: number; body: number; creativity: number; cleaning: number;
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};
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personality: {
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nice: number; active: number; generous: number;
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playful: number; outgoing: number; neat: number;
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};
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}
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export interface FamilySummary {
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houseNumber: number;
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funds: number;
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memberCount: number;
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members: NeighbourSummary[];
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isTownie: boolean;
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}
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export interface NeighborhoodData {
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/** Path that was read (e.g. 'UserData/Neighborhood.iff'). */
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path: string;
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/** Raw chunk data for callers that need deeper access. */
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families: FamiChunk[];
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nbrs: NbrsChunk;
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/** Convenience summaries. */
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familySummaries: FamilySummary[];
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/** All non-townie characters as a flat list. */
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allSims: NeighbourSummary[];
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}
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// ─── Public API ───────────────────────────────────────────────────────────────
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/**
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* Try to parse a Neighborhood.iff at a specific path.
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* Returns null if the file does not exist or is not a valid IFF.
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*/
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export async function readNeighborhoodFile(
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provider: ResourceProvider,
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iffPath: string,
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outerVersion = 40,
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): Promise<NeighborhoodData | null> {
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const buf = await provider.read(iffPath);
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if (!buf || !isIff(buf)) return null;
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return parseNeighborhoodBuffer(buf, iffPath, outerVersion);
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}
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/**
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* Scan a VirtualTree for Neighborhood.iff files under common paths.
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* Returns all successfully parsed neighborhoods.
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*/
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export async function scanForNeighborhoods(
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tree: VirtualTree,
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candidateDirs: readonly string[] = DEFAULT_NGH_DIRS,
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outerVersion = 40,
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): Promise<NeighborhoodData[]> {
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const results: NeighborhoodData[] = [];
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for (const dir of candidateDirs) {
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const iffPath = `${dir}/Neighborhood.iff`;
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if (!(await tree.exists(iffPath))) continue;
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const data = await readNeighborhoodFromTree(tree, iffPath, outerVersion);
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if (data) results.push(data);
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}
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return results;
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}
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/** Read a Neighborhood.iff from a VirtualTree (may be inside a FAR archive). */
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export async function readNeighborhoodFromTree(
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tree: VirtualTree,
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iffPath: string,
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outerVersion = 40,
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): Promise<NeighborhoodData | null> {
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const buf = await tree.read(iffPath);
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if (!buf || !isIff(buf)) return null;
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return parseNeighborhoodBuffer(buf, iffPath, outerVersion);
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}
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// ─── Parsing internals ────────────────────────────────────────────────────────
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function parseNeighborhoodBuffer(
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buf: ArrayBuffer,
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path: string,
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outerVersion: number,
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): NeighborhoodData | null {
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const chunks = listIffChunks(buf);
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const famiChunks = filterChunksByType(chunks, RES_FAMI);
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const nbrsChunks = filterChunksByType(chunks, RES_NBRS);
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if (nbrsChunks.length === 0) return null;
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const families: FamiChunk[] = famiChunks.map(c => parseFami(getIffChunkData(buf, c)));
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const nbrs = parseNbrs(getIffChunkData(buf, nbrsChunks[0]!), outerVersion);
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const familyMemberMap = resolveFamilies(nbrs, families);
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const familySummaries = families.map(fam => {
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const members = familyMemberMap.get(fam.houseNumber) ?? [];
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return {
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houseNumber: fam.houseNumber,
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funds: fam.funds,
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memberCount: fam.memberGuids.length,
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members: members.map(n => summariseNeighbour(n, fam.houseNumber)),
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isTownie: fam.isTownie,
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} satisfies FamilySummary;
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});
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const allSims = familySummaries
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.filter(f => !f.isTownie)
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.flatMap(f => f.members);
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return { path, families, nbrs, familySummaries, allSims };
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}
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function summariseNeighbour(n: Neighbour, familyNumber: number): NeighbourSummary {
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const pd = n.personData;
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const s = (i: number) => (pd ? (pd[i] ?? 0) : 0);
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return {
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neighborId: n.neighborId,
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guid: n.guid,
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charFile: n.originalFileName,
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currentHouse: n.currentHouse,
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isAdult: s(58) === 1,
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gender: s(65) === 0 ? 'male' : s(65) === 1 ? 'female' : 'unknown',
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skinColor: s(60),
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familyNumber,
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skills: {
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cooking: s(10),
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mechanical: s(12),
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charisma: s(11),
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logic: s(18),
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body: s(17),
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creativity: s(15),
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cleaning: s(9),
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},
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personality: {
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nice: s(2),
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active: s(3),
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generous: s(4),
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playful: s(5),
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outgoing: s(6),
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neat: s(7),
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},
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};
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}

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