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using System;
using System.Collections.Generic;
using System.IO;
using Grasshopper.Kernel;
using MinenifyMe.Properties;
using Rhino.Geometry;
namespace MinenifyMe
{
public class ItemTypeComponent : GH_Component
{
/// <summary>
/// Initializes a new instance of the ItemTypeComponent class.
/// </summary>
public ItemTypeComponent()
: base("ItemType", "IT",
"Items types available from minecraft",
"MinenifyMe", "Library")
{
}
/// <summary>
/// Registers all the input parameters for this component.
/// </summary>
protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager)
{
}
/// <summary>
/// Registers all the output parameters for this component.
/// </summary>
protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager)
{
pManager.Register_StringParam("ItemTypes", "It", "Available items from minecraft used together for instance itemselector in human plugin", GH_ParamAccess.list);
}
/// <summary>
/// This is the method that actually does the work.
/// </summary>
/// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
protected override void SolveInstance(IGH_DataAccess DA)
{
//Create a list based on the file blocks.txt, where each line is a list item with a block type
//List<string> blockTypes = new List<string>();
string[] lines = System.IO.File.ReadAllLines(@"Resources\blocks.txt");
//Set the output to the blockTypes list
DA.SetDataList(0, lines);
}
/// <summary>
/// Provides an Icon for the component.
/// </summary>
protected override System.Drawing.Bitmap Icon
{
get
{
//You can add image files to your project resources and access them like this:
return Resources.itemType;
//return null;
}
}
/// <summary>
/// Gets the unique ID for this component. Do not change this ID after release.
/// </summary>
public override Guid ComponentGuid
{
get { return new Guid("0ECD4DB6-7B25-4E12-A236-E3FC58D9A4AF"); }
}
}
}