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Copy pathtestFB.cpp
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108 lines (86 loc) · 1.99 KB
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/*
#include <easyx.h>
#include <conio.h>
#include <time.h>
#include <stdlib.h>
// 引用 Windows Multimedia API
#pragma comment(lib,"Winmm.lib")
double gravity;
double updateTime;
typedef struct BirdStruct {
double yAxis;
double v;
} Bird;
typedef struct TubeStruct {
double xLeft;
double xRight;
double width;
double gap[2];
double gapHeight;
} Tube;
// state;
void MenuState();
void GameState();
void OverState();
// Function for Bird
void wing(Bird*);
// Function for Tube
// Global Function
void update();
void trigger();
int isHit();
void createTube();
void nextState();
// Graphics
void drawRunningInit();
void drawMenuState();
void drawOverState();
void drawUpdate();
void drawTubes();
void drawBird();
void drawHit();
void drawDie();
// Audio
void loadAudio();
void dieAudio();
void hitAudio();
void getPointAudio();
void wingAudio();
void bgmAudio();
void stopAllAudio();
void closeAllAudio();
// Load all the audio needed
void loadAudio() {
mciSendString(_T("open audio\\bgm.mp3 alias bgm"), NULL, 0, NULL);
mciSendString(_T("open audio\\die.wav alias die"), NULL, 0, NULL);
mciSendString(_T("open audio\\hit.wav alias hit"), NULL, 0, NULL);
mciSendString(_T("open audio\\point.wav alias point"), NULL, 0, NULL);
mciSendString(_T("open audio\\wing.wav alias wing"), NULL, 0, NULL);
mciSendString(_T("open audio\\swoosh.wav alias swoosh"), NULL, 0, NULL);
}
void bgmAudio() {
// 播放音乐
mciSendString(_T("play bgm from 0 repeat"), NULL, 0, NULL);
}
void dieAudio() {
mciSendString(_T("play die from 0"), NULL, 0, NULL);
}
void hitAudio() {
mciSendString(_T("play hit from 0"), NULL, 0, NULL);
}
void wingAudio() {
mciSendString(_T("play wing from 0"), NULL, 0, NULL);
}
void swooshAudio() {
mciSendString(_T("play swoosh from 0"), NULL, 0, NULL);
}
void getPointAudio() {
mciSendString(_T("play point from 0"), NULL, 0, NULL);
}
void stopAllAudio() {
mciSendString(_T("stop all"), NULL, 0, NULL);
}
void closeAllAudio() {
mciSendString(_T("close all"), NULL, 0, NULL);
}
*/