Last updated: 2026-02-27
Define the locked UI/UX direction for Phase 4 alpha and guide implementation priorities.
- Primary user value:
- Recommend the next action.
- Quantify outcomes for each candidate action.
- Examples:
- Punt probability vs hit probability.
- Expected points for each legal action.
- Secondary user value:
- Show win probability for each player.
- Input model: click-to-play only.
- Undo: none.
- Turn timeouts: none.
- Probability visibility: context-dependent, but available across all phases:
- bidding
- choose_trump
- in_out
- play
- Target resolution for first-release design:
1920x1080. - Composition:
- Center region: gameplay table and live card play.
- Bottom-anchored panels: recommendations, action-outcome stats, and player win probabilities.
- Hierarchy:
- First glance: recommended next action + outcome breakdown.
- Second glance: player win probability panel.
- Third glance: detailed history and supporting context.
- Player hand uses explicit card graphics.
- Opponent hands appear face-down until cards are played.
- Played cards appear in table center.
- Play animation (opponent card to center) is planned; can ship as a post-alpha enhancement if needed.
- Must feel sleek and polished.
- Provide 2-3 switchable visual themes for user preference.
- Initial theme set:
Classic Felt: traditional green table, warm accents, serif score styling.Slate Pro: dark slate table, high-contrast data panels, modern typography.Ivory Studio: light premium tabletop look, muted neutrals, refined accent color.
- Theme toggle requirements:
- User can switch themes without reload.
- Theme choice persists locally across sessions.
- Bidding:
- Show bid ladder and recommendation confidence.
- Show outcome estimates for each bid/pass action.
- Trump selection:
- Show suit options with estimated downstream risk/reward.
- In/Out:
- Show IN vs OUT recommendation and expected impact.
- Card play:
- Highlight legal cards.
- Show top candidates with quantified outcomes.
- Show active trick context near table center.
- Include now:
- Gameplay table at center.
- Click-to-play interactions.
- Bottom action-outcome panel.
- Bottom per-player win probability panel.
- Theme toggle (3 options).
- May defer:
- Rich transition choreography.
- Advanced replay cinematics.
- Complex hover-driven analytics overlays.
- At
1920x1080, no panel overlap during active gameplay. - User can complete full game interactions via click-only flow.
- Recommendation/outcome panel updates every actionable turn in all phases.
- Win-probability panel is visible and updated for all players.
- Theme switch works live and persists.