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81 lines (59 loc) · 2.3 KB
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using UnityEngine;
namespace ActionGraph
{
// -------------------------------------------------------------------------------
public enum ActionStatus
{
Executing,
Finished
}
// -------------------------------------------------------------------------------
public class Action
{
// -------------------------------------------------------------------------------
public ActionStatus Status { get; set; }
protected float mElapsedTime = 0.0f;
// -------------------------------------------------------------------------------
public Action Clone()
{
return (Action)this.MemberwiseClone();
}
// -------------------------------------------------------------------------------
public virtual string DisplayName
{
get { return this.GetType().Name; }
}
// -------------------------------------------------------------------------------
public void Start()
{
Status = ActionStatus.Executing;
mElapsedTime = 0.0f;
OnStart();
}
// -------------------------------------------------------------------------------
public void Update()
{
OnUpdate();
mElapsedTime += Time.deltaTime;
}
// -------------------------------------------------------------------------------
public void Finish()
{
OnFinish();
}
// -------------------------------------------------------------------------------
#if UNITY_EDITOR
public virtual bool OnGUI() { return false; }
#endif
// -------------------------------------------------------------------------------
protected virtual void OnStart() { Status = ActionStatus.Executing; }
protected virtual void OnUpdate() { }
protected virtual void OnFinish() { }
// -------------------------------------------------------------------------------
protected void FinishAction()
{
Status = ActionStatus.Finished;
}
// -------------------------------------------------------------------------------
}
}