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DevMenu.cs
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145 lines (118 loc) · 4.75 KB
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using System.Collections.Generic;
using CitizenFX.Core;
using CitizenFX.Core.UI;
using NativeUI;
using System.Drawing;
using CitizenFX.Core.Native;
namespace FRFuel.Dev
{
public class DevMenu
{
protected MenuPool menuPool;
protected UIMenu mainMenu;
protected UIMenuItem position;
protected UIMenuItem teleport;
protected UIMenuItem deleteVehicle;
protected UIMenuItem vehicleModelId;
protected UIMenuItem vehicleFuelTank;
protected UIMenuItem drainFuelTank;
protected UIMenuItem netVehicleId;
protected UIMenuItem netVehicleIdControl;
protected UIMenuItem decoration;
protected Text txt = new Text("", new PointF(600f, 100f), .5f);
protected int gasStation = 0;
public DevMenu()
{
var stations = new List<dynamic> { };
for (int i = 0; i < GasStations.positions.Length; i++)
{
stations.Add(i);
}
menuPool = new MenuPool();
mainMenu = new UIMenu("FRFuel dev menu", "things");
position = new UIMenuItem("Pos");
position.Enabled = true;
teleport = new UIMenuListItem("Gas stations", stations, 0);
teleport.Enabled = true;
deleteVehicle = new UIMenuItem("Delete last vehicle");
vehicleModelId = new UIMenuItem("Vehicle model ID");
vehicleModelId.Enabled = false;
vehicleFuelTank = new UIMenuItem("Vehicle fuel tank");
drainFuelTank = new UIMenuItem("Almost drain fuel tank");
mainMenu.AddItem(position);
mainMenu.AddItem(teleport);
mainMenu.AddItem(deleteVehicle);
mainMenu.AddItem(vehicleModelId);
mainMenu.AddItem(vehicleFuelTank);
mainMenu.AddItem(drainFuelTank);
mainMenu.OnItemSelect += (sende, item, index) =>
{
if (item == position)
{
var p = Game.PlayerPed.Position;
BaseScript.TriggerServerEvent(
"frfuel:dev:saveFuel",
$"new Vector3({p.X.ToString().Replace(",", ".")}f,\t{p.Y.ToString().Replace(",", ".")}f,\t{p.Z.ToString().Replace(",", ".")}f),"
);
Screen.ShowNotification("Position saved");
}
if (item == vehicleFuelTank && Game.PlayerPed.IsInVehicle())
{
BaseScript.TriggerServerEvent(
"frfuel:dev:saveFuel",
"{" + Game.PlayerPed.CurrentVehicle.Model.Hash.ToString() + ", " + Game.PlayerPed.CurrentVehicle.FuelLevel.ToString() + "f},"
);
Screen.ShowNotification("Fuel to model saved");
}
if (item == drainFuelTank && Game.PlayerPed.IsInVehicle())
{
Game.PlayerPed.CurrentVehicle.SetDecor(FRFuel.fuelLevelPropertyName, .5f);
}
if (item == deleteVehicle)
{
if (Game.PlayerPed.LastVehicle != null)
{
Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, Game.PlayerPed.LastVehicle, false, false);
Game.PlayerPed.LastVehicle.Delete();
}
}
if (item == teleport)
{
Game.PlayerPed.Position = GasStations.positions[gasStation];
}
};
mainMenu.OnListChange += (sender, item, index) =>
{
if (item == teleport)
{
gasStation = index;
}
};
menuPool.Add(mainMenu);
menuPool.RefreshIndex();
}
public void OnTick()
{
position.Text = "Pos: " + Game.PlayerPed.Position.ToString();
if (Game.PlayerPed.IsInVehicle())
{
Vehicle vehicle = Game.PlayerPed.CurrentVehicle;
vehicleModelId.SetRightLabel(vehicle.DisplayName.ToString());
vehicleFuelTank.SetRightLabel(vehicle.FuelLevel.ToString());
}
else
{
vehicleModelId.SetRightLabel("ped or not driver");
vehicleFuelTank.SetRightLabel("ped or not driver");
}
mainMenu.MouseControlsEnabled = false;
menuPool.MouseEdgeEnabled = false;
menuPool.ControlDisablingEnabled = false;
menuPool.ProcessMenus();
if (Game.IsControlJustReleased(0, Control.InteractionMenu))
{
mainMenu.Visible = !mainMenu.Visible;
}
}
}
}