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document.getElementById("numberTypeButton").textContent="Change numbers to "+(data.gameSettings.numberType==="engineering"?"scientific":"engineering");
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document.getElementById("numberTypeButton").textContent="Change numbers to "+(data.gameSettings.numberType==="numberSuffix"?"scientific":"numberSuffix");
@@ -569,7 +575,18 @@ function createChangelogMenu() {
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returnRaw.html`
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<divclass="menuTitle">Changelog</div>
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<divclass="menuSeparator"></div><br>
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v1.2, 8/6 (current):<br>
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v1.3, 8/8 (current):<br>
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<ul>
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<li>When using amulet, the action menus will work immediately after</li>
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<li>Learn to Listen max level is 10 (will apply next amulet use)</li>
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<li>Offline time constantly saves instead of only when the page unloads</li>
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<li>Harvest Ghostly Field now saves properly</li>
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<li>Overclock Targeting the Lich now runs on first tick after KTL</li>
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<li>Sending resources caps at 100% now, not 10%. Removed info about it. This hopefully reduces confusion with the focus bars. TBD if this is too much</li>
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<li>FPS setting will save correclty</li>
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<li>Added version in top right</li>
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</ul><br>
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v1.2, 8/6:<br>
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<ul>
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<li>Removed the + in e for scientific notation</li>
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