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The trough was a slatted U with an end-on camera, so water had nowhere to sit. Replace it with a watertight hull and plank ends, and remove the bellows piece that never read as a bellows.
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 21 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 20 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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The content is consumed by AI coding agents (Cursor, Claude Code, any MCP-capable client) when working on Blender add-ons, geometry nodes scripts, batch pipelines, or animation tooling. There is no build step. Edit the markdown and Python files directly.
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@@ -89,12 +89,11 @@ Budget-conformance props. Not examples. Conventions: [`showcase/README.md`](show
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<ahref="showcase/park-bench/"><imgsrc="showcase/park-bench/preview.webp"alt="Park bench: a wrought-iron bench with scrolled legs and wooden slats on a dark studio floor" /></a>
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<ahref="showcase/wheelbarrow/"><imgsrc="showcase/wheelbarrow/preview.webp"alt="Wheelbarrow: a staved wooden tray with iron straps, a spoked wheel, rear legs, and handles on a dark studio floor" /></a>
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<ahref="showcase/anvil/"><imgsrc="showcase/anvil/preview.webp"alt="Anvil: a London-pattern anvil on a hooped timber stump on a dark studio floor" /></a>
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<ahref="showcase/water-trough/"><imgsrc="showcase/water-trough/preview.webp"alt="Water trough: a staved wooden trough on trestle legs with iron straps on a dark studio floor" /></a>
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<ahref="showcase/water-trough/"><imgsrc="showcase/water-trough/preview.webp"alt="Water trough: a watertight wooden trough with plank ends, contained water, and trestle legs on a dark studio floor" /></a>
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<ahref="showcase/hitching-post/"><imgsrc="showcase/hitching-post/preview.webp"alt="Hitching post: a square timber post with a pyramidal cap, cross-arm, iron bands, and two hitching rings on a dark studio floor" /></a>
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<ahref="showcase/grindstone/"><imgsrc="showcase/grindstone/preview.webp"alt="Grindstone: a stone wheel on a timber A-frame with an iron axle, hubs, crank, and tray on a dark studio floor" /></a>
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<ahref="showcase/hand-pump/"><imgsrc="showcase/hand-pump/preview.webp"alt="Hand pump: a cast-iron village pump on a wooden plinth with a spout and handle on a dark studio floor" /></a>
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<ahref="showcase/signpost/"><imgsrc="showcase/signpost/preview.webp"alt="Signpost: a timber post with two painted fingerboards, iron straps, and a pyramidal cap on a dark studio floor" /></a>
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<ahref="showcase/bellows/"><imgsrc="showcase/bellows/preview.webp"alt="Bellows: hinged timber paddles with a leather bag and iron nozzle on a dark studio floor" /></a>
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<ahref="showcase/chopping-block/"><imgsrc="showcase/chopping-block/preview.webp"alt="Chopping block: a hooped timber stump with an embedded axe on a dark studio floor" /></a>
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[`shipping-crate`](showcase/shipping-crate/) — procedural crate through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets. Falsifier `--skip-decimate` exits 9.
@@ -125,7 +124,7 @@ Budget-conformance props. Not examples. Conventions: [`showcase/README.md`](show
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[`anvil`](showcase/anvil/) — procedural London-pattern anvil on a timber stump through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`water-trough`](showcase/water-trough/) — procedural staved water trough on a timber stand through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`water-trough`](showcase/water-trough/) — procedural watertight water trough on a timber stand through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`hitching-post`](showcase/hitching-post/) — procedural timber hitching post with a cross-arm and iron rings through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`signpost`](showcase/signpost/) — procedural timber fingerboard signpost through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`bellows`](showcase/bellows/) — procedural blacksmith bellows with timber paddles, leather bag, and iron nozzle through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`chopping-block`](showcase/chopping-block/) — procedural hooped timber stump with an embedded axe through the same pipeline. Falsifier `--skip-decimate` exits 9.
Copy file name to clipboardExpand all lines: ROADMAP.md
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@@ -118,12 +118,12 @@ Not committed; target list for the next content version. (v0.3.0 shipped the smo
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-~~Wrought-iron park bench (slatted seat, scrolled legs) as a game-prop showcase piece~~**SHIPPED** as `showcase/park-bench/` — scrolled iron legs, slatted seat and back; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Wooden wheelbarrow (staved tray, single wheel, handles) as a game-prop showcase piece~~**SHIPPED** as `showcase/wheelbarrow/` — staved U-tray, iron straps, spoked wheel, rear legs; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Blacksmith anvil on a timber stump as a game-prop showcase piece~~**SHIPPED** as `showcase/anvil/` — London-pattern horn, face, heel, waist, hooped stump; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Staved wooden water trough on a stand as a game-prop showcase piece~~**SHIPPED** as `showcase/water-trough/` — U-staves, end boards, iron straps, trestle legs; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Staved wooden water trough on a stand as a game-prop showcase piece~~**SHIPPED** as `showcase/water-trough/` — watertight U-hull, plank ends, contained water, iron straps, trestle legs; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Hitching post with iron ring as a game-prop showcase piece~~**SHIPPED** as `showcase/hitching-post/` — square post, pyramidal cap, cross-arm, iron shoe, bands, two rings; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Grindstone on a timber trestle as a game-prop showcase piece~~**SHIPPED** as `showcase/grindstone/` — stone wheel, A-frame trestle, iron axle, hubs, crank; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Cast-iron village hand pump as a game-prop showcase piece~~**SHIPPED** as `showcase/hand-pump/` — wooden plinth, column, spout, handle, wooden grip; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Timber fingerboard signpost as a game-prop showcase piece~~**SHIPPED** as `showcase/signpost/` — square post, pyramidal cap, two painted boards, iron shoe and straps; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Blacksmith bellows as a game-prop showcase piece~~**SHIPPED**as `showcase/bellows/` — hinged timber paddles, leather bag, iron nozzle; `--skip-decimate` exits 9 on the LOD1 ratio band
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-~~Blacksmith bellows as a game-prop showcase piece~~**DROPPED**— leather bag never read; removed from the showcase tree rather than shipping a crate-shaped miss
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-~~Chopping block with embedded axe as a game-prop showcase piece~~**SHIPPED** as `showcase/chopping-block/` — hooped timber stump, kerf, embedded axe; `--skip-decimate` exits 9 on the LOD1 ratio band
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- Wooden bucket with iron bands and a rope bail as a game-prop showcase piece
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- Wall-mounted torch sconce as a game-prop showcase piece
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